Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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24 changed files with 365 additions and 113 deletions
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@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderFloat64(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsViewportMask());
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