Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
This commit is contained in:
parent
a0c78f7920
commit
ce1d5be212
58 changed files with 3378 additions and 3448 deletions
11
Ryujinx.Graphics/Memory/NvGpuBufferType.cs
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11
Ryujinx.Graphics/Memory/NvGpuBufferType.cs
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namespace Ryujinx.Graphics.Memory
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{
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public enum NvGpuBufferType
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{
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Index,
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Vertex,
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Texture,
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ConstBuffer,
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Count
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}
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}
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23
Ryujinx.Graphics/Memory/NvGpuPBEntry.cs
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23
Ryujinx.Graphics/Memory/NvGpuPBEntry.cs
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using System;
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using System.Collections.ObjectModel;
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namespace Ryujinx.Graphics.Memory
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{
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public struct NvGpuPBEntry
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{
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public int Method { get; private set; }
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public int SubChannel { get; private set; }
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private int[] m_Arguments;
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public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
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public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
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{
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this.Method = Method;
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this.SubChannel = SubChannel;
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this.m_Arguments = Arguments;
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}
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}
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}
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101
Ryujinx.Graphics/Memory/NvGpuPushBuffer.cs
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101
Ryujinx.Graphics/Memory/NvGpuPushBuffer.cs
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@ -0,0 +1,101 @@
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Graphics.Memory
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{
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public static class NvGpuPushBuffer
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{
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private enum SubmissionMode
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{
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Incrementing = 1,
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NonIncrementing = 3,
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Immediate = 4,
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IncrementOnce = 5
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}
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public static NvGpuPBEntry[] Decode(byte[] Data)
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{
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using (MemoryStream MS = new MemoryStream(Data))
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{
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BinaryReader Reader = new BinaryReader(MS);
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List<NvGpuPBEntry> PushBuffer = new List<NvGpuPBEntry>();
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bool CanRead() => MS.Position + 4 <= MS.Length;
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while (CanRead())
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{
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int Packed = Reader.ReadInt32();
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int Meth = (Packed >> 0) & 0x1fff;
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int SubC = (Packed >> 13) & 7;
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int Args = (Packed >> 16) & 0x1fff;
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int Mode = (Packed >> 29) & 7;
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switch ((SubmissionMode)Mode)
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{
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case SubmissionMode.Incrementing:
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{
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for (int Index = 0; Index < Args && CanRead(); Index++, Meth++)
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{
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PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
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}
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break;
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}
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case SubmissionMode.NonIncrementing:
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{
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int[] Arguments = new int[Args];
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for (int Index = 0; Index < Arguments.Length; Index++)
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{
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if (!CanRead())
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{
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break;
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}
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Arguments[Index] = Reader.ReadInt32();
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}
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PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Arguments));
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break;
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}
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case SubmissionMode.Immediate:
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{
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PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Args));
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break;
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}
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case SubmissionMode.IncrementOnce:
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{
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if (CanRead())
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{
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PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
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}
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if (CanRead() && Args > 1)
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{
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int[] Arguments = new int[Args - 1];
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for (int Index = 0; Index < Arguments.Length && CanRead(); Index++)
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{
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Arguments[Index] = Reader.ReadInt32();
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}
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PushBuffer.Add(new NvGpuPBEntry(Meth + 1, SubC, Arguments));
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}
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break;
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}
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}
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}
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return PushBuffer.ToArray();
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}
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}
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}
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}
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377
Ryujinx.Graphics/Memory/NvGpuVmm.cs
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377
Ryujinx.Graphics/Memory/NvGpuVmm.cs
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx.Graphics.Memory
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{
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public class NvGpuVmm : IAMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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private const int PTLvl0Bits = 14;
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private const int PTLvl1Bits = 14;
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private const int PTPageBits = 12;
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private const int PTLvl0Size = 1 << PTLvl0Bits;
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private const int PTLvl1Size = 1 << PTLvl1Bits;
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public const int PageSize = 1 << PTPageBits;
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private const int PTLvl0Mask = PTLvl0Size - 1;
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private const int PTLvl1Mask = PTLvl1Size - 1;
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public const int PageMask = PageSize - 1;
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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public AMemory Memory { get; private set; }
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private NvGpuVmmCache Cache;
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private const long PteUnmapped = -1;
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private const long PteReserved = -2;
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private long[][] PageTable;
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public NvGpuVmm(AMemory Memory)
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{
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this.Memory = Memory;
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Cache = new NvGpuVmmCache();
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PageTable = new long[PTLvl0Size][];
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}
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public long Map(long PA, long VA, long Size)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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}
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}
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return VA;
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}
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public long Map(long PA, long Size)
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{
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lock (PageTable)
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{
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long VA = GetFreePosition(Size);
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if (VA != -1)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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}
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}
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return VA;
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}
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}
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public long ReserveFixed(long VA, long Size)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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{
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return -1;
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}
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}
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PteReserved);
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}
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}
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return VA;
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}
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public long Reserve(long Size, long Align)
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{
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lock (PageTable)
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{
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long Position = GetFreePosition(Size, Align);
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if (Position != -1)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(Position + Offset, PteReserved);
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}
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}
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return Position;
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}
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}
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public void Free(long VA, long Size)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PteUnmapped);
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}
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}
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}
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private long GetFreePosition(long Size, long Align = 1)
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{
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//Note: Address 0 is not considered valid by the driver,
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//when 0 is returned it's considered a mapping error.
