NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
This commit is contained in:
parent
ad00fd0244
commit
c86aacde76
65 changed files with 2795 additions and 76 deletions
1384
Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs
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1384
Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs
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File diff suppressed because it is too large
Load diff
138
Ryujinx.Graphics/Graphics3d/Texture/ASTCPixel.cs
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138
Ryujinx.Graphics/Graphics3d/Texture/ASTCPixel.cs
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Texture
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{
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class ASTCPixel
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{
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public short R { get; set; }
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public short G { get; set; }
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public short B { get; set; }
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public short A { get; set; }
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byte[] BitDepth = new byte[4];
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public ASTCPixel(short _A, short _R, short _G, short _B)
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{
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A = _A;
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R = _R;
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G = _G;
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B = _B;
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for (int i = 0; i < 4; i++)
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BitDepth[i] = 8;
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}
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public void ClampByte()
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{
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R = Math.Min(Math.Max(R, (short)0), (short)255);
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G = Math.Min(Math.Max(G, (short)0), (short)255);
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B = Math.Min(Math.Max(B, (short)0), (short)255);
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A = Math.Min(Math.Max(A, (short)0), (short)255);
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}
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public short GetComponent(int Index)
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{
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switch(Index)
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{
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case 0: return A;
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case 1: return R;
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case 2: return G;
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case 3: return B;
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}
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return 0;
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}
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public void SetComponent(int Index, int Value)
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{
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switch (Index)
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{
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case 0:
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A = (short)Value;
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break;
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case 1:
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R = (short)Value;
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break;
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case 2:
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G = (short)Value;
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break;
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case 3:
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B = (short)Value;
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break;
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}
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}
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public void ChangeBitDepth(byte[] Depth)
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{
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for(int i = 0; i< 4; i++)
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{
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int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
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SetComponent(i, Value);
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BitDepth[i] = Depth[i];
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}
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}
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short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
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{
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Debug.Assert(NewDepth <= 8);
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Debug.Assert(OldDepth <= 8);
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if (OldDepth == NewDepth)
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{
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// Do nothing
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return Value;
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}
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else if (OldDepth == 0 && NewDepth != 0)
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{
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return (short)((1 << NewDepth) - 1);
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}
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else if (NewDepth > OldDepth)
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{
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return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
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}
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else
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{
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// oldDepth > newDepth
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if (NewDepth == 0)
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{
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return 0xFF;
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}
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else
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{
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byte BitsWasted = (byte)(OldDepth - NewDepth);
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short TempValue = Value;
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TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
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TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
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return (byte)(TempValue);
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}
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}
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}
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public int Pack()
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{
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ASTCPixel NewPixel = new ASTCPixel(A, R, G, B);
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byte[] eightBitDepth = { 8, 8, 8, 8 };
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NewPixel.ChangeBitDepth(eightBitDepth);
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return (byte)NewPixel.A << 24 |
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(byte)NewPixel.B << 16 |
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(byte)NewPixel.G << 8 |
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(byte)NewPixel.R << 0;
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}
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// Adds more precision to the blue channel as described
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// in C.2.14
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public static ASTCPixel BlueContract(int a, int r, int g, int b)
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{
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return new ASTCPixel((short)(a),
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(short)((r + b) >> 1),
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(short)((g + b) >> 1),
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(short)(b));
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}
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}
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}
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121
Ryujinx.Graphics/Graphics3d/Texture/BitArrayStream.cs
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121
