Minor wording fixes... Except I'm doing it for all of Ryujinx. (#2078)

* Minor wording fixes

* Exit dialogue.

* Update MainWindow.cs

* Update DlcWindow.cs

* I found an actual typo for once.

* There we go.

* Fix

* Update MainWindow.cs

* MainWindow is done

* Update ControllerWindow.cs
This commit is contained in:
VocalFan 2021-03-18 18:44:39 -04:00 committed by GitHub
parent a56423802c
commit ca848d6359
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5 changed files with 15 additions and 15 deletions

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@ -259,11 +259,11 @@ namespace Ryujinx.Ui.Widgets
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Application, "Extraction failed. The main NCA was not present in the selected file.");
Logger.Error?.Print(LogClass.Application, "Extraction failure. The main NCA is not present in the selected file.");
Gtk.Application.Invoke(delegate
{
GtkDialog.CreateErrorDialog("Extraction failed. The main NCA was not present in the selected file.");
GtkDialog.CreateErrorDialog("Extraction failure. The main NCA is not present in the selected file.");
});
return;
@ -314,7 +314,7 @@ namespace Ryujinx.Ui.Widgets
{
Title = "Ryujinx - NCA Section Extractor",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
SecondaryText = "Extraction has completed successfully.",
SecondaryText = "Extraction completed successfully.",
WindowPosition = WindowPosition.Center
};
@ -572,7 +572,7 @@ namespace Ryujinx.Ui.Widgets
}
catch (Exception e)
{
GtkDialog.CreateErrorDialog($"Error purging shader cache {directory.Name}: {e}");
GtkDialog.CreateErrorDialog($"Error purging shader cache at {directory.Name}: {e}");
}
}
}
@ -580,4 +580,4 @@ namespace Ryujinx.Ui.Widgets
warningDialog.Dispose();
}
}
}
}