Move solution and projects to src
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cd124bda58
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3466 changed files with 55 additions and 55 deletions
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using Ryujinx.Graphics.Shader.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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class BindlessElimination
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{
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public static void RunPass(BasicBlock block, ShaderConfig config)
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{
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// We can turn a bindless into regular access by recognizing the pattern
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// produced by the compiler for separate texture and sampler.
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// We check for the following conditions:
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// - The handle is a constant buffer value.
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// - The handle is the result of a bitwise OR logical operation.
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// - Both sources of the OR operation comes from a constant buffer.
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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{
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if (!(node.Value is TextureOperation texOp))
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{
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continue;
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}
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if ((texOp.Flags & TextureFlags.Bindless) == 0)
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{
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continue;
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}
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if (texOp.Inst == Instruction.Lod ||
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texOp.Inst == Instruction.TextureSample ||
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texOp.Inst == Instruction.TextureSize)
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{
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Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
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// Some instructions do not encode an accurate sampler type:
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// - Most instructions uses the same type for 1D and Buffer.
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// - Query instructions may not have any type.
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// For those cases, we need to try getting the type from current GPU state,
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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bool rewriteSamplerType =
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Inst == Instruction.TextureSize;
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
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continue;
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}
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if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
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{
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continue;
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}
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if (handleCombineOp.Inst != Instruction.BitwiseOr)
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{
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continue;
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}
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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// For cases where we have a constant, ensure that the constant is always
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// the second operand.
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// Since this is a commutative operation, both are fine,
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// and having a "canonical" representation simplifies some checks below.
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if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
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{
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Operand temp = src1;
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src1 = src0;
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src0 = temp;
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}
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match the following patterns:
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// Masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerHandle and textureHandle comes from a constant buffer.
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// Shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerId and textureHandle comes from a constant buffer.
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// Constant pattern:
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// - combinedHandle = samplerHandleConstant | textureHandle;
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// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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src0AsgOp.Inst == Instruction.BitwiseAnd &&
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src1AsgOp.Inst == Instruction.BitwiseAnd)
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{
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src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
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// The OR operation is commutative, so we can also try to swap the operands to get a match.
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if (src0 == null || src1 == null)
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{
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src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
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}
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if (src0 == null || src1 == null)
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{
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continue;
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}
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}
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else if (src0AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src0AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src0 = src1;
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src1 = src0AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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}
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else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src1AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src1 = src1AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
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{
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handleType = TextureHandleType.SeparateConstantSamplerHandle;
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}
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if (src0.Type != OperandType.ConstantBuffer)
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{
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continue;
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}
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if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType,
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isImage: false);
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType,
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isImage: false);
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore ||
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texOp.Inst == Instruction.ImageAtomic)
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{
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Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
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if (src0.Type == OperandType.ConstantBuffer)
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{
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int cbufOffset = src0.GetCbufOffset();
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int cbufSlot = src0.GetCbufSlot();
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if (texOp.Format == TextureFormat.Unknown)
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{
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
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}
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else
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{
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texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
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}
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}
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bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
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SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
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}
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}
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}
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}
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private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
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{
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// Assume it was already checked that the operation is bitwise AND.
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Operand src0 = asgOp.GetSource(0);
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Operand src1 = asgOp.GetSource(1);
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if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
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{
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// We can't check if the mask matches here as both operands are from a constant buffer.
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// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
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// uses this one to store compiler constants.
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return src0.GetCbufSlot() == 1 ? src1 : src0;
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}
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else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
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{
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if ((uint)src1.Value == mask)
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{
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return src0;
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}
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}
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else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
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{
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if ((uint)src0.Value == mask)
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{
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return src1;
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}
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}
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return null;
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}
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private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
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{
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texOp.SetHandle(cbufOffset, cbufSlot);
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if (rewriteSamplerType)
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{
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SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
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if (texOp.Inst.IsTextureQuery())
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{
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texOp.Type = newType;
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}
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else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D)
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{
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int coordsCount = 1;
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if (InstEmit.Sample1DAs2D)
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{
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newType = SamplerType.Texture2D;
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texOp.InsertSource(coordsCount++, OperandHelper.Const(0));
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}
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if (!isImage &&
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(texOp.Flags & TextureFlags.IntCoords) != 0 &&
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(texOp.Flags & TextureFlags.LodLevel) == 0)
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{
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// IntCoords textures must always have explicit LOD.
