Add a GetSpan method to the memory manager and use it on GPU (#877)
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20 changed files with 93 additions and 48 deletions
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@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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sbDescAddress += (ulong)sbDescOffset;
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Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
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ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
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SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp);
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ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
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_context.PhysicalMemory.Write(dstAddress, pixel);
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}
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@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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sbDescAddress += (ulong)sbDescOffset;
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Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
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ReadOnlySpan<byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10);
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SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
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