Implement Software Keyboard GTK frontend (#1434)
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
This commit is contained in:
parent
f0c91d9efb
commit
c11855565e
8 changed files with 245 additions and 15 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -9,9 +10,10 @@ namespace Ryujinx.HLE.HOS.Applets
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{
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{
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internal class SoftwareKeyboardApplet : IApplet
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internal class SoftwareKeyboardApplet : IApplet
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{
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{
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private const string DefaultNumb = "1";
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private const string DefaultText = "Ryujinx";
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private const string DefaultText = "Ryujinx";
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private readonly Switch _device;
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private const int StandardBufferSize = 0x7D8;
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private const int StandardBufferSize = 0x7D8;
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private const int InteractiveBufferSize = 0x7D4;
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private const int InteractiveBufferSize = 0x7D4;
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@ -21,13 +23,18 @@ namespace Ryujinx.HLE.HOS.Applets
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private AppletSession _interactiveSession;
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private AppletSession _interactiveSession;
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private SoftwareKeyboardConfig _keyboardConfig;
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private SoftwareKeyboardConfig _keyboardConfig;
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private byte[] _transferMemory;
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private string _textValue = DefaultText;
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private string _textValue = null;
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private bool _okPressed = false;
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private Encoding _encoding = Encoding.Unicode;
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private Encoding _encoding = Encoding.Unicode;
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public event EventHandler AppletStateChanged;
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public event EventHandler AppletStateChanged;
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public SoftwareKeyboardApplet(Horizon system) { }
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public SoftwareKeyboardApplet(Horizon system)
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{
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_device = system.Device;
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}
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public ResultCode Start(AppletSession normalSession,
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public ResultCode Start(AppletSession normalSession,
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AppletSession interactiveSession)
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AppletSession interactiveSession)
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@ -39,9 +46,20 @@ namespace Ryujinx.HLE.HOS.Applets
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var launchParams = _normalSession.Pop();
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var launchParams = _normalSession.Pop();
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var keyboardConfig = _normalSession.Pop();
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var keyboardConfig = _normalSession.Pop();
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var transferMemory = _normalSession.Pop();
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_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
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if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
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{
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Logger.PrintError(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
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}
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else
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{
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_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
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}
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if (!_normalSession.TryPop(out _transferMemory))
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{
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Logger.PrintError(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
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}
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if (_keyboardConfig.UseUtf8)
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if (_keyboardConfig.UseUtf8)
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{
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{
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@ -62,11 +80,13 @@ namespace Ryujinx.HLE.HOS.Applets
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private void Execute()
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private void Execute()
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{
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{
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// If the keyboard type is numbers only, we swap to a default
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string initialText = null;
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// text that only contains numbers.
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if (_keyboardConfig.Mode == KeyboardMode.NumbersOnly)
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// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
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// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
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if (_transferMemory != null && _keyboardConfig.InitialStringLength > 0)
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{
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{
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_textValue = DefaultNumb;
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initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardConfig.InitialStringOffset, 2 * _keyboardConfig.InitialStringLength);
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}
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}
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// If the max string length is 0, we set it to a large default
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// If the max string length is 0, we set it to a large default
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@ -76,6 +96,30 @@ namespace Ryujinx.HLE.HOS.Applets
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_keyboardConfig.StringLengthMax = 100;
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_keyboardConfig.StringLengthMax = 100;
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}
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}
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var args = new SoftwareKeyboardUiArgs
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{
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HeaderText = _keyboardConfig.HeaderText,
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SubtitleText = _keyboardConfig.SubtitleText,
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GuideText = _keyboardConfig.GuideText,
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SubmitText = (!string.IsNullOrWhiteSpace(_keyboardConfig.SubmitText) ? _keyboardConfig.SubmitText : "OK"),
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StringLengthMin = _keyboardConfig.StringLengthMin,
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StringLengthMax = _keyboardConfig.StringLengthMax,
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InitialText = initialText
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};
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// Call the configured GUI handler to get user's input
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if (_device.UiHandler == null)
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{
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Logger.PrintWarning(LogClass.Application, $"GUI Handler is not set. Falling back to default");
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_okPressed = true;
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}
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else
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{
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_okPressed = _device.UiHandler.DisplayInputDialog(args, out _textValue);
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}
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_textValue ??= initialText ?? DefaultText;
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// If the game requests a string with a minimum length less
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// If the game requests a string with a minimum length less
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// than our default text, repeat our default text until we meet
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// than our default text, repeat our default text until we meet
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// the minimum length requirement.
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// the minimum length requirement.
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@ -162,7 +206,7 @@ namespace Ryujinx.HLE.HOS.Applets
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if (!interactive)
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if (!interactive)
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{
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{
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// Result Code
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// Result Code
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writer.Write((uint)0);
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writer.Write(_okPressed ? 0U : 1U);
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}
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}
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else
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else
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{
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{
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@ -0,0 +1,13 @@
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namespace Ryujinx.HLE.HOS.Applets
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{
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public struct SoftwareKeyboardUiArgs
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{
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public string HeaderText;
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public string SubtitleText;
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public string InitialText;
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public string GuideText;
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public string SubmitText;
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public int StringLengthMin;
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public int StringLengthMax;
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}
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}
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.LibraryAppletCreator;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.LibraryAppletCreator;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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@ -36,10 +37,21 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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{
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{
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bool unknown = context.RequestData.ReadBoolean();
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bool unknown = context.RequestData.ReadBoolean();
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long size = context.RequestData.ReadInt64();
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long size = context.RequestData.ReadInt64();
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int handle = context.Request.HandleDesc.ToCopy[0];
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// NOTE: We don't support TransferMemory for now.
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KTransferMemory transferMem = context.Process.HandleTable.GetObject<KTransferMemory>(handle);
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MakeObject(context, new IStorage(new byte[size]));
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if (transferMem == null)
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{
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Logger.PrintWarning(LogClass.ServiceAm, $"Invalid TransferMemory Handle: {handle:X}");
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return ResultCode.Success; // TODO: Find correct error code
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}
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var data = new byte[transferMem.Size];
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context.Memory.Read(transferMem.Address, data);
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MakeObject(context, new IStorage(data));
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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14
Ryujinx.HLE/IHostUiHandler.cs
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14
Ryujinx.HLE/IHostUiHandler.cs
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using Ryujinx.HLE.HOS.Applets;
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namespace Ryujinx.HLE
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{
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public interface IHostUiHandler
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{
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/// <summary>
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/// Displays an Input Dialog box to the user and blocks until text is entered.
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/// </summary>
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/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
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/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
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bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
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}
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}
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public Hid Hid { get; private set; }
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public Hid Hid { get; private set; }
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public IHostUiHandler UiHandler { get; set; }
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public bool EnableDeviceVsync { get; set; } = true;
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public bool EnableDeviceVsync { get; set; } = true;
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public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
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public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
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69
Ryujinx/Ui/GtkHostUiHandler.cs
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69
Ryujinx/Ui/GtkHostUiHandler.cs
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using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Applets;
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using System;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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internal class GtkHostUiHandler : IHostUiHandler
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{
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private readonly Window _parent;
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public GtkHostUiHandler(Window parent)
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{
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_parent = parent;
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}
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public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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{
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ManualResetEvent dialogCloseEvent = new ManualResetEvent(false);
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bool okPressed = false;
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bool error = false;
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string inputText = args.InitialText ?? "";
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Application.Invoke(delegate
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{
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try
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{
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var swkbdDialog = new InputDialog(_parent)
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{
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Title = "Software Keyboard",
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Text = args.HeaderText,
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SecondaryText = args.SubtitleText
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};
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swkbdDialog.InputEntry.Text = inputText;
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swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
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swkbdDialog.OkButton.Label = args.SubmitText;
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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inputText = swkbdDialog.InputEntry.Text;
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okPressed = true;
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}
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swkbdDialog.Dispose();
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}
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catch (Exception e)