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long Position = PageSize;
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long FreeSize = 0;
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if (Align < 1)
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{
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Align = 1;
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}
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Align = (Align + PageMask) & ~PageMask;
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while (Position + FreeSize < AddrSize)
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{
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if (!IsPageInUse(Position + FreeSize))
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{
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FreeSize += PageSize;
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if (FreeSize >= Size)
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{
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return Position;
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}
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}
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else
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{
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Position += FreeSize + PageSize;
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FreeSize = 0;
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long Remainder = Position % Align;
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if (Remainder != 0)
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{
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Position = (Position - Remainder) + Align;
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}
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}
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}
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return -1;
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}
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public long GetPhysicalAddress(long VA)
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{
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long BasePos = GetPte(VA);
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if (BasePos < 0)
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{
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return -1;
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}
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return BasePos + (VA & PageMask);
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}
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public bool IsRegionFree(long VA, long Size)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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{
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return false;
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}
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}
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return true;
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}
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private bool IsPageInUse(long VA)
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{
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if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
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{
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return false;
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}
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long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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return false;
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}
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return PageTable[L0][L1] != PteUnmapped;
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}
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private long GetPte(long Position)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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return -1;
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}
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return PageTable[L0][L1];
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}
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private void SetPte(long Position, long TgtAddr)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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PageTable[L0] = new long[PTLvl1Size];
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for (int Index = 0; Index < PTLvl1Size; Index++)
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{
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PageTable[L0][Index] = PteUnmapped;
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}
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}
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PageTable[L0][L1] = TgtAddr;
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}
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public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
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{
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return Cache.IsRegionModified(Memory, BufferType, PA, Size);
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}
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public IntPtr GetHostAddress(long Position, long Size)
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{
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return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
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}
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public byte ReadByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadByte(Position);
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}
