Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
This commit is contained in:
parent
b956bbc32c
commit
c1b7340023
6 changed files with 102 additions and 49 deletions
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Input
|
||||
|
@ -98,12 +99,12 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
HidControllerColorDesc SplitColorDesc = 0;
|
||||
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x00, (int)Type);
|
||||
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x04, IsHalf ? 1 : 0);
|
||||
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x08, (int)SingleColorDesc);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x0c, (int)SingleColorBody);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
|
||||
Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
|
||||
|
||||
|
@ -186,8 +187,8 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
long Timestamp = GetTimestamp();
|
||||
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
|
||||
|
||||
|
@ -199,8 +200,8 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
|
||||
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x0, SampleCounter);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x8, SampleCounter);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
|
||||
|
||||
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
|
||||
|
||||
|
@ -225,8 +226,8 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
long Timestamp = GetTimestamp();
|
||||
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
|
||||
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
|
||||
|
@ -239,8 +240,8 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
|
||||
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, SampleCounter);
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
|
||||
|
||||
TouchEntryOffset += HidTouchEntryHeaderSize;
|
||||
|
||||
|
@ -250,9 +251,9 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
foreach (HidTouchPoint Point in Points)
|
||||
{
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
|
||||
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, Timestamp);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
|
||||
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
|
||||
|
@ -266,7 +267,7 @@ namespace Ryujinx.HLE.Input
|
|||
|
||||
private static long GetTimestamp()
|
||||
{
|
||||
return (long)((ulong)Environment.TickCount * 19_200);
|
||||
return PerformanceCounter.ElapsedMilliseconds * 19200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue