[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -119,12 +119,12 @@ namespace Ryujinx.Graphics.Texture.Encoders
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{
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uint c = tile[i];
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if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
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if (!uniqueRGB[..uniqueRGBCount].Contains(c & rgbMask))
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{
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uniqueRGB[uniqueRGBCount++] = c & rgbMask;
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}
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if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
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if (!uniqueAlpha[..uniqueAlphaCount].Contains(c & alphaMask))
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{
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uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
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}
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@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
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bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
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Block block = new Block();
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Block block = new();
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int offset = 0;
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@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
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RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
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palette[0] = e032;
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palette[palette.Length - 1] = e132;
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palette[^1] = e132;
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for (int i = 1; i < palette.Length - 1; i++)
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{
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@ -888,7 +888,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
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int distRange = Math.Max(1, maxDist - minDist);
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RgbaColor32 nV = new RgbaColor32(n);
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RgbaColor32 nV = new(n);
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int bestErrorSum = int.MaxValue;
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RgbaColor8 bestE0 = default;
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@ -922,8 +922,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
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for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
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{
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RgbaColor32 sumY = new RgbaColor32(0);
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RgbaColor32 sumXY = new RgbaColor32(0);
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RgbaColor32 sumY = new(0);
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RgbaColor32 sumXY = new(0);
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for (int i = 0; i < indices.Length; i++)
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{
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@ -933,8 +933,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
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sumXY += new RgbaColor32(start + indices[i]) * y;
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}
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RgbaColor32 sumXV = new RgbaColor32(sumX);
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RgbaColor32 sumXXV = new RgbaColor32(sumXX);
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RgbaColor32 sumXV = new(sumX);
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RgbaColor32 sumXXV = new(sumXX);
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RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
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RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
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