Timing: Optimize Timestamp Aquisition (#479)

* Timing: Optimize Timestamp Aquisition

Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount.

* Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX

* Timing: Some style changes

* Timing: Align static variable initialization
This commit is contained in:
jduncanator 2018-10-29 09:31:13 +11:00 committed by gdkchan
parent b956bbc32c
commit c1b7340023
6 changed files with 102 additions and 49 deletions

View file

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS;
using Ryujinx.Common;
using Ryujinx.HLE.HOS;
using System;
namespace Ryujinx.HLE.Input
@ -98,12 +99,12 @@ namespace Ryujinx.HLE.Input
HidControllerColorDesc SplitColorDesc = 0;
Device.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
Device.Memory.WriteInt32(BaseControllerOffset + 0x00, (int)Type);
Device.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(BaseControllerOffset + 0x04, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
@ -186,8 +187,8 @@ namespace Ryujinx.HLE.Input
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
@ -199,8 +200,8 @@ namespace Ryujinx.HLE.Input
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
Device.Memory.WriteInt64(ControllerOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x8, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
@ -225,8 +226,8 @@ namespace Ryujinx.HLE.Input
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
@ -239,8 +240,8 @@ namespace Ryujinx.HLE.Input
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
@ -250,9 +251,9 @@ namespace Ryujinx.HLE.Input
foreach (HidTouchPoint Point in Points)
{
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
Device.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, Timestamp);
Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
@ -266,7 +267,7 @@ namespace Ryujinx.HLE.Input
private static long GetTimestamp()
{
return (long)((ulong)Environment.TickCount * 19_200);
return PerformanceCounter.ElapsedMilliseconds * 19200;
}
}
}