Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
This commit is contained in:
parent
a0c78f7920
commit
ce1d5be212
58 changed files with 3378 additions and 3448 deletions
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@ -1,13 +1,11 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class ImageHandler
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{
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//TODO: Use a variable value here
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public const int MaxBpp = 16;
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private static int CopyBuffer = 0;
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private static int CopyBufferSize = 0;
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@ -38,87 +36,124 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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this.Image = Image;
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}
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public void EnsureSetup(GalImage Image)
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public void EnsureSetup(GalImage NewImage)
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{
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if (Width != Image.Width ||
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Height != Image.Height ||
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Format != Image.Format ||
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!Initialized)
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if (Width == NewImage.Width &&
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Height == NewImage.Height &&
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Format == NewImage.Format &&
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Initialized)
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{
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(PixelInternalFormat InternalFormat, PixelFormat PixelFormat, PixelType PixelType) =
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OGLEnumConverter.GetImageFormat(Image.Format);
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return;
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}
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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PixelInternalFormat InternalFmt;
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PixelFormat PixelFormat;
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PixelType PixelType;
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if (Initialized)
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
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PixelFormat = default(PixelFormat);
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PixelType = default(PixelType);
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}
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else
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{
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(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
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}
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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if (Initialized)
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{
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if (CopyBuffer == 0)
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{
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if (CopyBuffer == 0)
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{
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CopyBuffer = GL.GenBuffer();
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}
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int MaxWidth = Math.Max(Image.Width, Width);
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int MaxHeight = Math.Max(Image.Height, Height);
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int CurrentSize = MaxWidth * MaxHeight * MaxBpp;
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GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
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if (CopyBufferSize < CurrentSize)
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{
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CopyBufferSize = CurrentSize;
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GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
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}
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GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
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GL.DeleteTexture(Handle);
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Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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CopyBuffer = GL.GenBuffer();
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}
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const int MinFilter = (int)TextureMinFilter.Linear;
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const int MagFilter = (int)TextureMagFilter.Linear;
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int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
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ImageUtils.GetSize(Image));
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
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const int Level = 0;
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const int Border = 0;
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if (CopyBufferSize < CurrentSize)
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{
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CopyBufferSize = CurrentSize;
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GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
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}
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if (ImageUtils.IsCompressed(Image.Format))
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{
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GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
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}
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else
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{
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GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
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}
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GL.DeleteTexture(Handle);
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Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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}
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const int MinFilter = (int)TextureMinFilter.Linear;
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const int MagFilter = (int)TextureMagFilter.Linear;
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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const int Level = 0;
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const int Border = 0;
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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Console.WriteLine("Hit");
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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(InternalFormat)InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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ImageUtils.GetSize(NewImage),
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IntPtr.Zero);
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}
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else
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{
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFormat,
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Image.Width,
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Image.Height,
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InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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PixelFormat,
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PixelType,
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IntPtr.Zero);
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if (Initialized)
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{
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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this.Image = Image;
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this.InternalFormat = InternalFormat;
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this.PixelFormat = PixelFormat;
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this.PixelType = PixelType;
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Initialized = true;
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}
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if (Initialized)
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{
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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Image = NewImage;
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this.InternalFormat = InternalFmt;
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this.PixelFormat = PixelFormat;
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this.PixelType = PixelType;
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Initialized = true;
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}
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public bool HasColor { get => ImageFormatConverter.HasColor(Format); }
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public bool HasDepth { get => ImageFormatConverter.HasDepth(Format); }
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public bool HasStencil { get => ImageFormatConverter.HasStencil(Format); }
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public bool HasColor => ImageUtils.HasColor(Image.Format);
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public bool HasDepth => ImageUtils.HasDepth(Image.Format);