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texOp.SetLodLevelFlag();
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texOp.InsertSource(coordsCount, OperandHelper.Const(0));
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}
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texOp.Type = newType;
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}
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}
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config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
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}
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}
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}
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@ -0,0 +1,85 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class BindlessToIndexed
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{
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public static void RunPass(BasicBlock block, ShaderConfig config)
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{
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// We can turn a bindless texture access into a indexed access,
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// as long the following conditions are true:
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// - The handle is loaded using a LDC instruction.
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// - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
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// - The load has a constant offset.
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// The base offset of the array of handles on the constant buffer is the constant offset.
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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{
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if (!(node.Value is TextureOperation texOp))
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{
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continue;
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}
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if ((texOp.Flags & TextureFlags.Bindless) == 0)
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{
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continue;
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}
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if (!(texOp.GetSource(0).AsgOp is Operation handleAsgOp))
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{
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continue;
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}
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if (handleAsgOp.Inst != Instruction.LoadConstant)
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{
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continue;
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}
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Operand ldcSrc0 = handleAsgOp.GetSource(0);
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Operand ldcSrc1 = handleAsgOp.GetSource(1);
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if (ldcSrc0.Type != OperandType.Constant || ldcSrc0.Value != 2)
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{
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continue;
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}
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if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
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{
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continue;
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}
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if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
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{
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continue;
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}
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Operand addSrc1 = addOp.GetSource(1);
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if (addSrc1.Type != OperandType.Constant)
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{
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continue;
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}
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TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
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Operand index = Local();
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Operand source = addOp.GetSource(0);
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Operation shrBy3 = new Operation(Instruction.ShiftRightU32, index, source, Const(3));
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block.Operations.AddBefore(node, shrBy3);
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texOp.SetSource(0, index);
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}
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}
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private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
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{
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texOp.TurnIntoIndexed(handle);
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config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
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}
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}
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}
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class BranchElimination
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{
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public static bool RunPass(BasicBlock block)
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{
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if (block.HasBranch && IsRedundantBranch((Operation)block.GetLastOp(), Next(block)))
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{
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block.Branch = null;
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return true;
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}
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return false;
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}
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private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
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{
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// Here we check that:
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// - The current block ends with a branch.
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// - The next block only contains a branch.
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// - The branch on the next block is unconditional.
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// - Both branches are jumping to the same location.
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// In this case, the branch on the current block can be removed,
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// as the next block is going to jump to the same place anyway.
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if (nextBlock == null)
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{
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return false;
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}
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if (!(nextBlock.Operations.First?.Value is Operation next))
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{
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return false;
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}
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if (next.Inst != Instruction.Branch)
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{
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return false;
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}
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return current.Dest == next.Dest;
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}
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private static BasicBlock Next(BasicBlock block)
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{
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block = block.Next;
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while (block != null && block.Operations.Count == 0)
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{
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if (block.HasBranch)
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{
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throw new InvalidOperationException("Found a bogus empty block that \"ends with a branch\".");
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}
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block = block.Next;
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}
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return block;
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}
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}
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}
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class ConstantFolding
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{
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public static void RunPass(Operation operation)
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{
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if (!AreAllSourcesConstant(operation))
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{
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return;
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}
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switch (operation.Inst)
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{
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case Instruction.Add:
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EvaluateBinary(operation, (x, y) => x + y);
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break;
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case Instruction.BitCount:
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EvaluateUnary(operation, (x) => BitCount(x));
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break;
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case Instruction.BitwiseAnd:
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EvaluateBinary(operation, (x, y) => x & y);
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break;
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case Instruction.BitwiseExclusiveOr:
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EvaluateBinary(operation, (x, y) => x ^ y);
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break;
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case Instruction.BitwiseNot:
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EvaluateUnary(operation, (x) => ~x);
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break;
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case Instruction.BitwiseOr:
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EvaluateBinary(operation, (x, y) => x | y);
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break;
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case Instruction.BitfieldExtractS32:
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BitfieldExtractS32(operation);
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break;
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case Instruction.BitfieldExtractU32:
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BitfieldExtractU32(operation);
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break;
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case Instruction.Clamp:
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EvaluateTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
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break;
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case Instruction.ClampU32:
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EvaluateTernary(operation, (x, y, z) => (int)Math.Clamp((uint)x, (uint)y, (uint)z));
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break;
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case Instruction.CompareEqual:
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EvaluateBinary(operation, (x, y) => x == y);
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break;
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case Instruction.CompareGreater:
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EvaluateBinary(operation, (x, y) => x > y);
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break;
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case Instruction.CompareGreaterOrEqual:
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EvaluateBinary(operation, (x, y) => x >= y);
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break;
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case Instruction.CompareGreaterOrEqualU32:
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EvaluateBinary(operation, (x, y) => (uint)x >= (uint)y);
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break;
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case Instruction.CompareGreaterU32:
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EvaluateBinary(operation, (x, y) => (uint)x > (uint)y);
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break;
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case Instruction.CompareLess:
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EvaluateBinary(operation, (x, y) => x < y);
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break;
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case Instruction.CompareLessOrEqual:
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EvaluateBinary(operation, (x, y) => x <= y);
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break;
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case Instruction.CompareLessOrEqualU32:
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EvaluateBinary(operation, (x, y) => (uint)x <= (uint)y);
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break;
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case Instruction.CompareLessU32:
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EvaluateBinary(operation, (x, y) => (uint)x < (uint)y);
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break;
|
||||
|
||||
case Instruction.CompareNotEqual:
|
||||
EvaluateBinary(operation, (x, y) => x != y);
|
||||
break;
|
||||
|
||||
case Instruction.Divide:
|
||||
EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Add:
|
||||
EvaluateFPBinary(operation, (x, y) => x + y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Clamp:
|
||||
EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x == y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareGreater:
|
||||
EvaluateFPBinary(operation, (x, y) => x > y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareGreaterOrEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x >= y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareLess:
|
||||
EvaluateFPBinary(operation, (x, y) => x < y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareLessOrEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x <= y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.CompareNotEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x != y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Divide:
|
||||
EvaluateFPBinary(operation, (x, y) => x / y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Multiply:
|
||||
EvaluateFPBinary(operation, (x, y) => x * y);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Negate:
|
||||
EvaluateFPUnary(operation, (x) => -x);
|
||||
break;
|
||||
|
||||
case Instruction.FP32 | Instruction.Subtract:
|
||||
EvaluateFPBinary(operation, (x, y) => x - y);
|
||||
break;
|
||||
|
||||
case Instruction.IsNan:
|
||||
EvaluateFPUnary(operation, (x) => float.IsNaN(x));
|
||||
break;
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
operation.TurnIntoCopy(Cbuf(operation.GetSource(0).Value, operation.GetSource(1).Value));
|
||||
break;
|
||||
|
||||
case Instruction.Maximum:
|
||||
EvaluateBinary(operation, (x, y) => Math.Max(x, y));
|
||||
break;
|
||||
|
||||
case Instruction.MaximumU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)Math.Max((uint)x, (uint)y));
|
||||
break;
|
||||
|
||||
case Instruction.Minimum:
|
||||
EvaluateBinary(operation, (x, y) => Math.Min(x, y));
|
||||
break;
|
||||
|
||||
case Instruction.MinimumU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)Math.Min((uint)x, (uint)y));
|
||||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
EvaluateBinary(operation, (x, y) => x * y);
|
||||
break;
|
||||
|
||||
case Instruction.Negate:
|
||||
EvaluateUnary(operation, (x) => -x);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
EvaluateBinary(operation, (x, y) => x << y);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftRightS32:
|
||||
EvaluateBinary(operation, (x, y) => x >> y);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftRightU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)((uint)x >> y));
|
||||
break;
|
||||
|
||||
case Instruction.Subtract:
|
||||
EvaluateBinary(operation, (x, y) => x - y);
|
||||
break;
|
||||
|
||||
case Instruction.UnpackHalf2x16:
|
||||
UnpackHalf2x16(operation);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool AreAllSourcesConstant(Operation operation)
|
||||
{
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
if (operation.GetSource(index).Type != OperandType.Constant)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int BitCount(int value)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int bit = 0; bit < 32; bit++)
|
||||
{
|
||||
if (value.Extract(bit))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private static void BitfieldExtractS32(Operation operation)
|
||||
{
|
||||
int value = GetBitfieldExtractValue(operation);
|
||||
|
||||
int shift = 32 - operation.GetSource(2).Value;
|
||||
|
||||
value = (value << shift) >> shift;
|
||||
|
||||
operation.TurnIntoCopy(Const(value));
|
||||
}
|
||||
|
||||
private static void BitfieldExtractU32(Operation operation)
|
||||
{
|
||||
operation.TurnIntoCopy(Const(GetBitfieldExtractValue(operation)));
|
||||
}
|
||||
|
||||
private static int GetBitfieldExtractValue(Operation operation)
|
||||
{
|
||||
int value = operation.GetSource(0).Value;
|
||||
int lsb = operation.GetSource(1).Value;
|
||||
int length = operation.GetSource(2).Value;
|
||||
|
||||
return value.Extract(lsb, length);
|
||||
}
|
||||
|
||||
private static void UnpackHalf2x16(Operation operation)
|
||||
{
|
||||
int value = operation.GetSource(0).Value;
|
||||
|
||||
value = (value >> operation.Index * 16) & 0xffff;
|
||||
|
||||
operation.TurnIntoCopy(ConstF((float)BitConverter.UInt16BitsToHalf((ushort)value)));
|
||||
}
|
||||
|
||||
private static void FPNegate(Operation operation)
|
||||
{
|
||||
float value = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(-value));
|
||||
}
|
||||
|
||||
private static void EvaluateUnary(Operation operation, Func<int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPUnary(Operation operation, Func<float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPUnary(Operation operation, Func<float, bool> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateBinary(Operation operation, Func<int, int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y)));
|
||||
}
|
||||
|
||||
private static void EvaluateBinary(Operation operation, Func<int, int, bool> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateFPBinary(Operation operation, Func<float, float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x, y)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPBinary(Operation operation, Func<float, float, bool> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateTernary(Operation operation, Func<int, int, int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
int z = operation.GetSource(2).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y, z)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPTernary(Operation operation, Func<float, float, float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
float z = operation.GetSource(2).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x, y, z)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,433 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class GlobalToStorage
|
||||
{
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
|
||||
{
|
||||
int sbStart = GetStorageBaseCbOffset(config.Stage);
|
||||
int sbEnd = sbStart + StorageDescsSize;
|
||||
|
||||
int ubeStart = UbeBaseOffset;
|
||||
int ubeEnd = UbeBaseOffset + UbeDescsSize;
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
for (int index = 0; index < node.Value.SourcesCount; index++)
|
||||
{
|
||||
Operand src = node.Value.GetSource(index);
|
||||
|
||||
int storageIndex = GetStorageIndex(src, sbStart, sbEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
sbUseMask |= 1 << storageIndex;
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
int constantIndex = GetStorageIndex(src, ubeStart, ubeEnd);
|
||||
|
||||
if (constantIndex >= 0)
|
||||
{
|
||||
ubeUseMask |= 1 << constantIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(node.Value is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
// Storage buffers are implemented using global memory access.
|
||||
// If we know from where the base address of the access is loaded,
|
||||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
// Here we effectively try to replace a LDG instruction with LDC.
|
||||
// The hardware only supports a limited amount of constant buffers
|
||||
// so NVN "emulates" more constant buffers using global memory access.
|
||||
// Here we try to replace the global access back to a constant buffer
|
||||
// load.
|
||||
storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
node = ReplaceLdgWithLdc(node, config, storageIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
bool isAtomic = operation.Inst.IsAtomic();
|
||||
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
|
||||
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
|
||||
|
||||
config.SetUsedStorageBuffer(storageIndex, isWrite);
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
sources[0] = Const(storageIndex);
|
||||
sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operation storageOp;
|
||||
|
||||
if (isAtomic)
|
||||
{
|
||||
storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
|
||||
}
|
||||
else if (operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instruction storeInst = operation.Inst switch
|
||||
{
|
||||
Instruction.StoreGlobal16 => Instruction.StoreStorage16,
|
||||
Instruction.StoreGlobal8 => Instruction.StoreStorage8,
|
||||
_ => Instruction.StoreStorage
|
||||
};
|
||||
|
||||
storageOp = new Operation(storeInst, null, sources);
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
operation.SetSource(index, null);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
node = node.List.AddBefore(node, storageOp);
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static Operand GetStorageOffset(
|
||||
BasicBlock block,
|
||||
LinkedListNode<INode> node,
|
||||
ShaderConfig config,
|
||||
int storageIndex,
|
||||
Operand addrLow,
|
||||
bool isStg16Or8)
|
||||
{
|
||||
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
|
||||
|
||||
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
|
||||
|
||||
(Operand byteOffset, int constantOffset) = storageAligned ?
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
|
||||
(null, 0);
|
||||
|
||||
if (byteOffset != null)
|
||||
{
|
||||
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
|
||||
}
|
||||
|
||||
if (byteOffset == null)
|
||||
{
|
||||
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
|
||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||
|
||||
node.List.AddBefore(node, andOp);
|
||||
|
||||
Operand offset = Local();
|
||||
Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
|
||||
|
||||
node.List.AddBefore(node, subOp);
|
||||
|
||||
byteOffset = offset;
|
||||
}
|
||||
else if (constantOffset != 0)
|
||||
{
|
||||
Operand offset = Local();
|
||||
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||
|
||||
node.List.AddBefore(node, addOp);
|
||||
|
||||
byteOffset = offset;
|
||||
}
|
||||
|
||||
if (isStg16Or8)
|
||||
{
|
||||
return byteOffset;
|
||||
}
|
||||
|
||||
Operand wordOffset = Local();
|
||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||
|
||||
node.List.AddBefore(node, shrOp);
|
||||
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
private static bool IsCb0Offset(Operand operand, int offset)
|
||||
{
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
|
||||
}
|
||||
|
||||
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
|
||||
{
|
||||
// When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
|
||||
// Eliminate the storage buffer base address from this too, leaving only the byte offset.
|
||||
|
||||
foreach (INode useNode in address.UseOps)
|
||||
{
|
||||
if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
|
||||
{
|
||||
Operand src1 = op.GetSource(0);
|
||||
Operand src2 = op.GetSource(1);
|
||||
|
||||
int addressIndex = -1;
|
||||
|
||||
if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
|
||||
{
|
||||
addressIndex = 0;
|
||||
}
|
||||
else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
|
||||
{
|
||||
addressIndex = 1;
|
||||
}
|
||||
|
||||
if (addressIndex != -1)
|
||||
{
|
||||
LinkedListNode<INode> node = list.Find(op);
|
||||
|
||||
// Add offset calculation before the use. Needs to be on the same block.
|
||||
if (node != null)
|
||||
{
|
||||
Operand offset = Local();
|
||||
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||
list.AddBefore(node, addOp);
|
||||
|
||||
op.SetSource(addressIndex, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
|
||||
{
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
{
|
||||
// Direct offset: zero.
|
||||
return (Const(0), 0);
|
||||
}
|
||||
|
||||
(address, int constantOffset) = GetStorageConstantOffset(block, address);
|
||||
|
||||
address = Utils.FindLastOperation(address, block);
|
||||
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
{
|
||||
// Only constant offset
|
||||
return (Const(0), constantOffset);
|
||||
}
|
||||
|
||||
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||
{
|
||||
return (null, 0);
|
||||
}
|
||||
|
||||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
|
||||
|
||||
if (IsCb0Offset(src2, baseAddressCbOffset))
|
||||
{
|
||||
return (src1, constantOffset);
|
||||
}
|
||||
else if (IsCb0Offset(src1, baseAddressCbOffset))
|
||||
{
|
||||
return (src2, constantOffset);
|
||||
}
|
||||
|
||||
return (null, 0);
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
|
||||
{
|
||||
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||
{
|
||||
return (address, 0);
|
||||
}
|
||||
|
||||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = offsetAdd.GetSource(1);
|
||||
|
||||
if (src2.Type != OperandType.Constant)
|
||||
{
|
||||
return (address, 0);
|
||||
}
|
||||
|
||||
return (src1, src2.Value);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
Operand GetCbufOffset()
|
||||
{
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
|
||||
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
|
||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||
|
||||
node.List.AddBefore(node, andOp);
|
||||
|
||||
Operand byteOffset = Local();
|
||||
Operand wordOffset = Local();
|
||||
|
||||
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||
|
||||
node.List.AddBefore(node, subOp);
|
||||
node.List.AddBefore(node, shrOp);
|
||||
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
int cbSlot = UbeFirstCbuf + storageIndex;
|
||||
|
||||
sources[0] = Const(cbSlot);
|
||||
sources[1] = GetCbufOffset();
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
operation.SetSource(index, null);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
node = node.List.AddBefore(node, ldcOp);
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
|
||||
{
|
||||
globalAddress = Utils.FindLastOperation(globalAddress, block);
|
||||
|
||||
if (globalAddress.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
return GetStorageIndex(globalAddress, sbStart, sbEnd);
|
||||
}
|
||||
|
||||
Operation operation = globalAddress.AsgOp as Operation;
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
Operand src1 = operation.GetSource(0);
|
||||
Operand src2 = operation.GetSource(1);
|
||||
|
||||
if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
|
||||
(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
|
||||
{
|
||||
if (src1.Type == OperandType.LocalVariable)
|
||||
{
|
||||
operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
|
||||
}
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
Operand source = operation.GetSource(index);
|
||||
|
||||
int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
|
||||
|
||||
if (storageIndex != -1)
|
||||
{
|
||||
return storageIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int slot = operand.GetCbufSlot();
|
||||
int offset = operand.GetCbufOffset();
|
||||
|
||||
if (slot == 0 && offset >= sbStart && offset < sbEnd)
|
||||
{
|
||||
int storageIndex = (offset - sbStart) / StorageDescSize;
|
||||
|
||||
return storageIndex;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,380 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Optimizer
|
||||
{
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
RunOptimizationPasses(blocks);
|
||||
|
||||
int sbUseMask = 0;
|
||||
int ubeUseMask = 0;
|
||||
|
||||
// Those passes are looking for specific patterns and only needs to run once.
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex], config);
|
||||
BindlessElimination.RunPass(blocks[blkIndex], config);
|
||||
}
|
||||
|
||||
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
|
||||
|
||||
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
||||
RunOptimizationPasses(blocks);
|
||||
}
|
||||
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks)
|
||||
{
|
||||
bool modified;
|
||||
|
||||
do
|
||||
{
|
||||
modified = false;
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
LinkedListNode<INode> node = block.Operations.First;
|
||||
|
||||
while (node != null)
|
||||
{
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
bool isUnused = IsUnused(node.Value);
|
||||
|
||||
if (!(node.Value is Operation operation) || isUnused)
|
||||
{
|
||||
if (node.Value is PhiNode phi && !isUnused)
|
||||
{
|
||||
isUnused = PropagatePhi(phi);
|
||||
}
|
||||
|
||||
if (isUnused)
|
||||
{
|
||||
RemoveNode(block, node);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
|
||||
node = nextNode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.RunPass(operation);
|
||||
|
||||
Simplification.RunPass(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
{
|
||||
if (operation.Inst == Instruction.Copy)
|
||||
{
|
||||
PropagateCopy(operation);
|
||||
|
||||
RemoveNode(block, node);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
|
||||
(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
|
||||
{
|
||||
if (DestHasNoUses(operation))
|
||||
{
|
||||
RemoveNode(block, node);
|
||||
}
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
node = nextNode;
|
||||
}
|
||||
|
||||
if (BranchElimination.RunPass(block))
|
||||
{
|
||||
RemoveNode(block, block.Operations.Last);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (modified);
|
||||
}
|
||||
|
||||
private static void PropagateCopy(Operation copyOp)
|
||||
{
|
||||
// Propagate copy source operand to all uses of
|
||||
// the destination operand.
|
||||
|
||||
Operand dest = copyOp.Dest;
|
||||
Operand src = copyOp.GetSource(0);
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode useNode in uses)
|
||||
{
|
||||
for (int index = 0; index < useNode.SourcesCount; index++)
|
||||
{
|
||||
if (useNode.GetSource(index) == dest)
|
||||
{
|
||||
useNode.SetSource(index, src);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool PropagatePhi(PhiNode phi)
|
||||
{
|
||||
// If all phi sources are the same, we can propagate it and remove the phi.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
|
||||
for (int index = 1; index < phi.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// All sources are equal, we can propagate the value.
|
||||
|
||||
Operand dest = phi.Dest;
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode useNode in uses)
|
||||
{
|
||||
for (int index = 0; index < useNode.SourcesCount; index++)
|
||||
{
|
||||
if (useNode.GetSource(index) == dest)
|
||||
{
|
||||
useNode.SetSource(index, firstSrc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
// Propagate pack source operands to uses by unpack
|
||||
// instruction. The source depends on the unpack instruction.
|
||||
bool modified = false;
|
||||
|
||||
Operand dest = packOp.Dest;
|
||||
Operand src0 = packOp.GetSource(0);
|
||||
Operand src1 = packOp.GetSource(1);
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode useNode in uses)
|
||||
{
|
||||
if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (operation.GetSource(0) == dest)
|
||||
{
|
||||
operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
public static bool MatchDdxOrDdy(Operation operation)
|
||||
{
|
||||
// It's assumed that "operation.Inst" is ShuffleXor,
|
||||
// that should be checked before calling this method.
|
||||
Debug.Assert(operation.Inst == Instruction.ShuffleXor);
|
||||
|
||||
bool modified = false;
|
||||
|
||||
Operand src2 = operation.GetSource(1);
|
||||
Operand src3 = operation.GetSource(2);
|
||||
|
||||
if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (src3.Type != OperandType.Constant || src3.Value != 0x1c03)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isDdy = src2.Value == 2;
|
||||
bool isDdx = !isDdy;
|
||||
|
||||
// We can replace any use by a FSWZADD with DDX/DDY, when
|
||||
// the following conditions are true:
|
||||
// - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX.
|
||||
// - The first source operand must be the shuffle output.
|
||||
// - The second source operand must be the shuffle first source operand.
|
||||
INode[] uses = operation.Dest.UseOps.ToArray();
|
||||
|
||||
foreach (INode use in uses)
|
||||
{
|
||||
if (!(use is Operation test))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand fswzaddSrc1 = useOp.GetSource(0);
|
||||
Operand fswzaddSrc2 = useOp.GetSource(1);
|
||||
Operand fswzaddSrc3 = useOp.GetSource(2);
|
||||
|
||||
if (fswzaddSrc1 != operation.Dest)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fswzaddSrc2 != operation.GetSource(0))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fswzaddSrc3.Type != OperandType.Constant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int mask = fswzaddSrc3.Value;
|
||||
|
||||
if ((isDdx && mask != 0b10011001) ||
|
||||
(isDdy && mask != 0b10100101))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2);
|
||||
|
||||
modified = true;
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||
{
|
||||
// Remove a node from the nodes list, and also remove itself
|
||||
// from all the use lists on the operands that this node uses.
|
||||
block.Operations.Remove(llNode);
|
||||
|
||||
Queue<INode> nodes = new Queue<INode>();
|
||||
|
||||
nodes.Enqueue(llNode.Value);
|
||||
|
||||
while (nodes.TryDequeue(out INode node))
|
||||
{
|
||||
for (int index = 0; index < node.SourcesCount; index++)
|
||||
{
|
||||
Operand src = node.GetSource(index);
|
||||
|
||||
if (src.Type != OperandType.LocalVariable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
|
||||
{
|
||||
Debug.Assert(src.AsgOp != null);
|
||||
nodes.Enqueue(src.AsgOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsUnused(INode node)
|
||||
{
|
||||
return !HasSideEffects(node) && DestIsLocalVar(node) && DestHasNoUses(node);
|
||||
}
|
||||
|
||||
private static bool HasSideEffects(INode node)
|
||||
{
|
||||
if (node is Operation operation)
|
||||
{
|
||||
switch (operation.Inst & Instruction.Mask)
|
||||
{
|
||||
case Instruction.AtomicAdd:
|
||||
case Instruction.AtomicAnd:
|
||||
case Instruction.AtomicCompareAndSwap:
|
||||
case Instruction.AtomicMaxS32:
|
||||
case Instruction.AtomicMaxU32:
|
||||
case Instruction.AtomicMinS32:
|
||||
case Instruction.AtomicMinU32:
|
||||
case Instruction.AtomicOr:
|
||||
case Instruction.AtomicSwap:
|
||||
case Instruction.AtomicXor:
|
||||
case Instruction.Call:
|
||||
case Instruction.ImageAtomic:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DestIsLocalVar(INode node)
|
||||
{
|
||||
if (node.DestsCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < node.DestsCount; index++)
|
||||
{
|
||||
Operand dest = node.GetDest(index);
|
||||
|
||||
if (dest != null && dest.Type != OperandType.LocalVariable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool DestHasNoUses(INode node)
|
||||
{
|
||||
for (int index = 0; index < node.DestsCount; index++)
|
||||
{
|
||||
Operand dest = node.GetDest(index);
|
||||
|
||||
if (dest != null && dest.UseOps.Count != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,147 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Simplification
|
||||
{
|
||||
private const int AllOnes = ~0;
|
||||
|
||||
public static void RunPass(Operation operation)
|
||||
{
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.Add:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
TryEliminateBinaryOpCommutative(operation, 0);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
TryEliminateBitwiseAnd(operation);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseOr:
|
||||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
|
||||
case Instruction.Divide:
|
||||
TryEliminateBinaryOpY(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
TryEliminateBinaryOpCommutative(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
case Instruction.ShiftRightS32:
|
||||
case Instruction.ShiftRightU32:
|
||||
case Instruction.Subtract:
|
||||
TryEliminateBinaryOpY(operation, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseAnd(Operation operation)
|
||||
{
|
||||
// Try to recognize and optimize those 3 patterns (in order):
|
||||
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
|
||||
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, 0) || IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(0));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseOr(Operation operation)
|
||||
{
|
||||
// Try to recognize and optimize those 3 patterns (in order):
|
||||
// x | 0x00000000 == x, 0x00000000 | y == y,
|
||||
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, AllOnes) || IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(AllOnes));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpY(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
||||
if (cond.Type != OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// The condition is constant, we can turn it into a copy, and select
|
||||
// the source based on the condition value.
|
||||
int srcIndex = cond.Value != 0 ? 1 : 2;
|
||||
|
||||
Operand source = operation.GetSource(srcIndex);
|
||||
|
||||
operation.TurnIntoCopy(source);
|
||||
}
|
||||
|
||||
private static bool IsConstEqual(Operand operand, int comparand)
|
||||
{
|
||||
if (operand.Type != OperandType.Constant)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Value == comparand;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
private static Operation FindBranchSource(BasicBlock block)
|
||||
{
|
||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||
{
|
||||
if (sourceBlock.Operations.Count > 0)
|
||||
{
|
||||
if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
|
||||
{
|
||||
return lastOp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool IsConditionalBranch(Instruction inst)
|
||||
{
|
||||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||
}
|
||||
|
||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||
{
|
||||
// Check if all the conditions for the query block are satisfied by the current block.
|
||||
// Just checks the top-most conditional for now.
|
||||
|
||||
Operation currentBranch = FindBranchSource(currentBlock);
|
||||
Operation queryBranch = FindBranchSource(queryBlock);
|
||||
|
||||
Operand currentCondition = currentBranch?.GetSource(0);
|
||||
Operand queryCondition = queryBranch?.GetSource(0);
|
||||
|
||||
// The condition should be the same operand instance.
|
||||
|
||||
return currentBranch != null && queryBranch != null &&
|
||||
currentBranch.Inst == queryBranch.Inst &&
|
||||
currentCondition == queryCondition;
|
||||
}
|
||||
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block)
|
||||
{
|
||||
if (source.AsgOp is PhiNode phiNode)
|
||||
{
|
||||
// This source can have a different value depending on a previous branch.
|
||||
// Ensure that conditions met for that branch are also met for the current one.
|
||||
// Prefer the latest sources for the phi node.
|
||||
|
||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||
|
||||
if (BlockConditionsMatch(block, phiBlock))
|
||||
{
|
||||
return phiNode.GetSource(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return source;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue