NVIDIA Thread create/delete stutter workarounds (#1760)
* Thread create/delete stutter workarounds Pt 1 * As tiered compilation is disabled, disable quick jit too Should result in tier 1 compilation all the time * Fix rebase.
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2 changed files with 29 additions and 1 deletions
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0</TargetFramework>
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@ -6,6 +6,8 @@
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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<TieredCompilation>false</TieredCompilation>
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<TieredCompilationQuickJit>false</TieredCompilationQuickJit>
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</PropertyGroup>
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<ItemGroup>
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