Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

View file

@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int offset = (int)(mAddress - Address);
HostBuffer.SetData(offset, _context.PhysicalMemory.Read(mAddress, mSize));
HostBuffer.SetData(offset, _context.PhysicalMemory.GetSpan(mAddress, mSize));
}
}
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public void Invalidate()
{
HostBuffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
}
/// <summary>

View file

@ -27,23 +27,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>Byte array with the data</returns>
public byte[] ReadBytes(ulong gpuVa, ulong size)
{
return Read(gpuVa, size).ToArray();
return GetSpan(gpuVa, size).ToArray();
}
/// <summary>
/// Reads data from GPU mapped memory.
/// Gets a read-only span of data from GPU mapped memory.
/// This reads as much data as possible, up to the specified maximum size.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the data is located</param>
/// <param name="maxSize">Maximum size of the data</param>
/// <returns>The data at the specified memory location</returns>
public Span<byte> Read(ulong gpuVa, ulong maxSize)
/// <returns>The span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
return _context.PhysicalMemory.Read(processVa, size);
return _context.PhysicalMemory.GetSpan(processVa, size);
}
/// <summary>
@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size = (uint)Marshal.SizeOf<T>();
return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
}
/// <summary>
@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
}
/// <summary>
@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToUInt64(_context.PhysicalMemory.Read(processVa, 8));
return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
}
/// <summary>

View file

@ -22,14 +22,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Reads data from the application process.
/// Gets a span of data from the application process.
/// </summary>
/// <param name="address">Address to be read</param>
/// <param name="size">Size in bytes to be read</param>
/// <returns>The data at the specified memory location</returns>
public Span<byte> Read(ulong address, ulong size)
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes to be range</param>
/// <returns>A read only span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong address, ulong size)
{
return _cpuMemory.ReadBytes((long)address, (long)size);
return _cpuMemory.GetSpan(address, size);
}
/// <summary>
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
public void Write(ulong address, Span<byte> data)
public void Write(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.WriteBytes((long)address, data.ToArray());
}