Implement Software Keyboard GTK frontend (#1434)
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
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8 changed files with 245 additions and 15 deletions
69
Ryujinx/Ui/InputDialog.cs
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69
Ryujinx/Ui/InputDialog.cs
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using Gtk;
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using System;
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namespace Ryujinx.Ui
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{
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public class InputDialog : MessageDialog
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{
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private int _inputMin, _inputMax;
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private Predicate<int> _checkLength;
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private Label _validationInfo;
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public Entry InputEntry { get; }
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public Button OkButton { get; }
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public Button CancelButton { get; }
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public InputDialog(Window parent)
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: base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
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{
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SetDefaultSize(300, 0);
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_validationInfo = new Label() { Visible = false };
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InputEntry = new Entry() { Visible = true };
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InputEntry.Activated += (object sender, EventArgs e) => { if (OkButton.IsSensitive) Respond(ResponseType.Ok); };
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InputEntry.Changed += OnInputChanged;
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OkButton = (Button)AddButton("OK", ResponseType.Ok);
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CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
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((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
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((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
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SetInputLengthValidation(0, int.MaxValue); // disable by default
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}
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public void SetInputLengthValidation(int min, int max)
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{
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_inputMin = Math.Min(min, max);
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_inputMax = Math.Max(min, max);
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_validationInfo.Visible = false;
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if (_inputMin <= 0 && _inputMax == int.MaxValue) // disable
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{
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_validationInfo.Visible = false;
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_checkLength = (length) => true;
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}
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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{
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_validationInfo.Visible = true;
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_validationInfo.Markup = $"<i>Must be at least {_inputMin} characters long</i>";
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_checkLength = (length) => _inputMin <= length;
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}
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else
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{
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_validationInfo.Visible = true;
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_validationInfo.Markup = $"<i>Must be {_inputMin}-{_inputMax} characters long</i>";
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_checkLength = (length) => _inputMin <= length && length <= _inputMax;
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}
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OnInputChanged(this, EventArgs.Empty);
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}
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private void OnInputChanged(object sender, EventArgs e)
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{
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OkButton.Sensitive = _checkLength(InputEntry.Text.Length);
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}
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}
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}
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