Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
This commit is contained in:
parent
ec620e2de0
commit
c2ac45adc5
4 changed files with 5 additions and 11 deletions
|
@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
void SetBlendState(int index, BlendDescriptor blend);
|
||||
|
||||
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
|
||||
void SetDepthClamp(bool clampNear, bool clampFar);
|
||||
void SetDepthClamp(bool clamp);
|
||||
void SetDepthMode(DepthMode mode);
|
||||
void SetDepthTest(DepthTestDescriptor depthTest);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue