Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
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4 changed files with 8 additions and 36 deletions
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@ -1,31 +0,0 @@
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using System;
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namespace Ryujinx.Common
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{
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public static class EndianSwap
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{
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public static ushort Swap16(ushort value) => (ushort)(((value >> 8) & 0xff) | (value << 8));
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public static int Swap32(int value)
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{
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uint uintVal = (uint)value;
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return (int)(((uintVal >> 24) & 0x000000ff) |
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((uintVal >> 8) & 0x0000ff00) |
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((uintVal << 8) & 0x00ff0000) |
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((uintVal << 24) & 0xff000000));
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}
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public static uint FromBigEndianToPlatformEndian(uint value)
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{
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uint result = value;
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if (BitConverter.IsLittleEndian)
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{
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result = (uint)EndianSwap.Swap32((int)result);
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}
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return result;
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}
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}
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}
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@ -5,6 +5,7 @@ using Ryujinx.Common;
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using Ryujinx.HLE.Exceptions;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.IO;
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@ -142,7 +143,7 @@ namespace Ryujinx.HLE.HOS.Font
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const int decMagic = 0x18029a7f;
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const int key = 0x49621806;
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int encryptedSize = EndianSwap.Swap32(size ^ key);
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int encryptedSize = BinaryPrimitives.ReverseEndianness(size ^ key);
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_device.Memory.WriteInt32(position + 0, decMagic);
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_device.Memory.WriteInt32(position + 4, encryptedSize);
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@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Buffers.Binary;
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using System.IO;
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using System.Runtime.InteropServices;
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@ -15,8 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.Types
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{
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OpusPacketHeader header = reader.ReadStruct<OpusPacketHeader>();
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header.length = EndianSwap.FromBigEndianToPlatformEndian(header.length);
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header.finalRange = EndianSwap.FromBigEndianToPlatformEndian(header.finalRange);
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header.length = BitConverter.IsLittleEndian ? BinaryPrimitives.ReverseEndianness(header.length) : header.length;
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header.finalRange = BitConverter.IsLittleEndian ? BinaryPrimitives.ReverseEndianness(header.finalRange) : header.finalRange;
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return header;
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Utilities;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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@ -199,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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int size = context.Memory.ReadByte(bufferPosition);
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int family = context.Memory.ReadByte(bufferPosition + 1);
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int port = EndianSwap.Swap16(context.Memory.ReadUInt16(bufferPosition + 2));
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int port = BinaryPrimitives.ReverseEndianness(context.Memory.ReadUInt16(bufferPosition + 2));
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byte[] rawIp = context.Memory.ReadBytes(bufferPosition + 4, 4);
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@ -210,7 +211,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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context.Memory.WriteByte(bufferPosition, 0);
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context.Memory.WriteByte(bufferPosition + 1, (byte)endPoint.AddressFamily);
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context.Memory.WriteUInt16(bufferPosition + 2, EndianSwap.Swap16((ushort)endPoint.Port));
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context.Memory.WriteUInt16(bufferPosition + 2, BinaryPrimitives.ReverseEndianness((ushort)endPoint.Port));
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context.Memory.WriteBytes(bufferPosition + 4, endPoint.Address.GetAddressBytes());
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}
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