Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
_opActivators = new ConcurrentDictionary<Type, OpActivator>();
}
public static Block[] Decode(Span<byte> code, ulong headerSize)
public static Block[] Decode(ReadOnlySpan<byte> code, ulong headerSize)
{
List<Block> blocks = new List<Block>();
@ -214,10 +214,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
private static void FillBlock(
Span<byte> code,
Block block,
ulong limitAddress,
ulong startAddress)
ReadOnlySpan<byte> code,
Block block,
ulong limitAddress,
ulong startAddress)
{
ulong address = block.Address;

View file

@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
public ShaderHeader(Span<byte> code)
public ShaderHeader(ReadOnlySpan<byte> code)
{
Span<int> header = MemoryMarshal.Cast<byte, int>(code);
ReadOnlySpan<int> header = MemoryMarshal.Cast<byte, int>(code);
int commonWord0 = header[0];
int commonWord1 = header[1];

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
private const int HeaderSize = 0x50;
public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
public static ReadOnlySpan<byte> ExtractCode(ReadOnlySpan<byte> code, bool compute, out int headerSize)
{
headerSize = compute ? 0 : HeaderSize;
@ -38,14 +38,14 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
public static ShaderProgram Translate(ReadOnlySpan<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] ops = DecodeShader(code, callbacks, flags, out ShaderConfig config, out int size);
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
public static ShaderProgram Translate(ReadOnlySpan<byte> vpACode, ReadOnlySpan<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
{
Operation[] vpAOps = DecodeShader(vpACode, callbacks, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, callbacks, flags, out ShaderConfig config, out int sizeB);
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
private static Operation[] DecodeShader(
Span<byte> code,
ReadOnlySpan<byte> code,
TranslatorCallbacks callbacks,
TranslationFlags flags,
out ShaderConfig config,