[Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Address review comments * Address most dotnet format whitespace warnings * Add comments to disabled warnings * Address IDE0251 warnings * dotnet format whitespace after rebase * Remove SuppressMessage attribute for removed rule
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19 changed files with 62 additions and 59 deletions
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@ -21,7 +21,8 @@ namespace Ryujinx.Graphics.Vic.Image
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{
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switch (surfaceConfig.SlotPixelFormat)
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{
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case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets);
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case PixelFormat.Y8___V8U8_N420:
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return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets);
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}
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Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{surfaceConfig.SlotPixelFormat}\".");
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@ -46,7 +47,7 @@ namespace Ryujinx.Graphics.Vic.Image
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int yStride = GetPitch(width, 1);
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int uvStride = GetPitch(input.UvWidth, 2);
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Surface output = new Surface(rm.SurfacePool, width, height);
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Surface output = new(rm.SurfacePool, width, height);
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if (Sse41.IsSupported)
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{
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@ -276,7 +277,7 @@ namespace Ryujinx.Graphics.Vic.Image
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int bytesPerPixel,
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int planes)
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{
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InputSurface surface = new InputSurface();
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InputSurface surface = new();
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surface.Initialize();
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@ -458,7 +459,7 @@ namespace Ryujinx.Graphics.Vic.Image
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int outSize = dstStride * height;
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int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
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Span<byte> dst = buffer;
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dst = dst.Slice(0, outSize);
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dst = dst[..outSize];
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for (int y = 0; y < height; y++)
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{
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@ -485,9 +486,9 @@ namespace Ryujinx.Graphics.Vic.Image
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int outSize = dstStride * height;
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int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
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Span<byte> dst = buffer;
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dst = dst.Slice(0, outSize);
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dst = dst[..outSize];
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LayoutConverter.ConvertBlockLinearToLinear(dst.Slice(dstStart), width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
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LayoutConverter.ConvertBlockLinearToLinear(dst[dstStart..], width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
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return new RentedBuffer(dst, bufferIndex);
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}
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