Move solution and projects to src
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cd124bda58
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3466 changed files with 55 additions and 55 deletions
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int Helper_AtomicMaxS32(int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[offset];
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newValue = uint(max(int(oldValue), value));
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} while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue);
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return int(oldValue);
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}
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int Helper_AtomicMinS32(int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[offset];
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newValue = uint(min(int(oldValue), value));
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} while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue);
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return int(oldValue);
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}
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int Helper_AtomicMaxS32(int index, int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[offset];
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newValue = uint(max(int(oldValue), value));
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} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
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return int(oldValue);
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}
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int Helper_AtomicMinS32(int index, int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[offset];
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newValue = uint(min(int(oldValue), value));
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} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
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return int(oldValue);
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}
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class HelperFunctionNames
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{
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public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
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public static string AtomicMinS32 = "Helper_AtomicMinS32";
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public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
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public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
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public static string Shuffle = "Helper_Shuffle";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleUp = "Helper_ShuffleUp";
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public static string ShuffleXor = "Helper_ShuffleXor";
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public static string SwizzleAdd = "Helper_SwizzleAdd";
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public static string StoreShared16 = "Helper_StoreShared16";
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public static string StoreShared8 = "Helper_StoreShared8";
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public static string StoreStorage16 = "Helper_StoreStorage16";
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public static string StoreStorage8 = "Helper_StoreStorage8";
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}
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}
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int Helper_MultiplyHighS32(int x, int y)
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{
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int msb;
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int lsb;
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imulExtended(x, y, msb, lsb);
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return msb;
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}
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uint Helper_MultiplyHighU32(uint x, uint y)
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{
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uint msb;
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uint lsb;
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umulExtended(x, y, msb, lsb);
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return msb;
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}
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float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = (index & ~segMask) | minThreadId;
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valid = srcThreadId <= maxThreadId;
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float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
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return valid ? v : x;
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}
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float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
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valid = srcThreadId <= maxThreadId;
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float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
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return valid ? v : x;
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}
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float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
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{
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
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uint srcThreadId = $SUBGROUP_INVOCATION$ - index;
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valid = int(srcThreadId) >= int(minThreadId);
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float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
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return valid ? v : x;
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}
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float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index;
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valid = srcThreadId <= maxThreadId;
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float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
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return valid ? v : x;
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}
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void Helper_StoreShared16(int offset, uint value)
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{
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int wordOffset = offset >> 2;
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int bitOffset = (offset & 3) * 8;
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[wordOffset];
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newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
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} while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue);
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}
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void Helper_StoreShared8(int offset, uint value)
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{
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int wordOffset = offset >> 2;
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int bitOffset = (offset & 3) * 8;
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[wordOffset];
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newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
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} while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue);
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}
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void Helper_StoreStorage16(int index, int offset, uint value)
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{
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int wordOffset = offset >> 2;
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int bitOffset = (offset & 3) * 8;
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[wordOffset];
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newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
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} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
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}
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void Helper_StoreStorage8(int index, int offset, uint value)
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{
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int wordOffset = offset >> 2;
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int bitOffset = (offset & 3) * 8;
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[wordOffset];
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newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
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} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
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}
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float Helper_SwizzleAdd(float x, float y, int mask)
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{
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vec4 xLut = vec4(1.0, -1.0, 1.0, 0.0);
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vec4 yLut = vec4(1.0, 1.0, -1.0, 1.0);
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int lutIdx = (mask >> (int($SUBGROUP_INVOCATION$ & 3u) * 2)) & 3;
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return x * xLut[lutIdx] + y * yLut[lutIdx];
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}
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = s_render_scale[samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = s_render_scale[samplerIndex];
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = s_render_scale[1 + samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
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{
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return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
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}
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else
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{
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return ivec2(vec2(inputVec) * scale);
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}
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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