infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
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71 changed files with 144 additions and 301 deletions
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@ -413,10 +413,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void UpdateCachedBuffer(
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int stageIndex,
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ref int cachedTextureBufferIndex,
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ref int cachedSamplerBufferIndex,
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ref ReadOnlySpan<int> cachedTextureBuffer,
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ref ReadOnlySpan<int> cachedSamplerBuffer,
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scoped ref int cachedTextureBufferIndex,
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scoped ref int cachedSamplerBufferIndex,
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scoped ref ReadOnlySpan<int> cachedTextureBuffer,
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scoped ref ReadOnlySpan<int> cachedSamplerBuffer,
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int textureBufferIndex,
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int samplerBufferIndex)
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{
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net7.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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@ -350,7 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
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/// <param name="item">The item on the table, if found, otherwise unmodified</param>
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/// <param name="data">The data on the table, if found, otherwise unmodified</param>
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/// <returns>Table lookup result</returns>
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public SearchResult TryFindItem(ref SmartDataAccessor dataAccessor, int size, ref T item, ref byte[] data)
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public SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, int size, scoped ref T item, scoped ref byte[] data)
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{
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if (_count == 0)
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{
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
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/// <param name="item">The item on the table, if found, otherwise unmodified</param>
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/// <param name="data">The data on the table, if found, otherwise unmodified</param>
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/// <returns>Table lookup result</returns>
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public PartitionHashTable<T>.SearchResult TryFindItem(ref SmartDataAccessor dataAccessor, ref T item, ref byte[] data)
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public PartitionHashTable<T>.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data)
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{
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return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data);
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}
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@ -552,11 +552,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private static void UpdateCachedBuffer(
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GpuChannel channel,
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bool isCompute,
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ref int cachedTextureBufferIndex,
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ref int cachedSamplerBufferIndex,
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ref ReadOnlySpan<int> cachedTextureBuffer,
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ref ReadOnlySpan<int> cachedSamplerBuffer,
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ref int cachedStageIndex,
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scoped ref int cachedTextureBufferIndex,
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scoped ref int cachedSamplerBufferIndex,
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scoped ref ReadOnlySpan<int> cachedTextureBuffer,
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scoped ref ReadOnlySpan<int> cachedSamplerBuffer,
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scoped ref int cachedStageIndex,
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int textureBufferIndex,
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int samplerBufferIndex,
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int stageIndex)
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