Implement Counter Queue and Partial Host Conditional Rendering (#1167)

* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
This commit is contained in:
riperiperi 2020-05-04 03:24:59 +01:00 committed by GitHub
parent 651a07c6c2
commit cd48576f58
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 724 additions and 136 deletions

View file

@ -13,7 +13,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void Clear(GpuState state, int argument)
{
if (!GetRenderEnable(state))
ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
if (renderEnable == ConditionalRenderEnabled.False)
{
return;
}
@ -68,6 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
UpdateRenderTargetState(state, useControl: true);
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
}
}
}

View file

@ -1,26 +1,34 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
enum ConditionalRenderEnabled
{
False,
True,
Host
}
/// <summary>
/// Checks if draws and clears should be performed, according
/// to currently set conditional rendering conditions.
/// </summary>
/// <param name="state">GPU state</param>
/// <returns>True if rendering is enabled, false otherwise</returns>
private bool GetRenderEnable(GpuState state)
private ConditionalRenderEnabled GetRenderEnable(GpuState state)
{
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
switch (condState.Condition)
{
case Condition.Always:
return true;
return ConditionalRenderEnabled.True;
case Condition.Never:
return false;
return ConditionalRenderEnabled.False;
case Condition.ResultNonZero:
return CounterNonZero(condState.Address.Pack());
case Condition.Equal:
@ -31,22 +39,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
return true;
return ConditionalRenderEnabled.True;
}
/// <summary>
/// Checks if the counter value at a given GPU memory address is non-zero.
/// </summary>
/// <param name="gpuVa">GPU virtual address of the counter value</param>
/// <returns>True if the value is not zero, false otherwise</returns>
private bool CounterNonZero(ulong gpuVa)
/// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
{
if (!FindAndFlush(gpuVa))
ICounterEvent evt = _counterCache.FindEvent(gpuVa);
if (evt == null)
{
return false;
return ConditionalRenderEnabled.False;
}
return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
if (_context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
{
return ConditionalRenderEnabled.Host;
}
else
{
evt.Flush();
return (_context.MemoryAccessor.ReadUInt64(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
/// <summary>
@ -54,29 +72,57 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
/// <returns>True if the condition is met, false otherwise</returns>
private bool CounterCompare(ulong gpuVa, bool isEqual)
/// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
{
if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
ICounterEvent evt = FindEvent(gpuVa);
ICounterEvent evt2 = FindEvent(gpuVa + 16);
if (evt == null && evt2 == null)
{
return false;
return ConditionalRenderEnabled.False;
}
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
bool useHost;
return isEqual ? x == y : x != y;
if (evt != null && evt2 == null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.ReadUInt64(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.ReadUInt64(gpuVa), isEqual);
}
else
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
}
if (useHost)
{
return ConditionalRenderEnabled.Host;
}
else
{
evt?.Flush();
evt2?.Flush();
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
/// <summary>
/// Tries to find a counter that is supposed to be written at the specified address,
/// flushing if necessary.
/// returning the related event.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
private bool FindAndFlush(ulong gpuVa)
/// <returns>The counter event, or null if not present</returns>
private ICounterEvent FindEvent(ulong gpuVa)
{
return _counterCache.Contains(gpuVa);
return _counterCache.FindEvent(gpuVa);
}
}
}

View file

@ -35,17 +35,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="argument">Method call argument</param>
private void DrawEnd(GpuState state, int argument)
{
bool renderEnable = GetRenderEnable(state);
ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
if (!renderEnable || _instancedDrawPending)
if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
{
if (!renderEnable)
if (renderEnable == ConditionalRenderEnabled.False)
{
PerformDeferredDraws();
}
_drawIndexed = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
return;
}
@ -72,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_drawIndexed = false;
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
return;
}
@ -100,6 +110,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
drawState.First,
firstInstance);
}
if (renderEnable == ConditionalRenderEnabled.Host)
{
_context.Renderer.Pipeline.EndHostConditionalRendering();
}
}
/// <summary>

View file

@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint syncpointId = (uint)(argument) & 0xFFFF;
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
}

View file

@ -64,23 +64,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
CounterData counterData = new CounterData();
ulong counter = 0;
var rs = state.Get<ReportState>(MethodOffset.ReportState);
switch (type)
{
case ReportCounterType.Zero:
counter = 0;
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.GetCounter(CounterType.SamplesPassed);
break;
case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.GetCounter(CounterType.PrimitivesGenerated);
break;
case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.GetCounter(CounterType.TransformFeedbackPrimitivesWritten);
break;
}
ulong gpuVa = rs.Address.Pack();
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
@ -91,18 +77,40 @@ namespace Ryujinx.Graphics.Gpu.Engine
ticks /= 256;
}
counterData.Counter = counter;
counterData.Timestamp = ticks;
ICounterEvent counter = null;
Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
EventHandler<ulong> resultHandler = (object evt, ulong result) =>
{
counterData.Counter = result;
counterData.Timestamp = ticks;
Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
var rs = state.Get<ReportState>(MethodOffset.ReportState);
Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
_context.MemoryAccessor.Write(rs.Address.Pack(), data);
if (counter?.Invalid != true)
{
_context.MemoryAccessor.Write(gpuVa, data);
}
};
_counterCache.AddOrUpdate(rs.Address.Pack());
switch (type)
{
case ReportCounterType.Zero:
resultHandler(null, 0);
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler);
break;
case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler);
break;
case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler);
break;
}
_counterCache.AddOrUpdate(gpuVa, counter);
}
/// <summary>

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using Ryujinx.Graphics.GAL;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
@ -10,10 +11,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
private struct CounterEntry
{
public ulong Address { get; }
public ICounterEvent Event { get; }
public CounterEntry(ulong address)
public CounterEntry(ulong address, ICounterEvent evt)
{
Address = address;
Event = evt;
}
}
@ -31,11 +34,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Adds a new counter to the counter cache, or updates a existing one.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
public void AddOrUpdate(ulong gpuVa)
public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
{
int index = BinarySearch(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa);
CounterEntry entry = new CounterEntry(gpuVa, evt);
if (index < 0)
{
@ -76,6 +79,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
count++;
}
// Notify the removed counter events that their result should no longer be written out.
for (int i = 0; i < count; i++)
{
ICounterEvent evt = _items[index + i].Event;
if (evt != null)
{
evt.Invalid = true;
}
}
_items.RemoveRange(index, count);
}
@ -101,6 +114,44 @@ namespace Ryujinx.Graphics.Gpu.Memory
return BinarySearch(gpuVa) >= 0;
}
/// <summary>
/// Flush any counter value written to the specified GPU virtual memory address.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
public bool FindAndFlush(ulong gpuVa)
{
int index = BinarySearch(gpuVa);
if (index > 0)
{
_items[index].Event?.Flush();
return true;
}
else
{
return false;
}
}
/// <summary>
/// Find any counter event that would write to the specified GPU virtual memory address.
/// </summary>
/// <param name="gpuVa">GPU virtual address</param>
/// <returns>The counter event, or null if not present</returns>
public ICounterEvent FindEvent(ulong gpuVa)
{
int index = BinarySearch(gpuVa);
if (index > 0)
{
return _items[index].Event;
}
else
{
return null;
}
}
/// <summary>
/// Performs binary search of an address on the list.
/// </summary>

View file

@ -181,13 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
lock (_pageTable)
{
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
}
}