Ryujinx.Graphics/Graphics3d/Texture/BitArrayStream.cs
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using System;
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using System.Collections;
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namespace Ryujinx.Graphics.Texture
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{
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public class BitArrayStream
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{
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public BitArray BitsArray;
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public int Position { get; private set; }
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public BitArrayStream(BitArray BitArray)
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{
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BitsArray = BitArray;
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Position = 0;
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}
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public short ReadBits(int Length)
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{
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int RetValue = 0;
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for (int i = Position; i < Position + Length; i++)
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{
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if (BitsArray[i])
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{
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RetValue |= 1 << (i - Position);
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}
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}
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Position += Length;
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return (short)RetValue;
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}
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public int ReadBits(int Start, int End)
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{
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int RetValue = 0;
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for (int i = Start; i <= End; i++)
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{
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if (BitsArray[i])
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{
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RetValue |= 1 << (i - Start);
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}
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}
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return RetValue;
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}
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public int ReadBit(int Index)
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{
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return Convert.ToInt32(BitsArray[Index]);
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}
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public void WriteBits(int Value, int Length)
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{
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for (int i = Position; i < Position + Length; i++)
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{
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BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
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}
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Position += Length;
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}
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public byte[] ToByteArray()
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{
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byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
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BitsArray.CopyTo(RetArray, 0);
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return RetArray;
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}
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public static int Replicate(int Value, int NumberBits, int ToBit)
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{
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if (NumberBits == 0) return 0;
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if (ToBit == 0) return 0;
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int TempValue = Value & ((1 << NumberBits) - 1);
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int RetValue = TempValue;
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int ResLength = NumberBits;
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while (ResLength < ToBit)
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{
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int Comp = 0;
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if (NumberBits > ToBit - ResLength)
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{
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int NewShift = ToBit - ResLength;
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Comp = NumberBits - NewShift;
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NumberBits = NewShift;
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}
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RetValue <<= NumberBits;
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RetValue |= TempValue >> Comp;
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ResLength += NumberBits;
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}
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return RetValue;
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}
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public static int PopCnt(int Number)
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{
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int Counter;
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for (Counter = 0; Number != 0; Counter++)
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{
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Number &= Number - 1;
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}
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return Counter;
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}
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T Temp = lhs;
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lhs = rhs;
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rhs = Temp;
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}
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// Transfers a bit as described in C.2.14
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public static void BitTransferSigned(ref int a, ref int b)
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{
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b >>= 1;
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b |= a & 0x80;
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a >>= 1;
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a &= 0x3F;
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if ((a & 0x20) != 0) a -= 0x40;
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}
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}
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}
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59
Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs
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59
Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs
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using System;
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namespace Ryujinx.Graphics.Texture
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{
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class BlockLinearSwizzle : ISwizzle
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{
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private int BhShift;
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private int BppShift;
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private int BhMask;
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private int XShift;
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private int GobStride;
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public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
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{
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BhMask = (BlockHeight * 8) - 1;
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BhShift = CountLsbZeros(BlockHeight * 8);
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BppShift = CountLsbZeros(Bpp);
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int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
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GobStride = 512 * BlockHeight * WidthInGobs;
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XShift = CountLsbZeros(512 * BlockHeight);
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}
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private int CountLsbZeros(int Value)
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{
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int Count = 0;
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while (((Value >> Count) & 1) == 0)
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{
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Count++;
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}
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return Count;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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X <<= BppShift;
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int Position = (Y >> BhShift) * GobStride;
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Position += (X >> 6) << XShift;
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Position += ((Y & BhMask) >> 3) << 9;
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Position += ((X & 0x3f) >> 5) << 8;
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Position += ((Y & 0x07) >> 1) << 6;
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Position += ((X & 0x1f) >> 4) << 5;
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Position += ((Y & 0x01) >> 0) << 4;
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Position += ((X & 0x0f) >> 0) << 0;
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return Position;
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}
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}
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}
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7
Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs
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Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs
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namespace Ryujinx.Graphics.Texture
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{
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interface ISwizzle
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{
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int GetSwizzleOffset(int X, int Y);
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}
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}
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445
Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
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445
Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Texture
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{
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public static class ImageUtils
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{
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[Flags]
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private enum TargetBuffer
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{
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Color = 1 << 0,
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Depth = 1 << 1,
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Stencil = 1 << 2,
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DepthStencil = Depth | Stencil
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}
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private struct ImageDescriptor
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{
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public int BytesPerPixel { get; private set; }
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public int BlockWidth { get; private set; }
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public int BlockHeight { get; private set; }
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public TargetBuffer Target { get; private set; }
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public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
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{
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this.BytesPerPixel = BytesPerPixel;
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this.BlockWidth = BlockWidth;
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this.BlockHeight = BlockHeight;
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this.Target = Target;
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}
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}
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private const GalImageFormat Snorm = GalImageFormat.Snorm;
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private const GalImageFormat Unorm = GalImageFormat.Unorm;
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private const GalImageFormat Sint = GalImageFormat.Sint;
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private const GalImageFormat Uint = GalImageFormat.Uint;
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private const GalImageFormat Float = GalImageFormat.Float;
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private const GalImageFormat Srgb = GalImageFormat.Srgb;
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private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
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new Dictionary<GalTextureFormat, GalImageFormat>()
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{
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{ GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
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{ GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float },
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{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
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{ GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
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{ GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
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{ GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
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{ GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
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{ GalTextureFormat.D32F, GalImageFormat.D32 | Float },
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{ GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Float },
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{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
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//Compressed formats
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{ GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
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{ GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
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{ GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
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{ GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
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{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
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{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
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{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
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{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
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{ GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
|
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{ GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
|
||||
{ GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
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{ GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
|
||||
};
|
||||
|
||||
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
|
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new Dictionary<GalImageFormat, ImageDescriptor>()
|
||||
{
|
||||
{ GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
|
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{ GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
|
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{ GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
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{ GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
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{ GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
|
||||
{ GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
|
||||
|
||||
{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
|
||||
{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
|
||||
{ GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
|
||||
};
|
||||
|
||||
public static GalImageFormat ConvertTexture(
|
||||
GalTextureFormat Format,
|
||||
GalTextureType RType,
|
||||
GalTextureType GType,
|
||||
GalTextureType BType,
|
||||
GalTextureType AType,
|
||||
bool ConvSrgb)
|
||||
{
|
||||
if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
|
||||
{
|
||||
throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
|
||||
}
|
||||
|
||||
if (!HasDepth(ImageFormat) && (RType != GType || RType != BType || RType != AType))
|
||||
{
|
||||
throw new NotImplementedException($"Per component types are not implemented!");
|
||||
}
|
||||
|
||||
GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
|
||||
|
||||
GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
|
||||
|
||||
if (!ImageFormat.HasFlag(FormatType))
|
||||
{
|
||||
throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
|
||||
}
|
||||
|
||||
return CombinedFormat;
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
|
||||
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
|
||||
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
|
||||
case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
|
||||
case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
|
||||
case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
|
||||
case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
|
||||
case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
|
||||
case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
|
||||
case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
|
||||
case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
|
||||
case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
|
||||
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
|
||||
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
|
||||
case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
|
||||
case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
|
||||
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
|
||||
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
|
||||
case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
|
||||
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
|
||||
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
|
||||
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
|
||||
case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
|
||||
case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
|
||||
case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
|
||||
case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
|
||||
case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
|
||||
case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
|
||||
case GalSurfaceFormat.RGBX8Unorm: return GalImageFormat.RGBX8 | Unorm;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static GalImageFormat ConvertZeta(GalZetaFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
|
||||
case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
|
||||
case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
|
||||
case GalZetaFormat.D24X8Unorm: return GalImageFormat.D24 | Unorm;
|
||||
case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
|
||||
case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
|
||||
{
|
||||
MemoryManager CpuMemory;
|
||||
|
||||
if (Memory is NvGpuVmm Vmm)
|
||||
{
|
||||
CpuMemory = Vmm.Memory;
|
||||
}
|
||||
else
|
||||
{
|
||||
CpuMemory = (MemoryManager)Memory;
|
||||
}
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
|
||||
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
(int Width, int Height) = GetImageSizeInBlocks(Image);
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
|
||||
//Note: Each row of the texture needs to be aligned to 4 bytes.
|
||||
int Pitch = (Width * BytesPerPixel + 3) & ~3;
|
||||
|
||||
byte[] Data = new byte[Height * Pitch];
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
{
|
||||
int OutOffs = Y * Pitch;
|
||||
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
|
||||
|
||||
OutOffs += BytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
return Data;
|
||||
}
|
||||
|
||||
public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
|
||||
{
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
|
||||
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
(int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
|
||||
int InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
|
||||
|
||||
InOffs += BytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CopyTexture(
|
||||
NvGpuVmm Vmm,
|
||||
GalImage SrcImage,
|
||||
GalImage DstImage,
|
||||
long SrcAddress,
|
||||
long DstAddress,
|
||||
int SrcX,
|
||||
int SrcY,
|
||||
int DstX,
|
||||
int DstY,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
ISwizzle SrcSwizzle = TextureHelper.GetSwizzle(SrcImage);
|
||||
ISwizzle DstSwizzle = TextureHelper.GetSwizzle(DstImage);
|
||||
|
||||
ImageDescriptor Desc = GetImageDescriptor(SrcImage.Format);
|
||||
|
||||
if (GetImageDescriptor(DstImage.Format).BytesPerPixel != Desc.BytesPerPixel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y);
|
||||
long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y);
|
||||
|
||||
byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
|
||||
|
||||
Vmm.WriteBytes(DstAddress + DstOffset, Texel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int GetSize(GalImage Image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
|
||||
int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
|
||||
|
||||
return Desc.BytesPerPixel * Width * Height;
|
||||
}
|
||||
|
||||
public static int GetPitch(GalImageFormat Format, int Width)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Format);
|
||||
|
||||
int Pitch = Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
|
||||
|
||||
Pitch = (Pitch + 0x1f) & ~0x1f;
|
||||
|
||||
return Pitch;
|
||||
}
|
||||
|
||||
public static int GetBlockWidth(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockWidth;
|
||||
}
|
||||
|
||||
public static int GetBlockHeight(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockHeight;
|
||||
}
|
||||
|
||||
public static int GetAlignedWidth(GalImage Image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
int AlignMask;
|
||||
|
||||
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
||||
{
|
||||
AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
AlignMask = (32 / Desc.BytesPerPixel) - 1;
|
||||
}
|
||||
|
||||
return (Image.Width + AlignMask) & ~AlignMask;
|
||||
}
|
||||
|
||||
public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
|
||||
return (DivRoundUp(Image.Width, Desc.BlockWidth),
|
||||
DivRoundUp(Image.Height, Desc.BlockHeight));
|
||||
}
|
||||
|
||||
public static int GetBytesPerPixel(GalImageFormat Format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BytesPerPixel;
|
||||
}
|
||||
|
||||
private static int DivRoundUp(int LHS, int RHS)
|
||||
{
|
||||
return (LHS + (RHS - 1)) / RHS;
|
||||
}
|
||||
|
||||
public static bool HasColor(GalImageFormat Format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
|
||||
}
|
||||
|
||||
public static bool HasDepth(GalImageFormat Format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
|
||||
}
|
||||
|
||||
public static bool HasStencil(GalImageFormat Format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
|
||||
}
|
||||
|
||||
public static bool IsCompressed(GalImageFormat Format)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Format);
|
||||
|
||||
return (Desc.BlockWidth | Desc.BlockHeight) != 1;
|
||||
}
|
||||
|
||||
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
|
||||
{
|
||||
GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
|
||||
|
||||
if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
|
||||
{
|
||||
return Descriptor;
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
|
||||
}
|
||||
|
||||
private static GalImageFormat GetFormatType(GalTextureType Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case GalTextureType.Snorm: return Snorm;
|
||||
case GalTextureType.Unorm: return Unorm;
|
||||
case GalTextureType.Sint: return Sint;
|
||||
case GalTextureType.Uint: return Uint;
|
||||
case GalTextureType.Float: return Float;
|
||||
|
||||
default: throw new NotImplementedException(((int)Type).ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
269
Ryujinx.Graphics/Graphics3d/Texture/IntegerEncoded.cs
Normal file
269
Ryujinx.Graphics/Graphics3d/Texture/IntegerEncoded.cs
Normal file
|
@ -0,0 +1,269 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public struct IntegerEncoded
|
||||
{
|
||||
public enum EIntegerEncoding
|
||||
{
|
||||
JustBits,
|
||||
Quint,
|
||||
Trit
|
||||
}
|
||||
|
||||
EIntegerEncoding Encoding;
|
||||
public int NumberBits { get; private set; }
|
||||
public int BitValue { get; private set; }
|
||||
public int TritValue { get; private set; }
|
||||
public int QuintValue { get; private set; }
|
||||
|
||||
public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
|
||||
{
|
||||
Encoding = _Encoding;
|
||||
NumberBits = NumBits;
|
||||
BitValue = 0;
|
||||
TritValue = 0;
|
||||
QuintValue = 0;
|
||||
}
|
||||
|
||||
public bool MatchesEncoding(IntegerEncoded Other)
|
||||
{
|
||||
return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
|
||||
}
|
||||
|
||||
public EIntegerEncoding GetEncoding()
|
||||
{
|
||||
return Encoding;
|
||||
}
|
||||
|
||||
public int GetBitLength(int NumberVals)
|
||||
{
|
||||
int TotalBits = NumberBits * NumberVals;
|
||||
if (Encoding == EIntegerEncoding.Trit)
|
||||
{
|
||||
TotalBits += (NumberVals * 8 + 4) / 5;
|
||||
}
|
||||
else if (Encoding == EIntegerEncoding.Quint)
|
||||
{
|
||||
TotalBits += (NumberVals * 7 + 2) / 3;
|
||||
}
|
||||
return TotalBits;
|
||||
}
|
||||
|
||||
public static IntegerEncoded CreateEncoding(int MaxVal)
|
||||
{
|
||||
while (MaxVal > 0)
|
||||
{
|
||||
int Check = MaxVal + 1;
|
||||
|
||||
// Is maxVal a power of two?
|
||||
if ((Check & (Check - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 3*2^n - 1?
|
||||
if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
|
||||
}
|
||||
|
||||
// Is maxVal of the type 5*2^n - 1?
|
||||
if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
|
||||
{
|
||||
return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
|
||||
}
|
||||
|
||||
// Apparently it can't be represented with a bounded integer sequence...
|
||||
// just iterate.
|
||||
MaxVal--;
|
||||
}
|
||||
|
||||
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
|
||||
}
|
||||
|
||||
public static void DecodeTritBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[5];
|
||||
int[] t = new int[5];
|
||||
int T;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.14
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T = BitStream.ReadBits(2);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 2;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 4;
|
||||
m[3] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(2) << 5;
|
||||
m[4] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
T |= BitStream.ReadBits(1) << 7;
|
||||
|
||||
int C = 0;
|
||||
|
||||
BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
|
||||
if (Tb.ReadBits(2, 4) == 7)
|
||||
{
|
||||
C = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
|
||||
t[4] = t[3] = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
C = Tb.ReadBits(0, 4);
|
||||
if (Tb.ReadBits(5, 6) == 3)
|
||||
{
|
||||
t[4] = 2;
|
||||
t[3] = Tb.ReadBit(7);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[4] = Tb.ReadBit(7);
|
||||
t[3] = Tb.ReadBits(5, 6);
|
||||
}
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 1) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = Cb.ReadBit(4);
|
||||
t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
|
||||
}
|
||||
else if (Cb.ReadBits(2, 3) == 3)
|
||||
{
|
||||
t[2] = 2;
|
||||
t[1] = 2;
|
||||
t[0] = Cb.ReadBits(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[2] = Cb.ReadBit(4);
|
||||
t[1] = Cb.ReadBits(2, 3);
|
||||
t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
TritValue = t[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeQuintBlock(
|
||||
BitArrayStream BitStream,
|
||||
List<IntegerEncoded> ListIntegerEncoded,
|
||||
int NumberBitsPerValue)
|
||||
{
|
||||
// Implement the algorithm in section C.2.12
|
||||
int[] m = new int[3];
|
||||
int[] q = new int[3];
|
||||
int Q;
|
||||
|
||||
// Read the trit encoded block according to
|
||||
// table C.2.15
|
||||
m[0] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q = BitStream.ReadBits(3);
|
||||
m[1] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 3;
|
||||
m[2] = BitStream.ReadBits(NumberBitsPerValue);
|
||||
Q |= BitStream.ReadBits(2) << 5;
|
||||
|
||||
BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
|
||||
if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
|
||||
{
|
||||
q[0] = q[1] = 4;
|
||||
q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
int C = 0;
|
||||
if (Qb.ReadBits(1, 2) == 3)
|
||||
{
|
||||
q[2] = 4;
|
||||
C = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[2] = Qb.ReadBits(5, 6);
|
||||
C = Qb.ReadBits(0, 4);
|
||||
}
|
||||
|
||||
BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
|
||||
if (Cb.ReadBits(0, 2) == 5)
|
||||
{
|
||||
q[1] = 4;
|
||||
q[0] = Cb.ReadBits(3, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
q[1] = Cb.ReadBits(3, 4);
|
||||
q[0] = Cb.ReadBits(0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
QuintValue = q[i]
|
||||
};
|
||||
ListIntegerEncoded.Add(IntEncoded);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodeIntegerSequence(
|
||||
List<IntegerEncoded> DecodeIntegerSequence,
|
||||
BitArrayStream BitStream,
|
||||
int MaxRange,
|
||||
int NumberValues)
|
||||
{
|
||||
// Determine encoding parameters
|
||||
IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
|
||||
|
||||
// Start decoding
|
||||
int NumberValuesDecoded = 0;
|
||||
while (NumberValuesDecoded < NumberValues)
|
||||
{
|
||||
switch (IntEncoded.GetEncoding())
|
||||
{
|
||||
case EIntegerEncoding.Quint:
|
||||
{
|
||||
DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 3;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.Trit:
|
||||
{
|
||||
DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
|
||||
NumberValuesDecoded += 5;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EIntegerEncoding.JustBits:
|
||||
{
|
||||
IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
|
||||
DecodeIntegerSequence.Add(IntEncoded);
|
||||
NumberValuesDecoded++;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
Normal file
19
Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
class LinearSwizzle : ISwizzle
|
||||
{
|
||||
