infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
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71 changed files with 144 additions and 301 deletions
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Utilities
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct UInt128 : IEquatable<UInt128>
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{
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public readonly long Low;
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public readonly long High;
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public bool IsNull => (Low | High) == 0;
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public UInt128(long low, long high)
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{
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Low = low;
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High = high;
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}
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public UInt128(byte[] bytes)
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{
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Low = BitConverter.ToInt64(bytes, 0);
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High = BitConverter.ToInt64(bytes, 8);
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}
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public UInt128(string hex)
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{
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if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter binaryWriter)
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{
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binaryWriter.Write(Low);
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binaryWriter.Write(High);
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}
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public override string ToString()
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{
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return High.ToString("x16") + Low.ToString("x16");
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}
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public static bool operator ==(UInt128 x, UInt128 y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(UInt128 x, UInt128 y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is UInt128 uint128 && Equals(uint128);
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}
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public bool Equals(UInt128 cmpObj)
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{
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return Low == cmpObj.Low && High == cmpObj.High;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Low, High);
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}
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}
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}
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