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public ushort ReadUInt16(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt16(Position);
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}
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public uint ReadUInt32(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt32(Position);
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}
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public ulong ReadUInt64(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt64(Position);
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}
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public sbyte ReadSByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadSByte(Position);
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}
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public short ReadInt16(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt16(Position);
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}
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public int ReadInt32(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt32(Position);
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}
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public long ReadInt64(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt64(Position);
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}
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public byte[] ReadBytes(long Position, long Size)
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{
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Position = GetPhysicalAddress(Position);
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|
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return Memory.ReadBytes(Position, Size);
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}
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|
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public void WriteByte(long Position, byte Value)
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{
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Position = GetPhysicalAddress(Position);
|
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Memory.WriteByte(Position, Value);
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}
|
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|
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public void WriteUInt16(long Position, ushort Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
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|
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Memory.WriteUInt16(Position, Value);
|
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}
|
||||
|
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public void WriteUInt32(long Position, uint Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
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|
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Memory.WriteUInt32(Position, Value);
|
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}
|
||||
|
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public void WriteUInt64(long Position, ulong Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
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|
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Memory.WriteUInt64(Position, Value);
|
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}
|
||||
|
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public void WriteSByte(long Position, sbyte Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
||||
|
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Memory.WriteSByte(Position, Value);
|
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}
|
||||
|
||||
public void WriteInt16(long Position, short Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
||||
|
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Memory.WriteInt16(Position, Value);
|
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}
|
||||
|
||||
public void WriteInt32(long Position, int Value)
|
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{
|
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Position = GetPhysicalAddress(Position);
|
||||
|
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Memory.WriteInt32(Position, Value);
|
||||
}
|
||||
|
||||
public void WriteInt64(long Position, long Value)
|
||||
{
|
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Position = GetPhysicalAddress(Position);
|
||||
|
||||
Memory.WriteInt64(Position, Value);
|
||||
}
|
||||
|
||||
public void WriteBytes(long Position, byte[] Data)
|
||||
{
|
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Position = GetPhysicalAddress(Position);
|
||||
|
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Memory.WriteBytes(Position, Data);
|
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}
|
||||
}
|
||||
}
|
309
Ryujinx.Graphics/Memory/NvGpuVmmCache.cs
Normal file
309
Ryujinx.Graphics/Memory/NvGpuVmmCache.cs
Normal file
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using ChocolArm64.Memory;
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Memory
|
||||
{
|
||||
class NvGpuVmmCache
|
||||
{
|
||||
private const long RamSize = 4L * 1024 * 1024 * 1024;
|
||||
|
||||
private const int MaxCpCount = 10000;
|
||||
private const int MaxCpTimeDelta = 60000;
|
||||
|
||||
private class CachedPage
|
||||
{
|
||||
private struct Range
|
||||
{
|
||||
public long Start;
|
||||
public long End;
|
||||
|
||||
public Range(long Start, long End)
|
||||
{
|
||||
this.Start = Start;
|
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this.End = End;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Range>[] Regions;
|
||||
|
||||
private HashSet<long> ResidencyKeys;
|
||||
|
||||
public LinkedListNode<long> Node { get; set; }
|
||||
|
||||
public int Timestamp { get; private set; }
|
||||
|
||||
public CachedPage()
|
||||
{
|
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Regions = new List<Range>[(int)NvGpuBufferType.Count];
|
||||
|
||||
for (int Index = 0; Index < Regions.Length; Index++)
|
||||
{
|
||||
Regions[Index] = new List<Range>();
|
||||
}
|
||||
|
||||
ResidencyKeys = new HashSet<long>();
|
||||
}
|
||||
|
||||
public void AddResidency(long Key)
|
||||
{
|
||||
ResidencyKeys.Add(Key);
|
||||
}
|
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|
||||
public void RemoveResidency(HashSet<long>[] Residency, long PageSize)
|
||||
{
|
||||
for (int i = 0; i < (int)NvGpuBufferType.Count; i++)
|
||||
{
|
||||
foreach (Range Region in Regions[i])
|
||||
{
|
||||
foreach (long Key in ResidencyKeys)
|
||||
{
|
||||
Residency[Region.Start / PageSize].Remove(Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddRange(long Start, long End, NvGpuBufferType BufferType)
|
||||
{
|
||||
List<Range> BtRegions = Regions[(int)BufferType];
|
||||
|
||||
for (int Index = 0; Index < BtRegions.Count; Index++)
|
||||
{
|
||||
Range Rg = BtRegions[Index];
|
||||
|
||||
if (Start >= Rg.Start && End <= Rg.End)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Start <= Rg.End && Rg.Start <= End)
|
||||
{
|
||||
long MinStart = Math.Min(Rg.Start, Start);
|
||||
long MaxEnd = Math.Max(Rg.End, End);
|
||||
|
||||
BtRegions[Index] = new Range(MinStart, MaxEnd);
|
||||
|
||||
Timestamp = Environment.TickCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
BtRegions.Add(new Range(Start, End));
|
||||
|
||||
Timestamp = Environment.TickCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetTotalCount()
|
||||
{
|
||||
int Count = 0;
|
||||
|
||||
for (int Index = 0; Index < Regions.Length; Index++)
|
||||
{
|
||||
Count += Regions[Index].Count;
|
||||
}
|
||||
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<long, CachedPage> Cache;
|
||||
|
||||
private LinkedList<long> SortedCache;
|
||||
|
||||
private HashSet<long>[] Residency;
|
||||
|
||||
private long ResidencyPageSize;
|
||||
|
||||
private int CpCount;
|
||||
|
||||
public NvGpuVmmCache()
|
||||
{
|
||||
Cache = new Dictionary<long, CachedPage>();
|
||||
|
||||
SortedCache = new LinkedList<long>();
|
||||
}
|
||||
|
||||
public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
|
||||
{
|
||||
(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
|
||||
|
||||
PA = Memory.GetPhysicalAddress(PA);
|
||||
|
||||
ClearCachedPagesIfNeeded();
|
||||
|
||||
long PageSize = AMemory.PageSize;
|
||||
|
||||
EnsureResidencyInitialized(PageSize);
|
||||
|
||||
bool HasResidents = AddResidency(PA, Size);
|
||||
|
||||
if (!HasResidents && ModifiedCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
long Mask = PageSize - 1;
|
||||
|
||||
long ResidencyKey = PA;
|
||||
|
||||
long PAEnd = PA + Size;
|
||||
|
||||
bool RegMod = false;
|
||||
|
||||
int Index = 0;
|
||||
|
||||
while (PA < PAEnd)
|
||||
{
|
||||
long Key = PA & ~AMemory.PageMask;
|
||||
|
||||
long PAPgEnd = Math.Min((PA + AMemory.PageSize) & ~AMemory.PageMask, PAEnd);
|
||||
|
||||
bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
|
||||
|
||||
if (IsCached)
|
||||
{
|
||||
CpCount -= Cp.GetTotalCount();
|
||||
|
||||
SortedCache.Remove(Cp.Node);
|
||||
}
|
||||
else
|
||||
{
|
||||
Cp = new CachedPage();
|
||||
|
||||
Cache.Add(Key, Cp);
|
||||
}
|
||||
|
||||
if (Modified[Index++] && IsCached)
|
||||
{
|
||||
Cp = new CachedPage();
|
||||
|
||||
Cache[Key] = Cp;
|
||||
}
|
||||
|
||||
Cp.AddResidency(ResidencyKey);
|
||||
|
||||
Cp.Node = SortedCache.AddLast(Key);
|
||||
|
||||
RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType);
|
||||
|
||||
CpCount += Cp.GetTotalCount();
|
||||
|
||||
PA = PAPgEnd;
|
||||
}
|
||||
|
||||
return RegMod;
|
||||
}
|
||||
|
||||
private bool AddResidency(long PA, long Size)
|
||||
{
|
||||
long PageSize = ResidencyPageSize;
|
||||
|
||||
long Mask = PageSize - 1;
|
||||
|
||||
long Key = PA;
|
||||
|
||||
bool ResidentFound = false;
|
||||
|
||||
for (long Cursor = PA & ~Mask; Cursor < ((PA + Size + PageSize - 1) & ~Mask); Cursor += PageSize)
|
||||
{
|
||||
long PageIndex = Cursor / PageSize;
|
||||
|
||||
Residency[PageIndex].Add(Key);
|
||||
|
||||
if (Residency[PageIndex].Count > 1)
|
||||
{
|
||||
ResidentFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
return ResidentFound;
|
||||
}
|
||||
|
||||
private void EnsureResidencyInitialized(long PageSize)
|
||||
{
|
||||
if (Residency == null)
|
||||
{
|
||||
Residency = new HashSet<long>[RamSize / PageSize];
|
||||
|
||||
for (int i = 0; i < Residency.Length; i++)
|
||||
{
|
||||
Residency[i] = new HashSet<long>();
|
||||
}
|
||||
|
||||
ResidencyPageSize = PageSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ResidencyPageSize != PageSize)
|
||||
{
|
||||
throw new InvalidOperationException("Tried to change residency page size");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearCachedPagesIfNeeded()
|
||||
{
|
||||
if (CpCount <= MaxCpCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int Timestamp = Environment.TickCount;
|
||||
|
||||
int TimeDelta;
|
||||
|
||||
do
|
||||
{
|
||||
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CachedPage Cp = Cache[Key];
|
||||
|
||||
Cp.RemoveResidency(Residency, ResidencyPageSize);
|
||||
|
||||
Cache.Remove(Key);
|
||||
|
||||
CpCount -= Cp.GetTotalCount();
|
||||
|
||||
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
|
||||
}
|
||||
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
|
||||
}
|
||||
|
||||
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
|
||||
{
|
||||
LinkedListNode<long> Node = SortedCache.First;
|
||||
|
||||
if (Node == null)
|
||||
{
|
||||
Key = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SortedCache.Remove(Node);
|
||||
|
||||
Key = Node.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int RingDelta(int Old, int New)
|
||||
{
|
||||
if ((uint)New < (uint)Old)
|
||||
{
|
||||
return New + (~Old + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return New - Old;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue