Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using System;
namespace Ryujinx.Graphics.Texture.Astc
{
public class AstcDecoderException : Exception
{
public AstcDecoderException(string exMsg) : base(exMsg) { }
}
}

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using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture.Astc
{
[StructLayout(LayoutKind.Sequential)]
struct AstcPixel
{
internal const int StructSize = 12;
public short A;
public short R;
public short G;
public short B;
private uint _bitDepthInt;
private Span<byte> BitDepth => MemoryMarshal.CreateSpan(ref Unsafe.As<uint, byte>(ref _bitDepthInt), 4);
private Span<short> Components => MemoryMarshal.CreateSpan(ref A, 4);
public AstcPixel(short a, short r, short g, short b)
{
A = a;
R = r;
G = g;
B = b;
_bitDepthInt = 0x08080808;
}
public void ClampByte()
{
R = Math.Min(Math.Max(R, (short)0), (short)255);
G = Math.Min(Math.Max(G, (short)0), (short)255);
B = Math.Min(Math.Max(B, (short)0), (short)255);
A = Math.Min(Math.Max(A, (short)0), (short)255);
}
public short GetComponent(int index)
{
return Components[index];
}
public void SetComponent(int index, int value)
{
Components[index] = (short)value;
}
public int Pack()
{
return A << 24 |
B << 16 |
G << 8 |
R << 0;
}
// Adds more precision to the blue channel as described
// in C.2.14
public static AstcPixel BlueContract(int a, int r, int g, int b)
{
return new AstcPixel((short)(a),
(short)((r + b) >> 1),
(short)((g + b) >> 1),
(short)(b));
}
}
}

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using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Texture.Astc
{
public struct BitStream128
{
private Buffer16 _data;
public int BitsLeft { get; set; }
public BitStream128(Buffer16 data)
{
_data = data;
BitsLeft = 128;
}
public int ReadBits(int bitCount)
{
Debug.Assert(bitCount < 32);
if (bitCount == 0)
{
return 0;
}
int mask = (1 << bitCount) - 1;
int value = _data.As<int>() & mask;
Span<ulong> span = _data.AsSpan<ulong>();
ulong carry = span[1] << (64 - bitCount);
span[0] = (span[0] >> bitCount) | carry;
span[1] >>= bitCount;
BitsLeft -= bitCount;
return value;
}
public void WriteBits(int value, int bitCount)
{
Debug.Assert(bitCount < 32);
if (bitCount == 0) return;
ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
Span<ulong> span = _data.AsSpan<ulong>();
if (BitsLeft < 64)
{
ulong lowMask = maskedValue << BitsLeft;
span[0] |= lowMask;
}
if (BitsLeft + bitCount > 64)
{
if (BitsLeft > 64)
{
span[1] |= maskedValue << (BitsLeft - 64);
}
else
{
span[1] |= maskedValue >> (64 - BitsLeft);
}
}
BitsLeft += bitCount;
}
}
}

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namespace Ryujinx.Graphics.Texture.Astc
{
internal static class Bits
{
public static readonly ushort[] Replicate8_16Table;
public static readonly byte[] Replicate1_7Table;
static Bits()
{
Replicate8_16Table = new ushort[0x200];
Replicate1_7Table = new byte[0x200];
for (int i = 0; i < 0x200; i++)
{
Replicate8_16Table[i] = (ushort)Replicate(i, 8, 16);
Replicate1_7Table[i] = (byte)Replicate(i, 1, 7);
}
}
public static int Replicate8_16(int value)
{
return Replicate8_16Table[value];
}
public static int Replicate1_7(int value)
{
return Replicate1_7Table[value];
}
public static int Replicate(int value, int numberBits, int toBit)
{
if (numberBits == 0) return 0;
if (toBit == 0) return 0;
int tempValue = value & ((1 << numberBits) - 1);
int retValue = tempValue;
int resLength = numberBits;
while (resLength < toBit)
{
int comp = 0;
if (numberBits > toBit - resLength)
{
int newShift = toBit - resLength;
comp = numberBits - newShift;
numberBits = newShift;
}
retValue <<= numberBits;
retValue |= tempValue >> comp;
resLength += numberBits;
}
return retValue;
}
// Transfers a bit as described in C.2.14
public static void BitTransferSigned(ref int a, ref int b)
{
b >>= 1;
b |= a & 0x80;
a >>= 1;
a &= 0x3F;
if ((a & 0x20) != 0) a -= 0x40;
}
}
}

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture.Astc
{
[StructLayout(LayoutKind.Sequential, Size = AstcPixel.StructSize * 8)]
internal struct EndPointSet
{
private AstcPixel _start;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<AstcPixel> Get(int index)
{
Debug.Assert(index < 4);
ref AstcPixel start = ref Unsafe.Add(ref _start, index * 2);
return MemoryMarshal.CreateSpan(ref start, 2);
}
}
}

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using System;
using System.Numerics;
namespace Ryujinx.Graphics.Texture.Astc
{
internal struct IntegerEncoded
{
internal const int StructSize = 8;
private static readonly IntegerEncoded[] Encodings;
public enum EIntegerEncoding : byte
{
JustBits,
Quint,
Trit
}
EIntegerEncoding _encoding;
public byte NumberBits { get; private set; }
public byte TritValue { get; private set; }
public byte QuintValue { get; private set; }
public int BitValue { get; private set; }
static IntegerEncoded()
{
Encodings = new IntegerEncoded[0x100];
for (int i = 0; i < Encodings.Length; i++)
{
Encodings[i] = CreateEncodingCalc(i);
}
}
public IntegerEncoded(EIntegerEncoding encoding, int numBits)
{
_encoding = encoding;
NumberBits = (byte)numBits;
BitValue = 0;
TritValue = 0;
QuintValue = 0;
}
public bool MatchesEncoding(IntegerEncoded other)
{
return _encoding == other._encoding && NumberBits == other.NumberBits;
}
public EIntegerEncoding GetEncoding()
{
return _encoding;
}
public int GetBitLength(int numberVals)
{
int totalBits = NumberBits * numberVals;
if (_encoding == EIntegerEncoding.Trit)
{
totalBits += (numberVals * 8 + 4) / 5;
}
else if (_encoding == EIntegerEncoding.Quint)
{
totalBits += (numberVals * 7 + 2) / 3;
}
return totalBits;
}
public static IntegerEncoded CreateEncoding(int maxVal)
{
return Encodings[maxVal];
}
private static IntegerEncoded CreateEncodingCalc(int maxVal)
{
while (maxVal > 0)
{
int check = maxVal + 1;
// Is maxVal a power of two?
if ((check & (check - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.JustBits, BitOperations.PopCount((uint)maxVal));
}
// Is maxVal of the type 3*2^n - 1?
if ((check % 3 == 0) && ((check / 3) & ((check / 3) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Trit, BitOperations.PopCount((uint)(check / 3 - 1)));
}
// Is maxVal of the type 5*2^n - 1?
if ((check % 5 == 0) && ((check / 5) & ((check / 5) - 1)) == 0)
{
return new IntegerEncoded(EIntegerEncoding.Quint, BitOperations.PopCount((uint)(check / 5 - 1)));
}
// Apparently it can't be represented with a bounded integer sequence...
// just iterate.
maxVal--;
}
return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
}
public static void DecodeTritBlock(
ref BitStream128 bitStream,
ref IntegerSequence listIntegerEncoded,
int numberBitsPerValue)
{
// Implement the algorithm in section C.2.12
Span<int> m = stackalloc int[5];
m[0] = bitStream.ReadBits(numberBitsPerValue);
int encoded = bitStream.ReadBits(2);
m[1] = bitStream.ReadBits(numberBitsPerValue);
encoded |= bitStream.ReadBits(2) << 2;
m[2] = bitStream.ReadBits(numberBitsPerValue);
encoded |= bitStream.ReadBits(1) << 4;
m[3] = bitStream.ReadBits(numberBitsPerValue);
encoded |= bitStream.ReadBits(2) << 5;
m[4] = bitStream.ReadBits(numberBitsPerValue);
encoded |= bitStream.ReadBits(1) << 7;
ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
for (int i = 0; i < 5; i++)
{
intEncoded.BitValue = m[i];
intEncoded.TritValue = encodings[i];
listIntegerEncoded.Add(ref intEncoded);
}
}
public static void DecodeQuintBlock(
ref BitStream128 bitStream,
ref IntegerSequence listIntegerEncoded,
int numberBitsPerValue)
{
ReadOnlySpan<byte> interleavedBits = new byte[] { 3, 2, 2 };
// Implement the algorithm in section C.2.12
Span<int> m = stackalloc int[3];
ulong encoded = 0;
int encodedBitsRead = 0;
for (int i = 0; i < m.Length; i++)
{
m[i] = bitStream.ReadBits(numberBitsPerValue);
uint encodedBits = (uint)bitStream.ReadBits(interleavedBits[i]);
encoded |= encodedBits << encodedBitsRead;
encodedBitsRead += interleavedBits[i];
}
ReadOnlySpan<byte> encodings = GetQuintEncoding((int)encoded);
for (int i = 0; i < 3; i++)
{
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
{
BitValue = m[i],
QuintValue = encodings[i]
};
listIntegerEncoded.Add(ref intEncoded);
}
}
public static void DecodeIntegerSequence(
ref IntegerSequence decodeIntegerSequence,
ref BitStream128 bitStream,
int maxRange,
int numberValues)
{
// Determine encoding parameters
IntegerEncoded intEncoded = CreateEncoding(maxRange);
// Start decoding
int numberValuesDecoded = 0;
while (numberValuesDecoded < numberValues)
{
switch (intEncoded.GetEncoding())
{
case EIntegerEncoding.Quint:
{
DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 3;
break;
}
case EIntegerEncoding.Trit:
{
DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
numberValuesDecoded += 5;
break;
}
case EIntegerEncoding.JustBits:
{
intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
decodeIntegerSequence.Add(ref intEncoded);
numberValuesDecoded++;
break;
}
}
}
}
private static ReadOnlySpan<byte> GetTritEncoding(int index)
{
return TritEncodings.Slice(index * 5, 5);
}
private static ReadOnlySpan<byte> GetQuintEncoding(int index)
{
return QuintEncodings.Slice(index * 3, 3);
}
private static ReadOnlySpan<byte> TritEncodings => new byte[]
{
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0,
2, 1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 2, 0, 0, 0,
1, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0, 2, 0, 0,
0, 2, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0, 0,
2, 0, 2, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0,
2, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0,
1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 0, 0,
0, 2, 1, 0, 0, 1, 2, 1, 0, 0, 2, 2, 1, 0, 0,
2, 1, 2, 0, 0, 0, 0, 0, 2, 2, 1, 0, 0, 2, 2,
2, 0, 0, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0,
1, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 2, 1, 0,
0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 2, 1, 0, 1, 0,
1, 0, 2, 1, 0, 0, 2, 0, 1, 0, 1, 2, 0, 1, 0,
2, 2, 0, 1, 0, 2, 0, 2, 1, 0, 0, 2, 2, 1, 0,
1, 2, 2, 1, 0, 2, 2, 2, 1, 0, 2, 0, 2, 1, 0,
0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0,
0, 1, 2, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0,
2, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 2, 1, 1, 0,
1, 2, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 2, 1, 0,
0, 1, 0, 2, 2, 1, 1, 0, 2, 2, 2, 1, 0, 2, 2,
1, 0, 2, 2, 2, 0, 0, 0, 2, 0, 1, 0, 0, 2, 0,
2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 1, 0, 2, 0,
1, 1, 0, 2, 0, 2, 1, 0, 2, 0, 1, 0, 2, 2, 0,
0, 2, 0, 2, 0, 1, 2, 0, 2, 0, 2, 2, 0, 2, 0,
2, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 2, 2, 0,
2, 2, 2, 2, 0, 2, 0, 2, 2, 0, 0, 0, 1, 2, 0,
1, 0, 1, 2, 0, 2, 0, 1, 2, 0, 0, 1, 2, 2, 0,
0, 1, 1, 2, 0, 1, 1, 1, 2, 0, 2, 1, 1, 2, 0,
1, 1, 2, 2, 0, 0, 2, 1, 2, 0, 1, 2, 1, 2, 0,
2, 2, 1, 2, 0, 2, 1, 2, 2, 0, 0, 2, 0, 2, 2,
1, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2,
0, 0, 0, 0, 2, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2,
0, 0, 2, 0, 2, 0, 1, 0, 0, 2, 1, 1, 0, 0, 2,
2, 1, 0, 0, 2, 1, 0, 2, 0, 2, 0, 2, 0, 0, 2,
1, 2, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 2, 0, 2,
0, 2, 2, 0, 2, 1, 2, 2, 0, 2, 2, 2, 2, 0, 2,
2, 0, 2, 0, 2, 0, 0, 1, 0, 2, 1, 0, 1, 0, 2,
2, 0, 1, 0, 2, 0, 1, 2, 0, 2, 0, 1, 1, 0, 2,
1, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 1, 2, 0, 2,
0, 2, 1, 0, 2, 1, 2, 1, 0, 2, 2, 2, 1, 0, 2,
2, 1, 2, 0, 2, 0, 2, 2, 2, 2, 1, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 1,
1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 0, 2, 0, 1,
0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0, 1,
1, 0, 2, 0, 1, 0, 2, 0, 0, 1, 1, 2, 0, 0, 1,
2, 2, 0, 0, 1, 2, 0, 2, 0, 1, 0, 2, 2, 0, 1,
1, 2, 2, 0, 1, 2, 2, 2, 0, 1, 2, 0, 2, 0, 1,
0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 2, 0, 1, 0, 1,
0, 1, 2, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1,
2, 1, 1, 0, 1, 1, 1, 2, 0, 1, 0, 2, 1, 0, 1,
1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 2, 1, 2, 0, 1,
0, 0, 1, 2, 2, 1, 0, 1, 2, 2, 2, 0, 1, 2, 2,
0, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1,
2, 0, 0, 1, 1, 0, 0, 2, 1, 1, 0, 1, 0, 1, 1,
1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 1, 0, 2, 1, 1,
0, 2, 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 1,
2, 0, 2, 1, 1, 0, 2, 2, 1, 1, 1, 2, 2, 1, 1,
2, 2, 2, 1, 1, 2, 0, 2, 1, 1, 0, 0, 1, 1, 1,
1, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 1, 2, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1,
1, 1, 2, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1,
2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 0, 1, 1, 2, 2,
1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2,
0, 0, 0, 2, 1, 1, 0, 0, 2, 1, 2, 0, 0, 2, 1,
0, 0, 2, 2, 1, 0, 1, 0, 2, 1, 1, 1, 0, 2, 1,
2, 1, 0, 2, 1, 1, 0, 2, 2, 1, 0, 2, 0, 2, 1,
1, 2, 0, 2, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1,
0, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1,
2, 0, 2, 2, 1, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1,
2, 0, 1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2, 1,
1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1,
0, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1,
2, 1, 2, 2, 1, 0, 2, 1, 2, 2, 1, 2, 1, 2, 2,
2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 1, 2,
1, 0, 0, 1, 2, 2, 0, 0, 1, 2, 0, 0, 2, 1, 2,
0, 1, 0, 1, 2, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2,
1, 0, 2, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 2,
2, 2, 0, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1, 2,
1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 2, 1, 2,
0, 0, 1, 1, 2, 1, 0, 1, 1, 2, 2, 0, 1, 1, 2,
0, 1, 2, 1, 2, 0, 1, 1, 1, 2, 1, 1, 1, 1, 2,
2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 0, 2, 1, 1, 2,
1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2,
0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 1, 2, 2, 2
};
private static ReadOnlySpan<byte> QuintEncodings => new byte[]
{
0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0,
0, 4, 0, 4, 4, 0, 4, 4, 4, 0, 1, 0, 1, 1, 0,
2, 1, 0, 3, 1, 0, 4, 1, 0, 1, 4, 0, 4, 4, 1,
4, 4, 4, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0,
4, 2, 0, 2, 4, 0, 4, 4, 2, 4, 4, 4, 0, 3, 0,
1, 3, 0, 2, 3, 0, 3, 3, 0, 4, 3, 0, 3, 4, 0,
4, 4, 3, 4, 4, 4, 0, 0, 1, 1, 0, 1, 2, 0, 1,
3, 0, 1, 4, 0, 1, 0, 4, 1, 4, 0, 4, 0, 4, 4,
0, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4, 1, 1,
1, 4, 1, 4, 1, 4, 1, 4, 4, 0, 2, 1, 1, 2, 1,
2, 2, 1, 3, 2, 1, 4, 2, 1, 2, 4, 1, 4, 2, 4,
2, 4, 4, 0, 3, 1, 1, 3, 1, 2, 3, 1, 3, 3, 1,
4, 3, 1, 3, 4, 1, 4, 3, 4, 3, 4, 4, 0, 0, 2,
1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 0, 4, 2,
2, 0, 4, 3, 0, 4, 0, 1, 2, 1, 1, 2, 2, 1, 2,
3, 1, 2, 4, 1, 2, 1, 4, 2, 2, 1, 4, 3, 1, 4,
0, 2, 2, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 2, 2,
2, 4, 2, 2, 2, 4, 3, 2, 4, 0, 3, 2, 1, 3, 2,
2, 3, 2, 3, 3, 2, 4, 3, 2, 3, 4, 2, 2, 3, 4,
3, 3, 4, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3,
4, 0, 3, 0, 4, 3, 0, 0, 4, 1, 0, 4, 0, 1, 3,
1, 1, 3, 2, 1, 3, 3, 1, 3, 4, 1, 3, 1, 4, 3,
0, 1, 4, 1, 1, 4, 0, 2, 3, 1, 2, 3, 2, 2, 3,
3, 2, 3, 4, 2, 3, 2, 4, 3, 0, 2, 4, 1, 2, 4,
0, 3, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 4, 3, 3,
3, 4, 3, 0, 3, 4, 1, 3, 4
};
}
}

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture.Astc
{
[StructLayout(LayoutKind.Sequential, Size = IntegerEncoded.StructSize * Capacity + sizeof(int))]
internal struct IntegerSequence
{
private const int Capacity = 100;
private int _length;
private IntegerEncoded _start;
public Span<IntegerEncoded> List => MemoryMarshal.CreateSpan(ref _start, _length);
public void Reset() => _length = 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(ref IntegerEncoded item)
{
Debug.Assert(_length < Capacity);
int oldLength = _length;
_length++;
List[oldLength] = item;
}
}
}