private int Pitch;
|
||||
private int Bpp;
|
||||
|
||||
public LinearSwizzle(int Pitch, int Bpp)
|
||||
{
|
||||
this.Pitch = Pitch;
|
||||
this.Bpp = Bpp;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y)
|
||||
{
|
||||
return X * Bpp + Y * Pitch;
|
||||
}
|
||||
}
|
||||
}
|
117
Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
Normal file
117
Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
Normal file
|
@ -0,0 +1,117 @@
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureFactory
|
||||
{
|
||||
public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
GalImageFormat Format = GetImageFormat(Tic);
|
||||
|
||||
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
|
||||
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
|
||||
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
|
||||
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
|
||||
|
||||
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
|
||||
|
||||
GalMemoryLayout Layout;
|
||||
|
||||
if (Swizzle == TextureSwizzle.BlockLinear ||
|
||||
Swizzle == TextureSwizzle.BlockLinearColorKey)
|
||||
{
|
||||
Layout = GalMemoryLayout.BlockLinear;
|
||||
}
|
||||
else
|
||||
{
|
||||
Layout = GalMemoryLayout.Pitch;
|
||||
}
|
||||
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int TileWidthLog2 = (Tic[3] >> 10) & 7;
|
||||
|
||||
int BlockHeight = 1 << BlockHeightLog2;
|
||||
int TileWidth = 1 << TileWidthLog2;
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
||||
GalImage Image = new GalImage(
|
||||
Width,
|
||||
Height,
|
||||
TileWidth,
|
||||
BlockHeight,
|
||||
Layout,
|
||||
Format,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
|
||||
if (Layout == GalMemoryLayout.Pitch)
|
||||
{
|
||||
Image.Pitch = (Tic[3] & 0xffff) << 5;
|
||||
}
|
||||
|
||||
return Image;
|
||||
}
|
||||
|
||||
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
|
||||
{
|
||||
int[] Tsc = ReadWords(Vmm, TscPosition, 8);
|
||||
|
||||
GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
|
||||
GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
|
||||
GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
|
||||
|
||||
GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
|
||||
GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
|
||||
GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
|
||||
|
||||
GalColorF BorderColor = new GalColorF(
|
||||
BitConverter.Int32BitsToSingle(Tsc[4]),
|
||||
BitConverter.Int32BitsToSingle(Tsc[5]),
|
||||
BitConverter.Int32BitsToSingle(Tsc[6]),
|
||||
BitConverter.Int32BitsToSingle(Tsc[7]));
|
||||
|
||||
return new GalTextureSampler(
|
||||
AddressU,
|
||||
AddressV,
|
||||
AddressP,
|
||||
MinFilter,
|
||||
MagFilter,
|
||||
MipFilter,
|
||||
BorderColor);
|
||||
}
|
||||
|
||||
private static GalImageFormat GetImageFormat(int[] Tic)
|
||||
{
|
||||
GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
|
||||
GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
|
||||
GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
|
||||
GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
|
||||
|
||||
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
|
||||
|
||||
bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0;
|
||||
|
||||
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb);
|
||||
}
|
||||
|
||||
private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
|
||||
{
|
||||
int[] Words = new int[Count];
|
||||
|
||||
for (int Index = 0; Index < Count; Index++, Position += 4)
|
||||
{
|
||||
Words[Index] = Vmm.ReadInt32(Position);
|
||||
}
|
||||
|
||||
return Words;
|
||||
}
|
||||
}
|
||||
}
|
42
Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
Normal file
42
Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(GalImage Image)
|
||||
{
|
||||
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
|
||||
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
|
||||
|
||||
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
||||
{
|
||||
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
|
||||
}
|
||||
}
|
||||
|
||||
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
|
||||
IMemory Memory,
|
||||
long Position)
|
||||
{
|
||||
if (Memory is NvGpuVmm Vmm)
|
||||
{
|
||||
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
||||
}
|
||||
|
||||
return ((MemoryManager)Memory, Position);
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics/Graphics3d/Texture/TextureSwizzle.cs
Normal file
11
Ryujinx.Graphics/Graphics3d/Texture/TextureSwizzle.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public enum TextureSwizzle
|
||||
{
|
||||
_1dBuffer = 0,
|
||||
PitchColorKey = 1,
|
||||
Pitch = 2,
|
||||
BlockLinear = 3,
|
||||
BlockLinearColorKey = 4
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue