Restrict shader storage buffer search when match fails (#4011)

* Restrict storage buffer search when match fails

* Shader cache version bump
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gdkchan 2022-12-05 16:11:32 -03:00 committed by GitHub
parent 4da44e09cb
commit bbb24d8c7e
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5 changed files with 38 additions and 5 deletions

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@ -11,14 +11,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
RunOptimizationPasses(blocks);
int sbUseMask = 0;
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config);
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask);
BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
}
config.SetAccessibleStorageBuffersMask(sbUseMask);
// Run optimizations one last time to remove any code that is now optimizable after above passes.
RunOptimizationPasses(blocks);
}