Restrict shader storage buffer search when match fails (#4011)

* Restrict storage buffer search when match fails

* Shader cache version bump
This commit is contained in:
gdkchan 2022-12-05 16:11:32 -03:00 committed by GitHub
parent 4da44e09cb
commit bbb24d8c7e
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5 changed files with 38 additions and 5 deletions

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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
@ -88,8 +89,14 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand sbBaseAddrLow = Const(0);
Operand sbSlot = Const(0);
for (int slot = 0; slot < StorageMaxCount; slot++)
int sbUseMask = config.AccessibleStorageBuffersMask;
while (sbUseMask != 0)
{
int slot = BitOperations.TrailingZeroCount(sbUseMask);
sbUseMask &= ~(1 << slot);
config.SetUsedStorageBuffer(slot, isWrite);
int cbOffset = GetStorageCbOffset(config.Stage, slot);