Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)

This reverts commit 4ce4299ca2.
This commit is contained in:
gdkchan 2023-03-21 20:14:46 -03:00 committed by GitHub
parent 4ce4299ca2
commit ba95ee54ab
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 608 additions and 886 deletions

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@ -115,8 +115,6 @@ namespace Ryujinx.Ui.Windows
private bool _mousePressed;
private bool _middleMousePressed;
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.Ui.Windows.ControllerWindow.glade"), controllerId) { }
private ControllerWindow(MainWindow mainWindow, Builder builder, PlayerIndex controllerId) : base(builder.GetRawOwnedObject("_controllerWin"))
@ -1122,7 +1120,10 @@ namespace Ryujinx.Ui.Windows
try
{
config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
using (Stream stream = File.OpenRead(path))
{
config = JsonHelper.Deserialize<InputConfig>(stream);
}
}
catch (JsonException) { }
}
@ -1144,7 +1145,9 @@ namespace Ryujinx.Ui.Windows
if (profileDialog.Run() == (int)ResponseType.Ok)
{
string path = System.IO.Path.Combine(GetProfileBasePath(), profileDialog.FileName);
string jsonString = JsonHelper.Serialize(inputConfig, SerializerContext.InputConfig);
string jsonString;
jsonString = JsonHelper.Serialize(inputConfig, true);
File.WriteAllText(path, jsonString);
}