Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

View file

@ -1,297 +0,0 @@
namespace Ryujinx.Graphics.Texture.Utils
{
static class BC67Tables
{
public static readonly BC7ModeInfo[] BC7ModeInfos = new BC7ModeInfo[]
{
new BC7ModeInfo(3, 4, 6, 0, 0, 3, 0, 4, 0),
new BC7ModeInfo(2, 6, 2, 0, 0, 3, 0, 6, 0),
new BC7ModeInfo(3, 6, 0, 0, 0, 2, 0, 5, 0),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 7, 0),
new BC7ModeInfo(1, 0, 0, 2, 1, 2, 3, 5, 6),
new BC7ModeInfo(1, 0, 0, 2, 0, 2, 2, 7, 8),
new BC7ModeInfo(1, 0, 2, 0, 0, 4, 0, 7, 7),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 5, 5)
};
public static readonly byte[][] Weights =
{
new byte[] { 0, 21, 43, 64 },
new byte[] { 0, 9, 18, 27, 37, 46, 55, 64 },
new byte[] { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 }
};
public static readonly byte[][] InverseWeights =
{
new byte[] { 64, 43, 21, 0 },
new byte[] { 64, 55, 46, 37, 27, 18, 9, 0 },
new byte[] { 64, 60, 55, 51, 47, 43, 38, 34, 30, 26, 21, 17, 13, 9, 4, 0 }
};
public static readonly byte[][][] FixUpIndices = new byte[3][][]
{
new byte[64][]
{
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 },
new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }, new byte[] { 0, 0, 0 }
},
new byte[64][]
{
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 8, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 8, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 6, 0 },
new byte[] { 0, 6, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 6, 0 }, new byte[] { 0, 8, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 }, new byte[] { 0, 15, 0 },
new byte[] { 0, 15, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 2, 0 }, new byte[] { 0, 15, 0 }
},
new byte[64][]
{
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 15, 3 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 6, 15 },
new byte[] { 0, 6, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }, new byte[] { 0, 6, 15 }, new byte[] { 0, 10, 8 },
new byte[] { 0, 5, 3 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 8, 6 }, new byte[] { 0, 6, 10 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 15, 10 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 8, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 5, 10 },
new byte[] { 0, 6, 10 }, new byte[] { 0, 10, 8 }, new byte[] { 0, 8, 9 }, new byte[] { 0, 15, 10 },
new byte[] { 0, 15, 6 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 8 }, new byte[] { 0, 5, 15 },
new byte[] { 0, 15, 3 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 6 }, new byte[] { 0, 15, 8 },
new byte[] { 0, 3, 15 }, new byte[] { 0, 15, 3 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 5, 15 },
new byte[] { 0, 5, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 },
new byte[] { 0, 5, 15 }, new byte[] { 0, 10, 15 }, new byte[] { 0, 8, 15 }, new byte[] { 0, 13, 15 },
new byte[] { 0, 15, 3 }, new byte[] { 0, 12, 15 }, new byte[] { 0, 3, 15 }, new byte[] { 0, 3, 8 }
}
};
public static readonly byte[][][] PartitionTable = new byte[3][][]
{
new byte[64][]
{
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 1
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 2
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 4
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 5
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 6
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 8
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 9
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 10
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 11
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 12
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 13
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 14
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 15
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 18
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 19
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 22
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 23
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 25
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 26
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 27
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 28
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 29
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 30
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 31
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 32
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 33
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 34
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 35
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 36
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 37
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 38
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 39
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 40
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 41
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 42
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 43
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 44
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 45
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 46
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 47
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 48
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 49
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 50
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 51
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 52
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 53
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 54
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 55
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 56
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 57
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 58
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 59
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 60
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 61
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 62
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // 63
},
new byte[64][]
{
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 0
new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }, // 1
new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 }, // 2
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1 }, // 4
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 5
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 6
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1 }, // 8
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 9
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1 }, // 10
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1 }, // 11
new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 12
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 }, // 13
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, // 14
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 }, // 15
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1 }, // 16
new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 }, // 18
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 19
new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // 20
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 22
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1 }, // 23
new byte[16] { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 }, // 25
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0 }, // 26
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0 }, // 27
new byte[16] { 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0 }, // 28
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 29
new byte[16] { 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0 }, // 30
new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 31
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, // 32
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1 }, // 33
new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0 }, // 34
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0 }, // 35
new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, // 36
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0 }, // 37
new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1 }, // 38
new byte[16] { 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1 }, // 39
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0 }, // 40
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 }, // 41
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, // 42
new byte[16] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, // 43
new byte[16] { 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 }, // 44
new byte[16] { 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1 }, // 45
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1 }, // 46
new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // 47
new byte[16] { 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 48
new byte[16] { 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0 }, // 49
new byte[16] { 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0 }, // 50
new byte[16] { 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0 }, // 51
new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1 }, // 52
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 53
new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0 }, // 54
new byte[16] { 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0 }, // 55
new byte[16] { 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1 }, // 56
new byte[16] { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1 }, // 57
new byte[16] { 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }, // 58
new byte[16] { 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1 }, // 59
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1 }, // 60
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, // 61
new byte[16] { 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0 }, // 62
new byte[16] { 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1 } // 63
},
new byte[64][]
{
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 1, 2, 2, 2, 2 }, // 0
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 2, 1 }, // 1
new byte[16] { 0, 0, 0, 0, 2, 0, 0, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 2
new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 1 }, // 3
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2 }, // 4
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 2, 2 }, // 5
new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }, // 6
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1 }, // 7
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 }, // 8
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, // 9
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 10
new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2 }, // 11
new byte[16] { 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2, 0, 1, 1, 2 }, // 12
new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2, 0, 1, 2, 2 }, // 13
new byte[16] { 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 14
new byte[16] { 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0 }, // 15
new byte[16] { 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 2, 2 }, // 16
new byte[16] { 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 2, 2, 0, 0 }, // 17
new byte[16] { 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2 }, // 18
new byte[16] { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 1, 1, 1, 1 }, // 19
new byte[16] { 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2 }, // 20
new byte[16] { 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1 }, // 21
new byte[16] { 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2 }, // 22
new byte[16] { 0, 0, 0, 0, 1, 1, 0, 0, 2, 2, 1, 0, 2, 2, 1, 0 }, // 23
new byte[16] { 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1, 0, 0, 0, 0 }, // 24
new byte[16] { 0, 0, 1, 2, 0, 0, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2 }, // 25
new byte[16] { 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1, 0, 1, 1, 0 }, // 26
new byte[16] { 0, 0, 0, 0, 0, 1, 1, 0, 1, 2, 2, 1, 1, 2, 2, 1 }, // 27
new byte[16] { 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 2, 0, 0, 2, 2 }, // 28
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 0, 2, 2, 2, 2, 2 }, // 29
new byte[16] { 0, 0, 1, 1, 0, 1, 2, 2, 0, 1, 2, 2, 0, 0, 1, 1 }, // 30
new byte[16] { 0, 0, 0, 0, 2, 0, 0, 0, 2, 2, 1, 1, 2, 2, 2, 1 }, // 31
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 2, 2, 2 }, // 32
new byte[16] { 0, 2, 2, 2, 0, 0, 2, 2, 0, 0, 1, 2, 0, 0, 1, 1 }, // 33
new byte[16] { 0, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 2, 2, 2 }, // 34
new byte[16] { 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0, 0, 1, 2, 0 }, // 35
new byte[16] { 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0 }, // 36
new byte[16] { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0 }, // 37
new byte[16] { 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 0, 1, 2, 0 }, // 38
new byte[16] { 0, 0, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 0, 0, 1, 1 }, // 39
new byte[16] { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 1, 1 }, // 40
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2 }, // 41
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1 }, // 42
new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2, 1, 1, 2, 2 }, // 43
new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1 }, // 44
new byte[16] { 0, 2, 2, 0, 1, 2, 2, 1, 0, 2, 2, 0, 1, 2, 2, 1 }, // 45
new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1, 0, 1 }, // 46
new byte[16] { 0, 0, 0, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1 }, // 47
new byte[16] { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 2, 2 }, // 48
new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 2, 2, 2, 0, 1, 1, 1 }, // 49
new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 2 }, // 50
new byte[16] { 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 2 }, // 51
new byte[16] { 0, 2, 2, 2, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2 }, // 52
new byte[16] { 0, 0, 0, 2, 1, 1, 1, 2, 1, 1, 1, 2, 0, 0, 0, 2 }, // 53
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2 }, // 54
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2 }, // 55
new byte[16] { 0, 1, 1, 0, 0, 1, 1, 0, 2, 2, 2, 2, 2, 2, 2, 2 }, // 56
new byte[16] { 0, 0, 2, 2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 2 }, // 57
new byte[16] { 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 2, 2 }, // 58
new byte[16] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 2 }, // 59
new byte[16] { 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1 }, // 60
new byte[16] { 0, 2, 2, 2, 1, 2, 2, 2, 0, 2, 2, 2, 1, 2, 2, 2 }, // 61
new byte[16] { 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }, // 62
new byte[16] { 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 2, 2, 2, 0 } // 63
}
};
}
}