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{
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error = true;
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Logger.PrintError(LogClass.Application, $"Error displaying Software Keyboard: {e}");
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}
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finally
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{
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dialogCloseEvent.Set();
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}
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});
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dialogCloseEvent.WaitOne();
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userText = error ? null : inputText;
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return error || okPressed;
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}
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}
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}
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69
Ryujinx/Ui/InputDialog.cs
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69
Ryujinx/Ui/InputDialog.cs
Normal file
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using Gtk;
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using System;
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namespace Ryujinx.Ui
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{
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public class InputDialog : MessageDialog
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{
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private int _inputMin, _inputMax;
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private Predicate<int> _checkLength;
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private Label _validationInfo;
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public Entry InputEntry { get; }
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public Button OkButton { get; }
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public Button CancelButton { get; }
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public InputDialog(Window parent)
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: base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
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{
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SetDefaultSize(300, 0);
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_validationInfo = new Label() { Visible = false };
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InputEntry = new Entry() { Visible = true };
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InputEntry.Activated += (object sender, EventArgs e) => { if (OkButton.IsSensitive) Respond(ResponseType.Ok); };
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InputEntry.Changed += OnInputChanged;
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OkButton = (Button)AddButton("OK", ResponseType.Ok);
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CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
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((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
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((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
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SetInputLengthValidation(0, int.MaxValue); // disable by default
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}
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public void SetInputLengthValidation(int min, int max)
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{
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_inputMin = Math.Min(min, max);
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_inputMax = Math.Max(min, max);
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_validationInfo.Visible = false;
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if (_inputMin <= 0 && _inputMax == int.MaxValue) // disable
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{
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_validationInfo.Visible = false;
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_checkLength = (length) => true;
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}
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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{
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_validationInfo.Visible = true;
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_validationInfo.Markup = $"<i>Must be at least {_inputMin} characters long</i>";
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_checkLength = (length) => _inputMin <= length;
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}
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else
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{
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_validationInfo.Visible = true;
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_validationInfo.Markup = $"<i>Must be {_inputMin}-{_inputMax} characters long</i>";
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_checkLength = (length) => _inputMin <= length && length <= _inputMax;
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}
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OnInputChanged(this, EventArgs.Empty);
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}
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private void OnInputChanged(object sender, EventArgs e)
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{
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OkButton.Sensitive = _checkLength(InputEntry.Text.Length);
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}
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}
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}
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@ -5,6 +5,7 @@ using LibHac.Ns;
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using Ryujinx.Audio;
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using Ryujinx.Audio;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Configuration;
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using Ryujinx.Configuration.System;
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using Ryujinx.Debugger.Profiler;
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using Ryujinx.Debugger.Profiler;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
|
using Ryujinx.Graphics.OpenGL;
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@ -31,6 +32,7 @@ namespace Ryujinx.Ui
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private static HLE.Switch _emulationContext;
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private static HLE.Switch _emulationContext;
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|
|
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private static GlRenderer _glWidget;
|
private static GlRenderer _glWidget;
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private static GtkHostUiHandler _uiHandler;
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|
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private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
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private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
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@ -191,6 +193,8 @@ namespace Ryujinx.Ui
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Task.Run(RefreshFirmwareLabel);
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Task.Run(RefreshFirmwareLabel);
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|
|
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_statusBar.Hide();
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_statusBar.Hide();
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|
|
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|
_uiHandler = new GtkHostUiHandler(this);
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}
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}
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|
|
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private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
|
private void MainWindow_WindowStateEvent(object o, WindowStateEventArgs args)
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@ -318,7 +322,10 @@ namespace Ryujinx.Ui
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{
|
{
|
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_virtualFileSystem.Reload();
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_virtualFileSystem.Reload();
|
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|
|
||||||
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine());
|
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine())
|
||||||
|
{
|
||||||
|
UiHandler = _uiHandler
|
||||||
|
};
|
||||||
|
|
||||||
instance.Initialize();
|
instance.Initialize();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue