Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
This commit is contained in:
parent
65428f5842
commit
b8528c6317
6 changed files with 82 additions and 31 deletions
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@ -89,6 +89,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0111100x0xxxxx", InstEmit.Hmul2, typeof(OpCodeAluImm2x10));
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Set("0010101xxxxxxx", InstEmit.Hmul2, typeof(OpCodeAluImm32));
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Set("0101110100001x", InstEmit.Hmul2, typeof(OpCodeAluReg));
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Set("0111110x1xxxxx", InstEmit.Hset2, typeof(OpCodeSetCbuf));
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Set("0111110x0xxxxx", InstEmit.Hset2, typeof(OpCodeHsetImm2x10));
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Set("0101110100011x", InstEmit.Hset2, typeof(OpCodeSetReg));
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Set("0111111x1xxxxx", InstEmit.Hsetp2, typeof(OpCodeSetCbuf));
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Set("0111111x0xxxxx", InstEmit.Hsetp2, typeof(OpCodeHsetImm2x10));
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Set("0101110100100x", InstEmit.Hsetp2, typeof(OpCodeSetReg));
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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static class InstEmitAluHelper
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{
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public static int GetIntMin(IntegerType type)
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public static long GetIntMin(IntegerType type)
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{
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switch (type)
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{
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@ -18,14 +18,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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case IntegerType.S8: return sbyte.MinValue;
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case IntegerType.U16: return ushort.MinValue;
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case IntegerType.S16: return short.MinValue;
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case IntegerType.U32: return (int)uint.MinValue;
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case IntegerType.U32: return uint.MinValue;
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case IntegerType.S32: return int.MinValue;
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}
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throw new ArgumentException($"The type \"{type}\" is not a supported int type.");
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}
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public static int GetIntMax(IntegerType type)
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public static long GetIntMax(IntegerType type)
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{
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switch (type)
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{
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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case IntegerType.S8: return sbyte.MaxValue;
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case IntegerType.U16: return ushort.MaxValue;
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case IntegerType.S16: return short.MaxValue;
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case IntegerType.U32: return unchecked((int)uint.MaxValue);
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case IntegerType.U32: return uint.MaxValue;
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case IntegerType.S32: return int.MaxValue;
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}
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@ -14,18 +14,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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OpCodeFArith op = (OpCodeFArith)context.CurrOp;
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FPType srcType = (FPType)op.RawOpCode.Extract(8, 2);
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FPType dstType = (FPType)op.RawOpCode.Extract(10, 2);
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FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
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FPType srcType = (FPType)op.RawOpCode.Extract(10, 2);
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bool pass = op.RawOpCode.Extract(40);
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bool round = op.RawOpCode.Extract(42);
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bool negateB = op.RawOpCode.Extract(45);
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bool absoluteB = op.RawOpCode.Extract(49);
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pass &= op.RoundingMode == RoundingMode.TowardsNegativeInfinity;
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Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB);
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if (!pass)
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if (round)
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{
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switch (op.RoundingMode)
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{
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@ -84,6 +82,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (op.RoundingMode)
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{
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case RoundingMode.ToNearest:
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srcB = context.FPRound(srcB);
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break;
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case RoundingMode.TowardsNegativeInfinity:
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srcB = context.FPFloor(srcB);
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break;
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@ -97,19 +99,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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break;
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}
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long min = GetIntMin(intType);
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long max = GetIntMax(intType);
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srcB = context.FPClamp(srcB, ConstF(min), ConstF(max));
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srcB = context.FPConvertToS32(srcB);
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// TODO: S/U64, conversion overflow handling.
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if (intType != IntegerType.S32)
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{
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int min = GetIntMin(intType);
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int max = GetIntMax(intType);
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srcB = isSignedInt
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? context.IClampS32(srcB, Const(min), Const(max))
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: context.IClampU32(srcB, Const(min), Const(max));
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}
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Operand dest = GetDest(context);
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context.Copy(dest, srcB);
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@ -194,8 +190,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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dstType |= IntegerType.S8;
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}
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int min = GetIntMin(dstType);
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int max = GetIntMax(dstType);
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int min = (int)GetIntMin(dstType);
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int max = (int)GetIntMax(dstType);
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srcB = dstIsSignedInt
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? context.IClampS32(srcB, Const(min), Const(max))
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@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool saturate = op.RawOpCode.Extract(op is IOpCodeReg ? 32 : 52);
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Operand[] srcA = GetHalfSrcA(context);
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Operand[] srcA = GetHalfSrcA(context, isAdd);
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Operand[] srcB = GetHalfSrcB(context);
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Operand[] res = new Operand[2];
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@ -254,13 +254,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), GetHalfPacked(context, res));
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}
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public static void Hsetp2(EmitterContext context)
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public static void Hset2(EmitterContext context)
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{
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OpCodeSet op = (OpCodeSet)context.CurrOp;
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bool hAnd = op.RawOpCode.Extract(53);
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bool isRegVariant = op is IOpCodeReg;
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Condition cmpOp = op is IOpCodeReg
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bool boolFloat = isRegVariant
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? op.RawOpCode.Extract(49)
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: op.RawOpCode.Extract(53);
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Condition cmpOp = isRegVariant
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? (Condition)op.RawOpCode.Extract(35, 4)
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: (Condition)op.RawOpCode.Extract(49, 4);
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@ -269,8 +273,49 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand[] res = new Operand[2];
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res[0] = GetFPComparison(context, cmpOp, srcA[0], srcB[0]);
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res[1] = GetFPComparison(context, cmpOp, srcA[1], srcB[1]);
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Operand pred = GetPredicate39(context);
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res[0] = GetPredLogicalOp(context, op.LogicalOp, res[0], pred);
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res[1] = GetPredLogicalOp(context, op.LogicalOp, res[1], pred);
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if (boolFloat)
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{
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res[0] = context.ConditionalSelect(res[0], ConstF(1), Const(0));
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res[1] = context.ConditionalSelect(res[1], ConstF(1), Const(0));
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context.Copy(GetDest(context), context.PackHalf2x16(res[0], res[1]));
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}
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else
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{
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Operand low = context.BitwiseAnd(res[0], Const(0xffff));
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Operand high = context.ShiftLeft (res[1], Const(16));
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Operand packed = context.BitwiseOr(low, high);
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context.Copy(GetDest(context), packed);
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}
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}
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public static void Hsetp2(EmitterContext context)
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{
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OpCodeSet op = (OpCodeSet)context.CurrOp;
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bool isRegVariant = op is IOpCodeReg;
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bool hAnd = isRegVariant
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? op.RawOpCode.Extract(49)
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: op.RawOpCode.Extract(53);
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Condition cmpOp = isRegVariant
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? (Condition)op.RawOpCode.Extract(35, 4)
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: (Condition)op.RawOpCode.Extract(49, 4);
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Operand[] srcA = GetHalfSrcA(context);
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Operand[] srcB = GetHalfSrcB(context);
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Operand p0Res = GetFPComparison(context, cmpOp, srcA[0], srcB[0]);
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Operand p1Res = GetFPComparison(context, cmpOp, srcA[1], srcB[1]);
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@ -280,6 +325,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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p1Res = context.BitwiseNot(p0Res);
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}
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Operand pred = GetPredicate39(context);
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p0Res = GetPredLogicalOp(context, op.LogicalOp, p0Res, pred);
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p1Res = GetPredLogicalOp(context, op.LogicalOp, p1Res, pred);
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// TODO: Warn about invalid floating point type.
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return Const(0);
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return ConstF(0);
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}
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public static Operand GetSrcB(EmitterContext context)
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@ -98,13 +98,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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throw new InvalidOperationException($"Unexpected opcode type \"{context.CurrOp.GetType().Name}\".");
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}
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public static Operand[] GetHalfSrcA(EmitterContext context)
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public static Operand[] GetHalfSrcA(EmitterContext context, bool isAdd = false)
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{
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OpCode op = context.CurrOp;
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bool absoluteA = false, negateA = false;
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if (op is IOpCodeCbuf || op is IOpCodeImm)
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if (isAdd || op is IOpCodeCbuf || op is IOpCodeImm)
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{
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negateA = op.RawOpCode.Extract(43);
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absoluteA = op.RawOpCode.Extract(44);
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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absoluteA = op.RawOpCode.Extract(44);
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}
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else if (op is OpCodeAluImm32 && op.Emitter == InstEmit.Hadd2)
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else if (op is OpCodeAluImm32 && isAdd)
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{
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negateA = op.RawOpCode.Extract(56);
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}
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@ -206,6 +206,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a);
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}
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public static Operand FPClamp(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.FP | Instruction.Clamp, Local(), a, b, c);
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}
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public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b);
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