Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)

This reverts commit 4ce4299ca2.
This commit is contained in:
gdkchan 2023-03-21 20:14:46 -03:00 committed by GitHub
parent 4ce4299ca2
commit ba95ee54ab
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 608 additions and 886 deletions

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@ -1,9 +1,5 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration
namespace Ryujinx.Ui.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
public enum AudioBackend
{
Dummy,

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@ -5,7 +5,7 @@ using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration.System;
using Ryujinx.Ui.Common.Configuration.Ui;
using System.Collections.Generic;
using System.Text.Json.Nodes;
using System.IO;
namespace Ryujinx.Ui.Common.Configuration
{
@ -321,14 +321,14 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<JsonObject> KeyboardConfig { get; set; }
public List<object> KeyboardConfig { get; set; }
/// <summary>
/// Legacy controller control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<JsonObject> ControllerConfig { get; set; }
public List<object> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
@ -354,12 +354,11 @@ namespace Ryujinx.Ui.Common.Configuration
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
/// <param name="configurationFileFormat">Parsed configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
return configurationFileFormat.Version != 0;
}
@ -377,7 +376,8 @@ namespace Ryujinx.Ui.Common.Configuration
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);
}
}
}

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@ -1,9 +0,0 @@
using Ryujinx.Common.Utilities;
namespace Ryujinx.Ui.Common.Configuration
{
internal static class ConfigurationFileFormatSettings
{
public static readonly ConfigurationJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
}
}

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@ -1,10 +0,0 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration
{
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(ConfigurationFileFormat))]
internal partial class ConfigurationJsonSerializerContext : JsonSerializerContext
{
}
}

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@ -9,7 +9,6 @@ using Ryujinx.Ui.Common.Configuration.Ui;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Text.Json.Nodes;
namespace Ryujinx.Ui.Common.Configuration
{
@ -632,8 +631,8 @@ namespace Ryujinx.Ui.Common.Configuration
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = new List<JsonObject>(),
ControllerConfig = new List<JsonObject>(),
KeyboardConfig = new List<object>(),
ControllerConfig = new List<object>(),
InputConfig = Hid.InputConfig,
GraphicsBackend = Graphics.GraphicsBackend,
PreferredGpu = Graphics.PreferredGpu

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@ -1,9 +1,5 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration.System
namespace Ryujinx.Ui.Common.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Language>))]
public enum Language
{
Japanese,

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@ -1,9 +1,5 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration.System
namespace Ryujinx.Ui.Common.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Region>))]
public enum Region
{
Japan,