Allow launching with custom data directories (#1505)

* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
This commit is contained in:
mageven 2020-08-30 22:21:53 +05:30 committed by GitHub
parent f3e12d5b02
commit b9398f1f3a
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15 changed files with 159 additions and 70 deletions

View file

@ -1,5 +1,6 @@
using ARMeilleure.Translation.PTC;
using Gtk;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Configuration;
@ -20,6 +21,29 @@ namespace Ryujinx
static void Main(string[] args)
{
// Parse Arguments
string launchPath = null;
string baseDirPath = null;
for (int i = 0; i < args.Length; ++i)
{
string arg = args[i];
if (arg == "-r" || arg == "--root-data-dir")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
baseDirPath = args[++i];
}
else if (launchPath == null)
{
launchPath = arg;
}
}
Toolkit.Init(new ToolkitOptions
{
Backend = PlatformBackend.PreferNative,
@ -38,6 +62,9 @@ namespace Ryujinx
AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => ProgramExit();
// Setup base data directory
AppDataManager.Initialize(baseDirPath);
// Initialize the configuration
ConfigurationState.Initialize();
@ -47,9 +74,8 @@ namespace Ryujinx
// Initialize Discord integration
DiscordIntegrationModule.Initialize();
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
@ -60,24 +86,21 @@ namespace Ryujinx
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else if (File.Exists(globalConfigurationPath))
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = globalConfigurationPath;
ConfigurationPath = appDataConfigurationPath;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
// No configuration, we load the default values and save it on disk
ConfigurationPath = globalConfigurationPath;
// Make sure to create the Ryujinx directory if needed.
Directory.CreateDirectory(globalBasePath);
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
}
PrintSystemInfo();
@ -86,9 +109,9 @@ namespace Ryujinx
Application.Init();
string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
bool hasGlobalProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
bool hasAltProdKeys = !AppDataManager.IsCustomBasePath && File.Exists(Path.Combine(AppDataManager.KeysDirPathAlt, "prod.keys"));
if (!hasGlobalProdKeys && !hasAltProdKeys && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
}
@ -96,9 +119,9 @@ namespace Ryujinx
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (args.Length == 1)
if (launchPath != null)
{
mainWindow.LoadApplication(args[0]);
mainWindow.LoadApplication(launchPath);
}
Application.Run();
@ -114,6 +137,11 @@ namespace Ryujinx
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
if (AppDataManager.IsCustomBasePath)
{
Logger.Notice.Print(LogClass.Application, $"Custom Data Directory: {AppDataManager.BaseDirPath}");
}
}
private static void ProcessUnhandledException(Exception e, bool isTerminating)

View file

@ -480,7 +480,7 @@ namespace Ryujinx.Ui
internal static ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
{
string metadataFolder = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "gui");
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
ApplicationMetadata appMetadata;
@ -618,7 +618,7 @@ namespace Ryujinx.Ui
private static bool IsUpdateApplied(string titleId, out string version)
{
string jsonPath = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "updates.json");
string jsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
if (File.Exists(jsonPath))
{

View file

@ -1,5 +1,6 @@
using Gtk;
using OpenTK.Input;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration;
@ -602,7 +603,7 @@ namespace Ryujinx.Ui
private string GetProfileBasePath()
{
string path = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "profiles");
string path = AppDataManager.ProfilesDirPath;
if (_inputDevice.ActiveId.StartsWith("keyboard"))
{

View file

@ -38,7 +38,7 @@ namespace Ryujinx.Ui
_titleId = titleId;
_virtualFileSystem = virtualFileSystem;
_dlcJsonPath = System.IO.Path.Combine(virtualFileSystem.GetBasePath(), "games", _titleId, "dlc.json");
_dlcJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "dlc.json");
_baseTitleInfoLabel.Text = $"DLC Available for {titleName} [{titleId.ToUpper()}]";
try

View file

@ -339,7 +339,7 @@ namespace Ryujinx.Ui
return;
}
string titleUpdateMetadataPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
@ -614,7 +614,7 @@ namespace Ryujinx.Ui
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
var modsBasePath = _virtualFileSystem.GetBaseModsPath();
var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
Process.Start(new ProcessStartInfo
@ -643,7 +643,7 @@ namespace Ryujinx.Ui
private void OpenPtcDir_Clicked(object sender, EventArgs args)
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string ptcDir = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu");
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
string mainPath = System.IO.Path.Combine(ptcDir, "0");
string backupPath = System.IO.Path.Combine(ptcDir, "1");
@ -668,8 +668,8 @@ namespace Ryujinx.Ui
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
string titleId = tableEntry[1].ToLower();
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "1"));
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{

View file

@ -3,6 +3,7 @@ using Gtk;
using LibHac.Common;
using LibHac.Ns;
using Ryujinx.Audio;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Configuration;
@ -873,7 +874,7 @@ namespace Ryujinx.Ui
{
Process.Start(new ProcessStartInfo()
{
FileName = _virtualFileSystem.GetBasePath(),
FileName = AppDataManager.BaseDirPath,
UseShellExecute = true,
Verb = "open"
});
@ -1113,7 +1114,7 @@ namespace Ryujinx.Ui
private void Update_Pressed(object sender, EventArgs args)
{
string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
string ryuUpdater = System.IO.Path.Combine(AppDataManager.BaseDirPath, "RyuUpdater.exe");
try
{

View file

@ -1,5 +1,6 @@
using Gtk;
using LibHac;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using System;
using System.IO;
@ -175,6 +176,8 @@ namespace Ryujinx.Ui
public static bool IsMigrationNeeded()
{
if (AppDataManager.IsCustomBasePath) return false;
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string oldBasePath = Path.Combine(appDataPath, "RyuFs");

View file

@ -41,7 +41,7 @@ namespace Ryujinx.Ui
_titleId = titleId;
_virtualFileSystem = virtualFileSystem;
_updateJsonPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", _titleId, "updates.json");
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
try