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public bool HasStencil => ImageUtils.HasStencil(Image.Format);
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}
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}
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@ -129,52 +129,51 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.R32G32_SFLOAT: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.R32G32_SINT: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.R32G32_UINT: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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case GalImageFormat.A8B8G8R8_SNORM_PACK32: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
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case GalImageFormat.A8B8G8R8_UNORM_PACK32: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8_SINT_PACK32: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
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case GalImageFormat.A8B8G8R8_UINT_PACK32: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8_SRGB_PACK32: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A2B10G10R10_UINT_PACK32: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.A2B10G10R10_UNORM_PACK32: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.R32_SFLOAT: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
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case GalImageFormat.R32_SINT: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
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case GalImageFormat.R32_UINT: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
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case GalImageFormat.A1R5G5B5_UNORM_PACK16: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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case GalImageFormat.R8G8_SNORM: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R8G8_UINT: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8G8_UNORM: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
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case GalImageFormat.R16_SFLOAT: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
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case GalImageFormat.R16_SINT: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
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case GalImageFormat.R16_SNORM: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R16_UINT: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16_UNORM: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
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case GalImageFormat.R8_SINT: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
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case GalImageFormat.R8_SNORM: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R8_UINT: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8_UNORM: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
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case GalImageFormat.B10G11R11_UFLOAT_PACK32: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
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case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
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case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
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case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
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case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
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case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
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case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
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case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
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case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
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case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
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case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
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case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
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case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
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case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
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case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
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case GalImageFormat.D32_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
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}
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throw new NotImplementedException(Format.ToString());
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@ -184,16 +183,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.BC6H_UFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcUnsignedFloat;
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case GalImageFormat.BC6H_SFLOAT_BLOCK: return InternalFormat.CompressedRgbBptcSignedFloat;
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case GalImageFormat.BC7_UNORM_BLOCK: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalImageFormat.BC1_RGBA_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalImageFormat.BC2_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalImageFormat.BC3_UNORM_BLOCK: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalImageFormat.BC4_SNORM_BLOCK: return InternalFormat.CompressedSignedRedRgtc1;
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case GalImageFormat.BC4_UNORM_BLOCK: return InternalFormat.CompressedRedRgtc1;
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case GalImageFormat.BC5_SNORM_BLOCK: return InternalFormat.CompressedSignedRgRgtc2;
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case GalImageFormat.BC5_UNORM_BLOCK: return InternalFormat.CompressedRgRgtc2;
|
||||
case GalImageFormat.BC6H_UF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
class OGLFrameBuffer : IGalFrameBuffer
|
||||
class OGLRenderTarget : IGalRenderTarget
|
||||
{
|
||||
private struct Rect
|
||||
{
|
||||
|
@ -24,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
private const int NativeWidth = 1280;
|
||||
private const int NativeHeight = 720;
|
||||
|
||||
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
|
||||
private OGLTexture Texture;
|
||||
|
||||
|
@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
private int DepthAttachment;
|
||||
private int StencilAttachment;
|
||||
|
||||
public OGLFrameBuffer(OGLTexture Texture)
|
||||
public OGLRenderTarget(OGLTexture Texture)
|
||||
{
|
||||
ColorAttachments = new int[8];
|
||||
|
||||
|
@ -379,7 +380,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
||||
{
|
||||
byte[] Data = new byte[Tex.Width * Tex.Height * ImageHandler.MaxBpp];
|
||||
byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)];
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
||||
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
public IGalConstBuffer Buffer { get; private set; }
|
||||
|
||||
public IGalFrameBuffer FrameBuffer { get; private set; }
|
||||
public IGalRenderTarget RenderTarget { get; private set; }
|
||||
|
||||
public IGalRasterizer Rasterizer { get; private set; }
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
Texture = new OGLTexture();
|
||||
|
||||
FrameBuffer = new OGLFrameBuffer(Texture as OGLTexture);
|
||||
RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
|
||||
|
||||
Rasterizer = new OGLRasterizer();
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Gal.Texture;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
|
@ -39,7 +39,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
||||
if (IsCompressedTextureFormat(Image.Format))
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
|
||||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
|
@ -55,7 +59,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
else
|
||||
{
|
||||
if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END)
|
||||
//TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
if (IsASTC)
|
||||
{
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
|
||||
|
@ -67,7 +72,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Image.Width,
|
||||
Image.Height, 1);
|
||||
|
||||
Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32;
|
||||
Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
}
|
||||
else if (TypeLess == GalImageFormat.G8R8)
|
||||
{
|
||||
Data = ImageConverter.G8R8ToR8G8(
|
||||
Data,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
1);
|
||||
|
||||
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.FormatMask);
|
||||
}
|
||||
|
||||
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
@ -123,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
|
@ -146,20 +161,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
|
||||
case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4;
|
||||
case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8;
|
||||
case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10;
|
||||
case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5;
|
||||
case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6;
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
|
@ -216,25 +231,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
|
||||
}
|
||||
|
||||
private static bool IsCompressedTextureFormat(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.BC6H_UFLOAT_BLOCK:
|
||||
case GalImageFormat.BC6H_SFLOAT_BLOCK:
|
||||
case GalImageFormat.BC7_UNORM_BLOCK:
|
||||
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
|
||||
case GalImageFormat.BC2_UNORM_BLOCK:
|
||||
case GalImageFormat.BC3_UNORM_BLOCK:
|
||||
case GalImageFormat.BC4_SNORM_BLOCK:
|
||||
case GalImageFormat.BC4_UNORM_BLOCK:
|
||||
case GalImageFormat.BC5_SNORM_BLOCK:
|
||||
case GalImageFormat.BC5_UNORM_BLOCK:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue