Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

View file

@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool OmapSampleMask { get; }
public bool OmapDepth { get; }
public ShaderHeader(Span<byte> code)
public ShaderHeader(ReadOnlySpan<byte> code)
{
Span<int> header = MemoryMarshal.Cast<byte, int>(code);
ReadOnlySpan<int> header = MemoryMarshal.Cast<byte, int>(code);
int commonWord0 = header[0];
int commonWord1 = header[1];