Move solution and projects to src
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3466 changed files with 55 additions and 55 deletions
278
src/Ryujinx.Graphics.Vic/Blender.cs
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278
src/Ryujinx.Graphics.Vic/Blender.cs
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.Vic
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{
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static class Blender
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{
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public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
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{
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int x1 = targetRect.X;
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int y1 = targetRect.Y;
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int x2 = Math.Min(src.Width, x1 + targetRect.Width);
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int y2 = Math.Min(src.Height, y1 + targetRect.Height);
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if (((x1 | x2) & 3) == 0)
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{
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if (Sse41.IsSupported)
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{
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BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
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return;
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}
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else if (AdvSimd.IsSupported)
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{
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BlendOneAdvSimd(dst, src, ref slot, x1, y1, x2, y2);
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return;
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}
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}
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for (int y = y1; y < y2; y++)
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{
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for (int x = x1; x < x2; x++)
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{
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int inR = src.GetR(x, y);
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int inG = src.GetG(x, y);
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int inB = src.GetB(x, y);
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MatrixMultiply(ref slot.ColorMatrixStruct, inR, inG, inB, out int r, out int g, out int b);
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r = Math.Clamp(r, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
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g = Math.Clamp(g, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
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b = Math.Clamp(b, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
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dst.SetR(x, y, (ushort)r);
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dst.SetG(x, y, (ushort)g);
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dst.SetB(x, y, (ushort)b);
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dst.SetA(x, y, src.GetA(x, y));
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}
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}
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}
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private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
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{
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Debug.Assert(((x1 | x2) & 3) == 0);
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ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
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int one = 1 << (mtx.MatrixRShift + 8);
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Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
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Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
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Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
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Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
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Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
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Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
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Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
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fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data)
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{
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Pixel* ip = srcPtr;
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Pixel* op = dstPtr;
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for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
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{
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for (int x = x1; x < x2; x += 4)
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{
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Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
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Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
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Vector128<int> pixel3 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 2));
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Vector128<int> pixel4 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 3));
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Vector128<ushort> pixel12, pixel34;
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if (mtx.MatrixEnable)
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{
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pixel12 = Sse41.PackUnsignedSaturate(
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MatrixMultiplySse41(pixel1, col1, col2, col3, col4, rShift),
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MatrixMultiplySse41(pixel2, col1, col2, col3, col4, rShift));
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pixel34 = Sse41.PackUnsignedSaturate(
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MatrixMultiplySse41(pixel3, col1, col2, col3, col4, rShift),
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MatrixMultiplySse41(pixel4, col1, col2, col3, col4, rShift));
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}
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else
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{
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pixel12 = Sse41.PackUnsignedSaturate(pixel1, pixel2);
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pixel34 = Sse41.PackUnsignedSaturate(pixel3, pixel4);
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}
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pixel12 = Sse41.Min(pixel12, clMax);
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pixel34 = Sse41.Min(pixel34, clMax);
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pixel12 = Sse41.Max(pixel12, clMin);
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pixel34 = Sse41.Max(pixel34, clMin);
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Sse2.Store((ushort*)(op + (uint)x + 0), pixel12);
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Sse2.Store((ushort*)(op + (uint)x + 2), pixel34);
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}
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}
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}
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}
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private unsafe static void BlendOneAdvSimd(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
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{
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Debug.Assert(((x1 | x2) & 3) == 0);
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ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
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Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
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Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
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Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, 0);
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Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
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Vector128<int> rShift = Vector128.Create(-mtx.MatrixRShift);
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Vector128<int> selMask = Vector128.Create(0, 0, 0, -1);
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Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
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Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
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fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data)
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{
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Pixel* ip = srcPtr;
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Pixel* op = dstPtr;
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if (mtx.MatrixEnable)
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{
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for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
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{
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for (int x = x1; x < x2; x += 4)
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{
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Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
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Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
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Vector128<uint> pixel1 = AdvSimd.ZeroExtendWideningLower(pixel12.GetLower());
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Vector128<uint> pixel2 = AdvSimd.ZeroExtendWideningUpper(pixel12);
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Vector128<uint> pixel3 = AdvSimd.ZeroExtendWideningLower(pixel34.GetLower());
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Vector128<uint> pixel4 = AdvSimd.ZeroExtendWideningUpper(pixel34);
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Vector128<int> t1 = MatrixMultiplyAdvSimd(pixel1.AsInt32(), col1, col2, col3, col4, rShift, selMask);
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Vector128<int> t2 = MatrixMultiplyAdvSimd(pixel2.AsInt32(), col1, col2, col3, col4, rShift, selMask);
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Vector128<int> t3 = MatrixMultiplyAdvSimd(pixel3.AsInt32(), col1, col2, col3, col4, rShift, selMask);
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Vector128<int> t4 = MatrixMultiplyAdvSimd(pixel4.AsInt32(), col1, col2, col3, col4, rShift, selMask);
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Vector64<ushort> lower1 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t1);
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Vector64<ushort> lower3 = AdvSimd.ExtractNarrowingSaturateUnsignedLower(t3);
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pixel12 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower1, t2);
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pixel34 = AdvSimd.ExtractNarrowingSaturateUnsignedUpper(lower3, t4);
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pixel12 = AdvSimd.Min(pixel12, clMax);
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pixel34 = AdvSimd.Min(pixel34, clMax);
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pixel12 = AdvSimd.Max(pixel12, clMin);
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pixel34 = AdvSimd.Max(pixel34, clMin);
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AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12);
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AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34);
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}
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}
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}
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else
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{
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for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
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{
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for (int x = x1; x < x2; x += 4)
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{
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Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
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Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
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pixel12 = AdvSimd.Min(pixel12, clMax);
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pixel34 = AdvSimd.Min(pixel34, clMax);
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pixel12 = AdvSimd.Max(pixel12, clMin);
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pixel34 = AdvSimd.Max(pixel34, clMin);
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AdvSimd.Store((ushort*)(op + (uint)x + 0), pixel12);
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AdvSimd.Store((ushort*)(op + (uint)x + 2), pixel34);
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}
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}
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void MatrixMultiply(ref MatrixStruct mtx, int x, int y, int z, out int r, out int g, out int b)
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{
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if (mtx.MatrixEnable)
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{
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r = x * mtx.MatrixCoeff00 + y * mtx.MatrixCoeff01 + z * mtx.MatrixCoeff02;
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g = x * mtx.MatrixCoeff10 + y * mtx.MatrixCoeff11 + z * mtx.MatrixCoeff12;
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b = x * mtx.MatrixCoeff20 + y * mtx.MatrixCoeff21 + z * mtx.MatrixCoeff22;
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r >>= mtx.MatrixRShift;
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g >>= mtx.MatrixRShift;
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b >>= mtx.MatrixRShift;
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r += mtx.MatrixCoeff03;
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g += mtx.MatrixCoeff13;
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b += mtx.MatrixCoeff23;
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r >>= 8;
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g >>= 8;
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b >>= 8;
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}
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else
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{
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r = x;
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g = y;
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b = z;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<int> MatrixMultiplySse41(
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Vector128<int> pixel,
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Vector128<int> col1,
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Vector128<int> col2,
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Vector128<int> col3,
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Vector128<int> col4,
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Vector128<int> rShift)
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{
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Vector128<int> x = Sse2.Shuffle(pixel, 0);
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Vector128<int> y = Sse2.Shuffle(pixel, 0x55);
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Vector128<int> z = Sse2.Shuffle(pixel, 0xea);
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col1 = Sse41.MultiplyLow(col1, x);
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col2 = Sse41.MultiplyLow(col2, y);
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col3 = Sse41.MultiplyLow(col3, z);
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Vector128<int> res = Sse2.Add(col3, Sse2.Add(col1, col2));
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res = Sse2.ShiftRightArithmetic(res, rShift);
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res = Sse2.Add(res, col4);
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res = Sse2.ShiftRightArithmetic(res, 8);
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return res;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<int> MatrixMultiplyAdvSimd(
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Vector128<int> pixel,
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Vector128<int> col1,
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Vector128<int> col2,
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Vector128<int> col3,
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Vector128<int> col4,
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Vector128<int> rShift,
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Vector128<int> selectMask)
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{
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Vector128<int> x = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 0);
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Vector128<int> y = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 1);
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Vector128<int> z = AdvSimd.DuplicateSelectedScalarToVector128(pixel, 2);
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col1 = AdvSimd.Multiply(col1, x);
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col2 = AdvSimd.Multiply(col2, y);
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col3 = AdvSimd.Multiply(col3, z);
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Vector128<int> res = AdvSimd.Add(col3, AdvSimd.Add(col1, col2));
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res = AdvSimd.ShiftArithmetic(res, rShift);
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res = AdvSimd.Add(res, col4);
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res = AdvSimd.ShiftRightArithmetic(res, 8);
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res = AdvSimd.BitwiseSelect(selectMask, pixel, res);
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return res;
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}
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}
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}
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103
src/Ryujinx.Graphics.Vic/Image/BufferPool.cs
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103
src/Ryujinx.Graphics.Vic/Image/BufferPool.cs
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using System;
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namespace Ryujinx.Graphics.Vic.Image
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{
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class BufferPool<T>
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{
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/// <summary>
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/// Maximum number of buffers on the pool.
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/// </summary>
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private const int MaxBuffers = 4;
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/// <summary>
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/// Maximum size of a buffer that can be added on the pool.
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/// If the required buffer is larger than this, it won't be
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/// added to the pool to avoid long term high memory usage.
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/// </summary>
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private const int MaxBufferSize = 2048 * 2048;
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private struct PoolItem
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{
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public bool InUse;
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public T[] Buffer;
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}
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private readonly PoolItem[] _pool = new PoolItem[MaxBuffers];
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/// <summary>
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/// Rents a buffer with the exact size requested.
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/// </summary>
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/// <param name="length">Size of the buffer</param>
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/// <param name="buffer">Span of the requested size</param>
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/// <returns>The index of the buffer on the pool</returns>
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public int Rent(int length, out Span<T> buffer)
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{
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int index = RentMinimum(length, out T[] bufferArray);
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buffer = new Span<T>(bufferArray).Slice(0, length);
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return index;
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}
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/// <summary>
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/// Rents a buffer with a size greater than or equal to the requested size.
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/// </summary>
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/// <param name="length">Size of the buffer</param>
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/// <param name="buffer">Array with a length greater than or equal to the requested length</param>
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/// <returns>The index of the buffer on the pool</returns>
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public int RentMinimum(int length, out T[] buffer)
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{
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if ((uint)length > MaxBufferSize)
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{
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buffer = new T[length];
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return -1;
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}
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// Try to find a buffer that is larger or the same size of the requested one.
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// This will avoid an allocation.
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for (int i = 0; i < MaxBuffers; i++)
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{
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ref PoolItem item = ref _pool[i];
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if (!item.InUse && item.Buffer != null && item.Buffer.Length >= length)
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{
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buffer = item.Buffer;
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item.InUse = true;
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return i;
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}
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}
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buffer = new T[length];
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// Try to add the new buffer to the pool.
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// We try to find a slot that is not in use, and replace the buffer in it.
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for (int i = 0; i < MaxBuffers; i++)
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{
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ref PoolItem item = ref _pool[i];
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if (!item.InUse)
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{
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item.Buffer = buffer;
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item.InUse = true;
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return i;
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}
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}
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return -1;
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}
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/// <summary>
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/// Returns a buffer returned from <see cref="Rent(int)"/> to the pool.
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/// </summary>
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/// <param name="index">Index of the buffer on the pool</param>
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public void Return(int index)
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{
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if (index < 0)
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{
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return;
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}
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_pool[index].InUse = false;
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}
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}
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}
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86
src/Ryujinx.Graphics.Vic/Image/InputSurface.cs
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86
src/Ryujinx.Graphics.Vic/Image/InputSurface.cs
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using System;
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namespace Ryujinx.Graphics.Vic.Image
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{
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ref struct RentedBuffer
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{
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public static RentedBuffer Empty => new RentedBuffer(Span<byte>.Empty, -1);
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public Span<byte> Data;
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public int Index;
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public RentedBuffer(Span<byte> data, int index)
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{
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Data = data;
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Index = index;
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}
|
||||
|
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public void Return(BufferPool<byte> pool)
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{
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if (Index != -1)
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{
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pool.Return(Index);
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}
|
||||
}
|
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}
|
||||
|
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ref struct InputSurface
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{
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public ReadOnlySpan<byte> Buffer0;
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public ReadOnlySpan<byte> Buffer1;
|
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public ReadOnlySpan<byte> Buffer2;
|
||||
|
||||
public int Buffer0Index;
|
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public int Buffer1Index;
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public int Buffer2Index;
|
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|
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public int Width;
|
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public int Height;
|
||||
|
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public int UvWidth;
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public int UvHeight;
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||||
|
||||
public void Initialize()
|
||||
{
|
||||
Buffer0Index = -1;
|
||||
Buffer1Index = -1;
|
||||
Buffer2Index = -1;
|
||||
}
|
||||
|
||||
public void SetBuffer0(RentedBuffer buffer)
|
||||
{
|
||||
Buffer0 = buffer.Data;
|
||||
Buffer0Index = buffer.Index;
|
||||
}
|
||||
|
||||
public void SetBuffer1(RentedBuffer buffer)
|
||||
{
|
||||
Buffer1 = buffer.Data;
|
||||
Buffer1Index = buffer.Index;
|
||||
}
|
||||
|
||||
public void SetBuffer2(RentedBuffer buffer)
|
||||
{
|
||||
Buffer2 = buffer.Data;
|
||||
Buffer2Index = buffer.Index;
|
||||
}
|
||||
|
||||
public void Return(BufferPool<byte> pool)
|
||||
{
|
||||
if (Buffer0Index != -1)
|
||||
{
|
||||
pool.Return(Buffer0Index);
|
||||
}
|
||||
|
||||
if (Buffer1Index != -1)
|
||||
{
|
||||
pool.Return(Buffer1Index);
|
||||
}
|
||||
|
||||
if (Buffer2Index != -1)
|
||||
{
|
||||
pool.Return(Buffer2Index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
10
src/Ryujinx.Graphics.Vic/Image/Pixel.cs
Normal file
10
src/Ryujinx.Graphics.Vic/Image/Pixel.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
struct Pixel
|
||||
{
|
||||
public ushort R;
|
||||
public ushort G;
|
||||
public ushort B;
|
||||
public ushort A;
|
||||
}
|
||||
}
|
46
src/Ryujinx.Graphics.Vic/Image/Surface.cs
Normal file
46
src/Ryujinx.Graphics.Vic/Image/Surface.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
readonly struct Surface : IDisposable
|
||||
{
|
||||
private readonly int _bufferIndex;
|
||||
|
||||
private readonly BufferPool<Pixel> _pool;
|
||||
|
||||
public Pixel[] Data { get; }
|
||||
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
||||
public Surface(BufferPool<Pixel> pool, int width, int height)
|
||||
{
|
||||
_bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
|
||||
_pool = pool;
|
||||
Data = data;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort GetR(int x, int y) => Data[y * Width + x].R;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort GetG(int x, int y) => Data[y * Width + x].G;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort GetB(int x, int y) => Data[y * Width + x].B;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ushort GetA(int x, int y) => Data[y * Width + x].A;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
|
||||
|
||||
public void Dispose() => _pool.Return(_bufferIndex);
|
||||
}
|
||||
}
|
33
src/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
Normal file
33
src/Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
static class SurfaceCommon
|
||||
{
|
||||
public static int GetPitch(int width, int bytesPerPixel)
|
||||
{
|
||||
return BitUtils.AlignUp(width * bytesPerPixel, 256);
|
||||
}
|
||||
|
||||
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
|
||||
{
|
||||
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
|
||||
}
|
||||
|
||||
public static ulong ExtendOffset(uint offset)
|
||||
{
|
||||
return (ulong)offset << 8;
|
||||
}
|
||||
|
||||
public static ushort Upsample(byte value)
|
||||
{
|
||||
return (ushort)(value << 2);
|
||||
}
|
||||
|
||||
public static byte Downsample(ushort value)
|
||||
{
|
||||
return (byte)(value >> 2);
|
||||
}
|
||||
}
|
||||
}
|
495
src/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
Normal file
495
src/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
Normal file
|
@ -0,0 +1,495 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.Graphics.Vic.Types;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
static class SurfaceReader
|
||||
{
|
||||
public static Surface Read(
|
||||
ResourceManager rm,
|
||||
ref SlotConfig config,
|
||||
ref SlotSurfaceConfig surfaceConfig,
|
||||
ref Array8<PlaneOffsets> offsets)
|
||||
{
|
||||
switch (surfaceConfig.SlotPixelFormat)
|
||||
{
|
||||
case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref surfaceConfig, ref offsets);
|
||||
}
|
||||
|
||||
Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{surfaceConfig.SlotPixelFormat}\".");
|
||||
|
||||
int lw = surfaceConfig.SlotLumaWidth + 1;
|
||||
int lh = surfaceConfig.SlotLumaHeight + 1;
|
||||
|
||||
return new Surface(rm.SurfacePool, lw, lh);
|
||||
}
|
||||
|
||||
private unsafe static Surface ReadNv12(
|
||||
ResourceManager rm,
|
||||
ref SlotConfig config,
|
||||
ref SlotSurfaceConfig surfaceConfig,
|
||||
ref Array8<PlaneOffsets> offsets)
|
||||
{
|
||||
InputSurface input = ReadSurface(rm, ref config, ref surfaceConfig, ref offsets, 1, 2);
|
||||
|
||||
int width = input.Width;
|
||||
int height = input.Height;
|
||||
|
||||
int yStride = GetPitch(width, 1);
|
||||
int uvStride = GetPitch(input.UvWidth, 2);
|
||||
|
||||
Surface output = new Surface(rm.SurfacePool, width, height);
|
||||
|
||||
if (Sse41.IsSupported)
|
||||
{
|
||||
Vector128<byte> shufMask = Vector128.Create(
|
||||
(byte)0, (byte)2, (byte)3, (byte)1,
|
||||
(byte)4, (byte)6, (byte)7, (byte)5,
|
||||
(byte)8, (byte)10, (byte)11, (byte)9,
|
||||
(byte)12, (byte)14, (byte)15, (byte)13);
|
||||
Vector128<short> alphaMask = Vector128.Create(0xff << 24).AsInt16();
|
||||
|
||||
int yStrideGap = yStride - width;
|
||||
int uvStrideGap = uvStride - input.UvWidth;
|
||||
|
||||
int widthTrunc = width & ~0xf;
|
||||
|
||||
fixed (Pixel* dstPtr = output.Data)
|
||||
{
|
||||
Pixel* op = dstPtr;
|
||||
|
||||
fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
|
||||
{
|
||||
byte* i0p = src0Ptr;
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
byte* i1p = src1Ptr + (y >> 1) * uvStride;
|
||||
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
|
||||
{
|
||||
Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
|
||||
Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
|
||||
|
||||
Vector128<byte> uv = Sse2.LoadVector128(i1p);
|
||||
|
||||
Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
|
||||
Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
|
||||
|
||||
Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
|
||||
Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
|
||||
Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
|
||||
Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
|
||||
|
||||
rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
|
||||
rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
|
||||
rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
|
||||
rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
|
||||
|
||||
rgba0 = Sse2.Or(rgba0, alphaMask);
|
||||
rgba1 = Sse2.Or(rgba1, alphaMask);
|
||||
rgba2 = Sse2.Or(rgba2, alphaMask);
|
||||
rgba3 = Sse2.Or(rgba3, alphaMask);
|
||||
|
||||
Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
|
||||
Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
|
||||
Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
|
||||
Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
|
||||
Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
|
||||
Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
|
||||
Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
|
||||
Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
|
||||
|
||||
rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
|
||||
rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
|
||||
rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
|
||||
rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
|
||||
rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
|
||||
rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
|
||||
rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
|
||||
rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
|
||||
|
||||
Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
|
||||
Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
|
||||
Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
|
||||
Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
|
||||
Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
|
||||
Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
|
||||
Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
|
||||
Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
|
||||
}
|
||||
|
||||
for (; x < width; x++, i1p += (x & 1) * 2)
|
||||
{
|
||||
Pixel* px = op + (uint)x;
|
||||
|
||||
px->R = Upsample(*i0p++);
|
||||
px->G = Upsample(*i1p);
|
||||
px->B = Upsample(*(i1p + 1));
|
||||
px->A = 0x3ff;
|
||||
}
|
||||
|
||||
op += width;
|
||||
i0p += yStrideGap;
|
||||
i1p += uvStrideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (AdvSimd.Arm64.IsSupported)
|
||||
{
|
||||
Vector128<int> alphaMask = Vector128.Create(0xffu << 24).AsInt32();
|
||||
|
||||
int yStrideGap = yStride - width;
|
||||
int uvStrideGap = uvStride - input.UvWidth;
|
||||
|
||||
int widthTrunc = width & ~0xf;
|
||||
|
||||
fixed (Pixel* dstPtr = output.Data)
|
||||
{
|
||||
Pixel* op = dstPtr;
|
||||
|
||||
fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
|
||||
{
|
||||
byte* i0p = src0Ptr;
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
byte* i1p = src1Ptr + (y >> 1) * uvStride;
|
||||
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
|
||||
{
|
||||
Vector128<byte> ya = AdvSimd.LoadVector128(i0p);
|
||||
Vector128<byte> uv = AdvSimd.LoadVector128(i1p);
|
||||
|
||||
Vector128<short> ya0 = AdvSimd.ZeroExtendWideningLower(ya.GetLower()).AsInt16();
|
||||
Vector128<short> ya1 = AdvSimd.ZeroExtendWideningUpper(ya).AsInt16();
|
||||
|
||||
Vector128<short> uv0 = AdvSimd.Arm64.ZipLow(uv.AsInt16(), uv.AsInt16());
|
||||
Vector128<short> uv1 = AdvSimd.Arm64.ZipHigh(uv.AsInt16(), uv.AsInt16());
|
||||
|
||||
ya0 = AdvSimd.ShiftLeftLogical(ya0, 8);
|
||||
ya1 = AdvSimd.ShiftLeftLogical(ya1, 8);
|
||||
|
||||
Vector128<short> rgba0 = AdvSimd.Arm64.ZipLow(ya0, uv0);
|
||||
Vector128<short> rgba1 = AdvSimd.Arm64.ZipHigh(ya0, uv0);
|
||||
Vector128<short> rgba2 = AdvSimd.Arm64.ZipLow(ya1, uv1);
|
||||
Vector128<short> rgba3 = AdvSimd.Arm64.ZipHigh(ya1, uv1);
|
||||
|
||||
rgba0 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba0.AsInt32(), 8).AsInt16();
|
||||
rgba1 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba1.AsInt32(), 8).AsInt16();
|
||||
rgba2 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba2.AsInt32(), 8).AsInt16();
|
||||
rgba3 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba3.AsInt32(), 8).AsInt16();
|
||||
|
||||
Vector128<short> rgba16_0 = AdvSimd.ZeroExtendWideningLower(rgba0.AsByte().GetLower()).AsInt16();
|
||||
Vector128<short> rgba16_1 = AdvSimd.ZeroExtendWideningUpper(rgba0.AsByte()).AsInt16();
|
||||
Vector128<short> rgba16_2 = AdvSimd.ZeroExtendWideningLower(rgba1.AsByte().GetLower()).AsInt16();
|
||||
Vector128<short> rgba16_3 = AdvSimd.ZeroExtendWideningUpper(rgba1.AsByte()).AsInt16();
|
||||
Vector128<short> rgba16_4 = AdvSimd.ZeroExtendWideningLower(rgba2.AsByte().GetLower()).AsInt16();
|
||||
Vector128<short> rgba16_5 = AdvSimd.ZeroExtendWideningUpper(rgba2.AsByte()).AsInt16();
|
||||
Vector128<short> rgba16_6 = AdvSimd.ZeroExtendWideningLower(rgba3.AsByte().GetLower()).AsInt16();
|
||||
Vector128<short> rgba16_7 = AdvSimd.ZeroExtendWideningUpper(rgba3.AsByte()).AsInt16();
|
||||
|
||||
rgba16_0 = AdvSimd.ShiftLeftLogical(rgba16_0, 2);
|
||||
rgba16_1 = AdvSimd.ShiftLeftLogical(rgba16_1, 2);
|
||||
rgba16_2 = AdvSimd.ShiftLeftLogical(rgba16_2, 2);
|
||||
rgba16_3 = AdvSimd.ShiftLeftLogical(rgba16_3, 2);
|
||||
rgba16_4 = AdvSimd.ShiftLeftLogical(rgba16_4, 2);
|
||||
rgba16_5 = AdvSimd.ShiftLeftLogical(rgba16_5, 2);
|
||||
rgba16_6 = AdvSimd.ShiftLeftLogical(rgba16_6, 2);
|
||||
rgba16_7 = AdvSimd.ShiftLeftLogical(rgba16_7, 2);
|
||||
|
||||
AdvSimd.Store((short*)(op + (uint)x + 0), rgba16_0);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 2), rgba16_1);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 4), rgba16_2);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 6), rgba16_3);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 8), rgba16_4);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 10), rgba16_5);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 12), rgba16_6);
|
||||
AdvSimd.Store((short*)(op + (uint)x + 14), rgba16_7);
|
||||
}
|
||||
|
||||
for (; x < width; x++, i1p += (x & 1) * 2)
|
||||
{
|
||||
Pixel* px = op + (uint)x;
|
||||
|
||||
px->R = Upsample(*i0p++);
|
||||
px->G = Upsample(*i1p);
|
||||
px->B = Upsample(*(i1p + 1));
|
||||
px->A = 0x3ff;
|
||||
}
|
||||
|
||||
op += width;
|
||||
i0p += yStrideGap;
|
||||
i1p += uvStrideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
int uvBase = (y >> 1) * uvStride;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
|
||||
|
||||
int uvOffs = uvBase + (x & ~1);
|
||||
|
||||
output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
|
||||
output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
|
||||
output.SetA(x, y, 0x3ff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
input.Return(rm.BufferPool);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static Vector128<byte> HighToLow(Vector128<byte> value)
|
||||
{
|
||||
return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
|
||||
}
|
||||
|
||||
private static InputSurface ReadSurface(
|
||||
ResourceManager rm,
|
||||
ref SlotConfig config,
|
||||
ref SlotSurfaceConfig surfaceConfig,
|
||||
ref Array8<PlaneOffsets> offsets,
|
||||
int bytesPerPixel,
|
||||
int planes)
|
||||
{
|
||||
InputSurface surface = new InputSurface();
|
||||
|
||||
surface.Initialize();
|
||||
|
||||
int gobBlocksInY = 1 << surfaceConfig.SlotBlkHeight;
|
||||
|
||||
bool linear = surfaceConfig.SlotBlkKind == 0;
|
||||
|
||||
int lw = surfaceConfig.SlotLumaWidth + 1;
|
||||
int lh = surfaceConfig.SlotLumaHeight + 1;
|
||||
|
||||
int cw = surfaceConfig.SlotChromaWidth + 1;
|
||||
int ch = surfaceConfig.SlotChromaHeight + 1;
|
||||
|
||||
// Interlaced inputs have double the height when deinterlaced.
|
||||
int heightShift = config.FrameFormat.IsField() ? 1 : 0;
|
||||
|
||||
surface.Width = lw;
|
||||
surface.Height = lh << heightShift;
|
||||
surface.UvWidth = cw;
|
||||
surface.UvHeight = ch << heightShift;
|
||||
|
||||
if (planes > 0)
|
||||
{
|
||||
surface.SetBuffer0(ReadBuffer(rm, ref config, ref offsets, linear, 0, lw, lh, bytesPerPixel, gobBlocksInY));
|
||||
}
|
||||
|
||||
if (planes > 1)
|
||||
{
|
||||
surface.SetBuffer1(ReadBuffer(rm, ref config, ref offsets, linear, 1, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY));
|
||||
}
|
||||
|
||||
if (planes > 2)
|
||||
{
|
||||
surface.SetBuffer2(ReadBuffer(rm, ref config, ref offsets, linear, 2, cw, ch, 1, gobBlocksInY));
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
private static RentedBuffer ReadBuffer(
|
||||
ResourceManager rm,
|
||||
scoped ref SlotConfig config,
|
||||
scoped ref Array8<PlaneOffsets> offsets,
|
||||
bool linear,
|
||||
int plane,
|
||||
int width,
|
||||
int height,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY)
|
||||
{
|
||||
FrameFormat frameFormat = config.FrameFormat;
|
||||
bool isLuma = plane == 0;
|
||||
bool isField = frameFormat.IsField();
|
||||
bool isTopField = frameFormat.IsTopField(isLuma);
|
||||
int stride = GetPitch(width, bytesPerPixel);
|
||||
uint offset = GetOffset(ref offsets[0], plane);
|
||||
|
||||
int dstStart = 0;
|
||||
int dstStride = stride;
|
||||
|
||||
if (isField)
|
||||
{
|
||||
dstStart = isTopField ? 0 : stride;
|
||||
dstStride = stride * 2;
|
||||
}
|
||||
|
||||
RentedBuffer buffer;
|
||||
|
||||
if (linear)
|
||||
{
|
||||
buffer = ReadBufferLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = ReadBufferBlockLinear(rm, offset, width, height, dstStart, dstStride, bytesPerPixel, gobBlocksInY);
|
||||
}
|
||||
|
||||
if (isField || frameFormat.IsInterlaced())
|
||||
{
|
||||
RentedBuffer prevBuffer = RentedBuffer.Empty;
|
||||
RentedBuffer nextBuffer = RentedBuffer.Empty;
|
||||
|
||||
if (config.PrevFieldEnable)
|
||||
{
|
||||
prevBuffer = ReadBufferNoDeinterlace(rm, ref offsets[1], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
|
||||
}
|
||||
|
||||
if (config.NextFieldEnable)
|
||||
{
|
||||
nextBuffer = ReadBufferNoDeinterlace(rm, ref offsets[2], linear, plane, width, height, bytesPerPixel, gobBlocksInY);
|
||||
}
|
||||
|
||||
int w = width * bytesPerPixel;
|
||||
|
||||
switch (config.DeinterlaceMode)
|
||||
{
|
||||
case DeinterlaceMode.Weave:
|
||||
Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
|
||||
break;
|
||||
case DeinterlaceMode.BobField:
|
||||
Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
|
||||
break;
|
||||
case DeinterlaceMode.Bob:
|
||||
bool isCurrentTop = isLuma ? config.IsEven : config.ChromaEven;
|
||||
Scaler.DeinterlaceBob(buffer.Data, w, stride, isCurrentTop ^ frameFormat.IsInterlacedBottomFirst());
|
||||
break;
|
||||
case DeinterlaceMode.NewBob:
|
||||
case DeinterlaceMode.Disi1:
|
||||
Scaler.DeinterlaceMotionAdaptive(buffer.Data, prevBuffer.Data, nextBuffer.Data, w, stride, isTopField);
|
||||
break;
|
||||
case DeinterlaceMode.WeaveLumaBobFieldChroma:
|
||||
if (isLuma)
|
||||
{
|
||||
Scaler.DeinterlaceWeave(buffer.Data, prevBuffer.Data, w, stride, isTopField);
|
||||
}
|
||||
else
|
||||
{
|
||||
Scaler.DeinterlaceBob(buffer.Data, w, stride, isTopField);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.Print(LogClass.Vic, $"Unsupported deinterlace mode \"{config.DeinterlaceMode}\".");
|
||||
break;
|
||||
}
|
||||
|
||||
prevBuffer.Return(rm.BufferPool);
|
||||
nextBuffer.Return(rm.BufferPool);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static uint GetOffset(ref PlaneOffsets offsets, int plane)
|
||||
{
|
||||
return plane switch
|
||||
{
|
||||
0 => offsets.LumaOffset,
|
||||
1 => offsets.ChromaUOffset,
|
||||
2 => offsets.ChromaVOffset,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(plane))
|
||||
};
|
||||
}
|
||||
|
||||
private static RentedBuffer ReadBufferNoDeinterlace(
|
||||
ResourceManager rm,
|
||||
ref PlaneOffsets offsets,
|
||||
bool linear,
|
||||
int plane,
|
||||
int width,
|
||||
int height,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY)
|
||||
{
|
||||
int stride = GetPitch(width, bytesPerPixel);
|
||||
uint offset = GetOffset(ref offsets, plane);
|
||||
|
||||
if (linear)
|
||||
{
|
||||
return ReadBufferLinear(rm, offset, width, height, 0, stride, bytesPerPixel);
|
||||
}
|
||||
|
||||
return ReadBufferBlockLinear(rm, offset, width, height, 0, stride, bytesPerPixel, gobBlocksInY);
|
||||
}
|
||||
|
||||
private static RentedBuffer ReadBufferLinear(
|
||||
ResourceManager rm,
|
||||
uint offset,
|
||||
int width,
|
||||
int height,
|
||||
int dstStart,
|
||||
int dstStride,
|
||||
int bytesPerPixel)
|
||||
{
|
||||
int srcStride = GetPitch(width, bytesPerPixel);
|
||||
int inSize = srcStride * height;
|
||||
|
||||
ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
|
||||
|
||||
int outSize = dstStride * height;
|
||||
int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
|
||||
Span<byte> dst = buffer;
|
||||
dst = dst.Slice(0, outSize);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
src.Slice(y * srcStride, srcStride).CopyTo(dst.Slice(dstStart + y * dstStride, srcStride));
|
||||
}
|
||||
|
||||
return new RentedBuffer(dst, bufferIndex);
|
||||
}
|
||||
|
||||
private static RentedBuffer ReadBufferBlockLinear(
|
||||
ResourceManager rm,
|
||||
uint offset,
|
||||
int width,
|
||||
int height,
|
||||
int dstStart,
|
||||
int dstStride,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY)
|
||||
{
|
||||
int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
|
||||
|
||||
ReadOnlySpan<byte> src = rm.Gmm.GetSpan(ExtendOffset(offset), inSize);
|
||||
|
||||
int outSize = dstStride * height;
|
||||
int bufferIndex = rm.BufferPool.RentMinimum(outSize, out byte[] buffer);
|
||||
Span<byte> dst = buffer;
|
||||
dst = dst.Slice(0, outSize);
|
||||
|
||||
LayoutConverter.ConvertBlockLinearToLinear(dst.Slice(dstStart), width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
|
||||
|
||||
return new RentedBuffer(dst, bufferIndex);
|
||||
}
|
||||
}
|
||||
}
|
667
src/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs
Normal file
667
src/Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs
Normal file
|
@ -0,0 +1,667 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.Graphics.Vic.Types;
|
||||
using System;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
class SurfaceWriter
|
||||
{
|
||||
public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
||||
{
|
||||
switch (config.OutPixelFormat)
|
||||
{
|
||||
case PixelFormat.A8B8G8R8:
|
||||
case PixelFormat.X8B8G8R8:
|
||||
WriteA8B8G8R8(rm, input, ref config, ref offsets);
|
||||
break;
|
||||
case PixelFormat.A8R8G8B8:
|
||||
WriteA8R8G8B8(rm, input, ref config, ref offsets);
|
||||
break;
|
||||
case PixelFormat.Y8___V8U8_N420:
|
||||
WriteNv12(rm, input, ref config, ref offsets);
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\".");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
||||
{
|
||||
int width = input.Width;
|
||||
int height = input.Height;
|
||||
int stride = GetPitch(width, 4);
|
||||
|
||||
int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
|
||||
|
||||
if (Sse2.IsSupported)
|
||||
{
|
||||
int widthTrunc = width & ~7;
|
||||
int strideGap = stride - width * 4;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dst)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < height; y++, ip += input.Width)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 8)
|
||||
{
|
||||
Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
|
||||
Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
|
||||
Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
|
||||
Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
|
||||
|
||||
pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
|
||||
pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
|
||||
pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
|
||||
pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
|
||||
|
||||
Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
|
||||
Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
|
||||
|
||||
Sse2.Store(op + 0x00, pixel1234);
|
||||
Sse2.Store(op + 0x10, pixel5678);
|
||||
|
||||
op += 0x20;
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)x;
|
||||
|
||||
*(op + 0) = Downsample(px->R);
|
||||
*(op + 1) = Downsample(px->G);
|
||||
*(op + 2) = Downsample(px->B);
|
||||
*(op + 3) = Downsample(px->A);
|
||||
|
||||
op += 4;
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (AdvSimd.IsSupported)
|
||||
{
|
||||
int widthTrunc = width & ~7;
|
||||
int strideGap = stride - width * 4;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dst)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < height; y++, ip += input.Width)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 8)
|
||||
{
|
||||
Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
|
||||
Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
|
||||
Vector128<ushort> pixel56 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 4));
|
||||
Vector128<ushort> pixel78 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 6));
|
||||
|
||||
pixel12 = AdvSimd.ShiftRightLogical(pixel12, 2);
|
||||
pixel34 = AdvSimd.ShiftRightLogical(pixel34, 2);
|
||||
pixel56 = AdvSimd.ShiftRightLogical(pixel56, 2);
|
||||
pixel78 = AdvSimd.ShiftRightLogical(pixel78, 2);
|
||||
|
||||
Vector64<byte> lower12 = AdvSimd.ExtractNarrowingLower(pixel12.AsUInt16());
|
||||
Vector64<byte> lower56 = AdvSimd.ExtractNarrowingLower(pixel56.AsUInt16());
|
||||
|
||||
Vector128<byte> pixel1234 = AdvSimd.ExtractNarrowingUpper(lower12, pixel34.AsUInt16());
|
||||
Vector128<byte> pixel5678 = AdvSimd.ExtractNarrowingUpper(lower56, pixel78.AsUInt16());
|
||||
|
||||
AdvSimd.Store(op + 0x00, pixel1234);
|
||||
AdvSimd.Store(op + 0x10, pixel5678);
|
||||
|
||||
op += 0x20;
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)x;
|
||||
|
||||
*(op + 0) = Downsample(px->R);
|
||||
*(op + 1) = Downsample(px->G);
|
||||
*(op + 2) = Downsample(px->B);
|
||||
*(op + 3) = Downsample(px->A);
|
||||
|
||||
op += 4;
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
int baseOffs = y * stride;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offs = baseOffs + x * 4;
|
||||
|
||||
dst[offs + 0] = Downsample(input.GetR(x, y));
|
||||
dst[offs + 1] = Downsample(input.GetG(x, y));
|
||||
dst[offs + 2] = Downsample(input.GetB(x, y));
|
||||
dst[offs + 3] = Downsample(input.GetA(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool outLinear = config.OutBlkKind == 0;
|
||||
|
||||
int gobBlocksInY = 1 << config.OutBlkHeight;
|
||||
|
||||
WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
|
||||
|
||||
rm.BufferPool.Return(dstIndex);
|
||||
}
|
||||
|
||||
private unsafe static void WriteA8R8G8B8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
||||
{
|
||||
int width = input.Width;
|
||||
int height = input.Height;
|
||||
int stride = GetPitch(width, 4);
|
||||
|
||||
int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
|
||||
|
||||
if (Ssse3.IsSupported)
|
||||
{
|
||||
Vector128<byte> shuffleMask = Vector128.Create(
|
||||
(byte)2, (byte)1, (byte)0, (byte)3,
|
||||
(byte)6, (byte)5, (byte)4, (byte)7,
|
||||
(byte)10, (byte)9, (byte)8, (byte)11,
|
||||
(byte)14, (byte)13, (byte)12, (byte)15);
|
||||
|
||||
int widthTrunc = width & ~7;
|
||||
int strideGap = stride - width * 4;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dst)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < height; y++, ip += input.Width)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 8)
|
||||
{
|
||||
Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
|
||||
Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
|
||||
Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
|
||||
Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
|
||||
|
||||
pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
|
||||
pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
|
||||
pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
|
||||
pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
|
||||
|
||||
Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
|
||||
Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
|
||||
|
||||
pixel1234 = Ssse3.Shuffle(pixel1234, shuffleMask);
|
||||
pixel5678 = Ssse3.Shuffle(pixel5678, shuffleMask);
|
||||
|
||||
Sse2.Store(op + 0x00, pixel1234);
|
||||
Sse2.Store(op + 0x10, pixel5678);
|
||||
|
||||
op += 0x20;
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)x;
|
||||
|
||||
*(op + 0) = Downsample(px->B);
|
||||
*(op + 1) = Downsample(px->G);
|
||||
*(op + 2) = Downsample(px->R);
|
||||
*(op + 3) = Downsample(px->A);
|
||||
|
||||
op += 4;
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
int baseOffs = y * stride;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
int offs = baseOffs + x * 4;
|
||||
|
||||
dst[offs + 0] = Downsample(input.GetB(x, y));
|
||||
dst[offs + 1] = Downsample(input.GetG(x, y));
|
||||
dst[offs + 2] = Downsample(input.GetR(x, y));
|
||||
dst[offs + 3] = Downsample(input.GetA(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool outLinear = config.OutBlkKind == 0;
|
||||
|
||||
int gobBlocksInY = 1 << config.OutBlkHeight;
|
||||
|
||||
WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
|
||||
|
||||
rm.BufferPool.Return(dstIndex);
|
||||
}
|
||||
|
||||
private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
|
||||
{
|
||||
int gobBlocksInY = 1 << config.OutBlkHeight;
|
||||
|
||||
bool outLinear = config.OutBlkKind == 0;
|
||||
|
||||
int width = Math.Min(config.OutLumaWidth + 1, input.Width);
|
||||
int height = Math.Min(config.OutLumaHeight + 1, input.Height);
|
||||
int yStride = GetPitch(config.OutLumaWidth + 1, 1);
|
||||
|
||||
int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY);
|
||||
|
||||
if (Sse41.IsSupported)
|
||||
{
|
||||
Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
|
||||
|
||||
int widthTrunc = width & ~0xf;
|
||||
int strideGap = yStride - width;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dstY)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < height; y++, ip += input.Width)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 16)
|
||||
{
|
||||
byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
|
||||
|
||||
Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset);
|
||||
Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10));
|
||||
Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20));
|
||||
Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30));
|
||||
Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40));
|
||||
Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50));
|
||||
Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60));
|
||||
Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70));
|
||||
|
||||
pixelp1 = Sse2.And(pixelp1, mask);
|
||||
pixelp2 = Sse2.And(pixelp2, mask);
|
||||
pixelp3 = Sse2.And(pixelp3, mask);
|
||||
pixelp4 = Sse2.And(pixelp4, mask);
|
||||
pixelp5 = Sse2.And(pixelp5, mask);
|
||||
pixelp6 = Sse2.And(pixelp6, mask);
|
||||
pixelp7 = Sse2.And(pixelp7, mask);
|
||||
pixelp8 = Sse2.And(pixelp8, mask);
|
||||
|
||||
Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32());
|
||||
Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32());
|
||||
Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32());
|
||||
Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32());
|
||||
|
||||
pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32());
|
||||
pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32());
|
||||
|
||||
pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2);
|
||||
pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2);
|
||||
|
||||
Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16());
|
||||
|
||||
Sse2.Store(op, pixel);
|
||||
|
||||
op += 0x10;
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)x;
|
||||
|
||||
*op++ = Downsample(px->R);
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (AdvSimd.IsSupported)
|
||||
{
|
||||
Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
|
||||
|
||||
int widthTrunc = width & ~0xf;
|
||||
int strideGap = yStride - width;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dstY)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < height; y++, ip += input.Width)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 16)
|
||||
{
|
||||
byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
|
||||
|
||||
Vector128<ushort> pixelp1 = AdvSimd.LoadVector128((ushort*)baseOffset);
|
||||
Vector128<ushort> pixelp2 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x10));
|
||||
Vector128<ushort> pixelp3 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x20));
|
||||
Vector128<ushort> pixelp4 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x30));
|
||||
Vector128<ushort> pixelp5 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x40));
|
||||
Vector128<ushort> pixelp6 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x50));
|
||||
Vector128<ushort> pixelp7 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x60));
|
||||
Vector128<ushort> pixelp8 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x70));
|
||||
|
||||
pixelp1 = AdvSimd.And(pixelp1, mask);
|
||||
pixelp2 = AdvSimd.And(pixelp2, mask);
|
||||
pixelp3 = AdvSimd.And(pixelp3, mask);
|
||||
pixelp4 = AdvSimd.And(pixelp4, mask);
|
||||
pixelp5 = AdvSimd.And(pixelp5, mask);
|
||||
pixelp6 = AdvSimd.And(pixelp6, mask);
|
||||
pixelp7 = AdvSimd.And(pixelp7, mask);
|
||||
pixelp8 = AdvSimd.And(pixelp8, mask);
|
||||
|
||||
Vector64<ushort> lowerp1 = AdvSimd.ExtractNarrowingLower(pixelp1.AsUInt32());
|
||||
Vector64<ushort> lowerp3 = AdvSimd.ExtractNarrowingLower(pixelp3.AsUInt32());
|
||||
Vector64<ushort> lowerp5 = AdvSimd.ExtractNarrowingLower(pixelp5.AsUInt32());
|
||||
Vector64<ushort> lowerp7 = AdvSimd.ExtractNarrowingLower(pixelp7.AsUInt32());
|
||||
|
||||
Vector128<ushort> pixelq1 = AdvSimd.ExtractNarrowingUpper(lowerp1, pixelp2.AsUInt32());
|
||||
Vector128<ushort> pixelq2 = AdvSimd.ExtractNarrowingUpper(lowerp3, pixelp4.AsUInt32());
|
||||
Vector128<ushort> pixelq3 = AdvSimd.ExtractNarrowingUpper(lowerp5, pixelp6.AsUInt32());
|
||||
Vector128<ushort> pixelq4 = AdvSimd.ExtractNarrowingUpper(lowerp7, pixelp8.AsUInt32());
|
||||
|
||||
Vector64<ushort> lowerq1 = AdvSimd.ExtractNarrowingLower(pixelq1.AsUInt32());
|
||||
Vector64<ushort> lowerq3 = AdvSimd.ExtractNarrowingLower(pixelq3.AsUInt32());
|
||||
|
||||
pixelq1 = AdvSimd.ExtractNarrowingUpper(lowerq1, pixelq2.AsUInt32());
|
||||
pixelq2 = AdvSimd.ExtractNarrowingUpper(lowerq3, pixelq4.AsUInt32());
|
||||
|
||||
pixelq1 = AdvSimd.ShiftRightLogical(pixelq1, 2);
|
||||
pixelq2 = AdvSimd.ShiftRightLogical(pixelq2, 2);
|
||||
|
||||
Vector64<byte> pixelLower = AdvSimd.ExtractNarrowingLower(pixelq1.AsUInt16());
|
||||
|
||||
Vector128<byte> pixel = AdvSimd.ExtractNarrowingUpper(pixelLower, pixelq2.AsUInt16());
|
||||
|
||||
AdvSimd.Store(op, pixel);
|
||||
|
||||
op += 0x10;
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)x;
|
||||
|
||||
*op++ = Downsample(px->R);
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
dstY[y * yStride + x] = Downsample(input.GetR(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WriteBuffer(
|
||||
rm,
|
||||
dstY,
|
||||
offsets.LumaOffset,
|
||||
outLinear,
|
||||
config.OutLumaWidth + 1,
|
||||
config.OutLumaHeight + 1,
|
||||
1,
|
||||
gobBlocksInY);
|
||||
|
||||
rm.BufferPool.Return(dstYIndex);
|
||||
|
||||
int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1);
|
||||
int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1);
|
||||
int uvStride = GetPitch(config.OutChromaWidth + 1, 2);
|
||||
|
||||
int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv);
|
||||
|
||||
if (Sse2.IsSupported)
|
||||
{
|
||||
int widthTrunc = uvWidth & ~7;
|
||||
int strideGap = uvStride - uvWidth * 2;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dstUv)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 8)
|
||||
{
|
||||
byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
|
||||
|
||||
Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02));
|
||||
Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12));
|
||||
Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22));
|
||||
Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32));
|
||||
Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42));
|
||||
Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52));
|
||||
Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62));
|
||||
Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72));
|
||||
|
||||
Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2);
|
||||
Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4);
|
||||
Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6);
|
||||
Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8);
|
||||
|
||||
Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64());
|
||||
Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64());
|
||||
|
||||
pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2);
|
||||
pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2);
|
||||
|
||||
Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16());
|
||||
|
||||
Sse2.Store(op, pixel);
|
||||
|
||||
op += 0x10;
|
||||
}
|
||||
|
||||
for (; x < uvWidth; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)(x << 1);
|
||||
|
||||
*op++ = Downsample(px->G);
|
||||
*op++ = Downsample(px->B);
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (AdvSimd.Arm64.IsSupported)
|
||||
{
|
||||
int widthTrunc = uvWidth & ~7;
|
||||
int strideGap = uvStride - uvWidth * 2;
|
||||
|
||||
fixed (Pixel* srcPtr = input.Data)
|
||||
{
|
||||
Pixel* ip = srcPtr;
|
||||
|
||||
fixed (byte* dstPtr = dstUv)
|
||||
{
|
||||
byte* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
for (; x < widthTrunc; x += 8)
|
||||
{
|
||||
byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
|
||||
|
||||
Vector128<uint> pixel1 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x02));
|
||||
Vector128<uint> pixel2 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x12));
|
||||
Vector128<uint> pixel3 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x22));
|
||||
Vector128<uint> pixel4 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x32));
|
||||
Vector128<uint> pixel5 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x42));
|
||||
Vector128<uint> pixel6 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x52));
|
||||
Vector128<uint> pixel7 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x62));
|
||||
Vector128<uint> pixel8 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x72));
|
||||
|
||||
Vector128<uint> pixel12 = AdvSimd.Arm64.ZipLow(pixel1, pixel2);
|
||||
Vector128<uint> pixel34 = AdvSimd.Arm64.ZipLow(pixel3, pixel4);
|
||||
Vector128<uint> pixel56 = AdvSimd.Arm64.ZipLow(pixel5, pixel6);
|
||||
Vector128<uint> pixel78 = AdvSimd.Arm64.ZipLow(pixel7, pixel8);
|
||||
|
||||
Vector128<ulong> pixel1234 = AdvSimd.Arm64.ZipLow(pixel12.AsUInt64(), pixel34.AsUInt64());
|
||||
Vector128<ulong> pixel5678 = AdvSimd.Arm64.ZipLow(pixel56.AsUInt64(), pixel78.AsUInt64());
|
||||
|
||||
pixel1234 = AdvSimd.ShiftRightLogical(pixel1234, 2);
|
||||
pixel5678 = AdvSimd.ShiftRightLogical(pixel5678, 2);
|
||||
|
||||
Vector64<byte> pixelLower = AdvSimd.ExtractNarrowingLower(pixel1234.AsUInt16());
|
||||
|
||||
Vector128<byte> pixel = AdvSimd.ExtractNarrowingUpper(pixelLower, pixel5678.AsUInt16());
|
||||
|
||||
AdvSimd.Store(op, pixel);
|
||||
|
||||
op += 0x10;
|
||||
}
|
||||
|
||||
for (; x < uvWidth; x++)
|
||||
{
|
||||
Pixel* px = ip + (uint)(x << 1);
|
||||
|
||||
*op++ = Downsample(px->G);
|
||||
*op++ = Downsample(px->B);
|
||||
}
|
||||
|
||||
op += strideGap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < uvHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < uvWidth; x++)
|
||||
{
|
||||
int xx = x << 1;
|
||||
int yy = y << 1;
|
||||
|
||||
int uvOffs = y * uvStride + xx;
|
||||
|
||||
dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy));
|
||||
dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WriteBuffer(
|
||||
rm,
|
||||
dstUv,
|
||||
offsets.ChromaUOffset,
|
||||
outLinear,
|
||||
config.OutChromaWidth + 1,
|
||||
config.OutChromaHeight + 1, 2,
|
||||
gobBlocksInY);
|
||||
|
||||
rm.BufferPool.Return(dstUvIndex);
|
||||
}
|
||||
|
||||
private static void WriteBuffer(
|
||||
ResourceManager rm,
|
||||
ReadOnlySpan<byte> src,
|
||||
uint offset,
|
||||
bool linear,
|
||||
int width,
|
||||
int height,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY)
|
||||
{
|
||||
if (linear)
|
||||
{
|
||||
rm.Gmm.WriteMapped(ExtendOffset(offset), src);
|
||||
return;
|
||||
}
|
||||
|
||||
WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY);
|
||||
}
|
||||
|
||||
private static void WriteBuffer(
|
||||
ResourceManager rm,
|
||||
ReadOnlySpan<byte> src,
|
||||
uint offset,
|
||||
int width,
|
||||
int height,
|
||||
int bytesPerPixel,
|
||||
int gobBlocksInY)
|
||||
{
|
||||
int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
|
||||
int dstStride = GetPitch(width, bytesPerPixel);
|
||||
|
||||
int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst);
|
||||
|
||||
LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
|
||||
|
||||
rm.Gmm.WriteMapped(ExtendOffset(offset), dst);
|
||||
|
||||
rm.BufferPool.Return(dstIndex);
|
||||
}
|
||||
}
|
||||
}
|
18
src/Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
18
src/Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
readonly struct Rectangle
|
||||
{
|
||||
public readonly int X;
|
||||
public readonly int Y;
|
||||
public readonly int Width;
|
||||
public readonly int Height;
|
||||
|
||||
public Rectangle(int x, int y, int width, int height)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
19
src/Ryujinx.Graphics.Vic/ResourceManager.cs
Normal file
19
src/Ryujinx.Graphics.Vic/ResourceManager.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Vic.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
readonly struct ResourceManager
|
||||
{
|
||||
public MemoryManager Gmm { get; }
|
||||
public BufferPool<Pixel> SurfacePool { get; }
|
||||
public BufferPool<byte> BufferPool { get; }
|
||||
|
||||
public ResourceManager(MemoryManager gmm, BufferPool<Pixel> surfacePool, BufferPool<byte> bufferPool)
|
||||
{
|
||||
Gmm = gmm;
|
||||
SurfacePool = surfacePool;
|
||||
BufferPool = bufferPool;
|
||||
}
|
||||
}
|
||||
}
|
16
src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj
Normal file
16
src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj
Normal file
|
@ -0,0 +1,16 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
124
src/Ryujinx.Graphics.Vic/Scaler.cs
Normal file
124
src/Ryujinx.Graphics.Vic/Scaler.cs
Normal file
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
static class Scaler
|
||||
{
|
||||
public static void DeinterlaceWeave(Span<byte> data, ReadOnlySpan<byte> prevData, int width, int fieldSize, bool isTopField)
|
||||
{
|
||||
// Prev I Curr I Curr P
|
||||
// TTTTTTTT BBBBBBBB TTTTTTTT
|
||||
// -------- -------- BBBBBBBB
|
||||
|
||||
if (isTopField)
|
||||
{
|
||||
for (int offset = 0; offset < data.Length; offset += fieldSize * 2)
|
||||
{
|
||||
prevData.Slice(offset >> 1, width).CopyTo(data.Slice(offset + fieldSize, width));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int offset = 0; offset < data.Length; offset += fieldSize * 2)
|
||||
{
|
||||
prevData.Slice(offset >> 1, width).CopyTo(data.Slice(offset, width));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeinterlaceBob(Span<byte> data, int width, int fieldSize, bool isTopField)
|
||||
{
|
||||
// Curr I Curr P
|
||||
// TTTTTTTT TTTTTTTT
|
||||
// -------- TTTTTTTT
|
||||
|
||||
if (isTopField)
|
||||
{
|
||||
for (int offset = 0; offset < data.Length; offset += fieldSize * 2)
|
||||
{
|
||||
data.Slice(offset, width).CopyTo(data.Slice(offset + fieldSize, width));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int offset = 0; offset < data.Length; offset += fieldSize * 2)
|
||||
{
|
||||
data.Slice(offset + fieldSize, width).CopyTo(data.Slice(offset, width));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe static void DeinterlaceMotionAdaptive(
|
||||
Span<byte> data,
|
||||
ReadOnlySpan<byte> prevData,
|
||||
ReadOnlySpan<byte> nextData,
|
||||
int width,
|
||||
int fieldSize,
|
||||
bool isTopField)
|
||||
{
|
||||
// Very simple motion adaptive algorithm.
|
||||
// If the pixel changed between previous and next frame, use Bob, otherwise use Weave.
|
||||
//
|
||||
// Example pseudo code:
|
||||
// C_even = (P_even == N_even) ? P_even : C_odd
|
||||
// Where: C is current frame, P is previous frame and N is next frame, and even/odd are the fields.
|
||||
//
|
||||
// Note: This does not fully match the hardware algorithm.
|
||||
// The motion adaptive deinterlacing implemented on hardware is considerably more complex,
|
||||
// and hard to implement accurately without proper documentation as for example, the
|
||||
// method used for motion estimation is unknown.
|
||||
|
||||
int start = isTopField ? fieldSize : 0;
|
||||
int otherFieldOffset = isTopField ? -fieldSize : fieldSize;
|
||||
|
||||
fixed (byte* pData = data, pPrevData = prevData, pNextData = nextData)
|
||||
{
|
||||
for (int offset = start; offset < data.Length; offset += fieldSize * 2)
|
||||
{
|
||||
int refOffset = (offset - start) >> 1;
|
||||
int x = 0;
|
||||
|
||||
if (Avx2.IsSupported)
|
||||
{
|
||||
for (; x < (width & ~0x1f); x += 32)
|
||||
{
|
||||
Vector256<byte> prevPixels = Avx.LoadVector256(pPrevData + refOffset + x);
|
||||
Vector256<byte> nextPixels = Avx.LoadVector256(pNextData + refOffset + x);
|
||||
Vector256<byte> bob = Avx.LoadVector256(pData + offset + otherFieldOffset + x);
|
||||
Vector256<byte> diff = Avx2.CompareEqual(prevPixels, nextPixels);
|
||||
Avx.Store(pData + offset + x, Avx2.BlendVariable(bob, prevPixels, diff));
|
||||
}
|
||||
}
|
||||
else if (Sse41.IsSupported)
|
||||
{
|
||||
for (; x < (width & ~0xf); x += 16)
|
||||
{
|
||||
Vector128<byte> prevPixels = Sse2.LoadVector128(pPrevData + refOffset + x);
|
||||
Vector128<byte> nextPixels = Sse2.LoadVector128(pNextData + refOffset + x);
|
||||
Vector128<byte> bob = Sse2.LoadVector128(pData + offset + otherFieldOffset + x);
|
||||
Vector128<byte> diff = Sse2.CompareEqual(prevPixels, nextPixels);
|
||||
Sse2.Store(pData + offset + x, Sse41.BlendVariable(bob, prevPixels, diff));
|
||||
}
|
||||
}
|
||||
|
||||
for (; x < width; x++)
|
||||
{
|
||||
byte prevPixel = prevData[refOffset + x];
|
||||
byte nextPixel = nextData[refOffset + x];
|
||||
|
||||
if (nextPixel != prevPixel)
|
||||
{
|
||||
data[offset + x] = data[offset + otherFieldOffset + x];
|
||||
}
|
||||
else
|
||||
{
|
||||
data[offset + x] = prevPixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
29
src/Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs
Normal file
29
src/Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct BlendingSlotStruct
|
||||
{
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
|
||||
public int AlphaK1 => (int)_word0.Extract(0, 10);
|
||||
public int AlphaK2 => (int)_word0.Extract(16, 10);
|
||||
public int SrcFactCMatchSelect => (int)_word0.Extract(32, 3);
|
||||
public int DstFactCMatchSelect => (int)_word0.Extract(36, 3);
|
||||
public int SrcFactAMatchSelect => (int)_word0.Extract(40, 3);
|
||||
public int DstFactAMatchSelect => (int)_word0.Extract(44, 3);
|
||||
public int OverrideR => (int)_word1.Extract(66, 10);
|
||||
public int OverrideG => (int)_word1.Extract(76, 10);
|
||||
public int OverrideB => (int)_word1.Extract(86, 10);
|
||||
public int OverrideA => (int)_word1.Extract(96, 10);
|
||||
public bool UseOverrideR => _word1.Extract(108);
|
||||
public bool UseOverrideG => _word1.Extract(109);
|
||||
public bool UseOverrideB => _word1.Extract(110);
|
||||
public bool UseOverrideA => _word1.Extract(111);
|
||||
public bool MaskR => _word1.Extract(112);
|
||||
public bool MaskG => _word1.Extract(113);
|
||||
public bool MaskB => _word1.Extract(114);
|
||||
public bool MaskA => _word1.Extract(115);
|
||||
}
|
||||
}
|
21
src/Ryujinx.Graphics.Vic/Types/ClearRectStruct.cs
Normal file
21
src/Ryujinx.Graphics.Vic/Types/ClearRectStruct.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct ClearRectStruct
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public int ClearRect0Left => (int)_word0.Extract(0, 14);
|
||||
public int ClearRect0Right => (int)_word0.Extract(16, 14);
|
||||
public int ClearRect0Top => (int)_word0.Extract(32, 14);
|
||||
public int ClearRect0Bottom => (int)_word0.Extract(48, 14);
|
||||
public int ClearRect1Left => (int)_word1.Extract(64, 14);
|
||||
public int ClearRect1Right => (int)_word1.Extract(80, 14);
|
||||
public int ClearRect1Top => (int)_word1.Extract(96, 14);
|
||||
public int ClearRect1Bottom => (int)_word1.Extract(112, 14);
|
||||
}
|
||||
}
|
16
src/Ryujinx.Graphics.Vic/Types/ConfigStruct.cs
Normal file
16
src/Ryujinx.Graphics.Vic/Types/ConfigStruct.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct ConfigStruct
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public PipeConfig PipeConfig;
|
||||
public OutputConfig OutputConfig;
|
||||
public OutputSurfaceConfig OutputSurfaceConfig;
|
||||
public MatrixStruct OutColorMatrix;
|
||||
public Array4<ClearRectStruct> ClearRectStruct;
|
||||
public Array8<SlotStruct> SlotStruct;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
12
src/Ryujinx.Graphics.Vic/Types/DeinterlaceMode.cs
Normal file
12
src/Ryujinx.Graphics.Vic/Types/DeinterlaceMode.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
enum DeinterlaceMode
|
||||
{
|
||||
Weave,
|
||||
BobField,
|
||||
Bob,
|
||||
NewBob,
|
||||
Disi1,
|
||||
WeaveLumaBobFieldChroma
|
||||
}
|
||||
}
|
79
src/Ryujinx.Graphics.Vic/Types/FrameFormat.cs
Normal file
79
src/Ryujinx.Graphics.Vic/Types/FrameFormat.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
enum FrameFormat
|
||||
{
|
||||
Progressive,
|
||||
InterlacedTopFieldFirst,
|
||||
InterlacedBottomFieldFirst,
|
||||
TopField,
|
||||
BottomField,
|
||||
SubPicProgressive,
|
||||
SubPicInterlacedTopFieldFirst,
|
||||
SubPicInterlacedBottomFieldFirst,
|
||||
SubPicTopField,
|
||||
SubPicBottomField,
|
||||
TopFieldChromaBottom,
|
||||
BottomFieldChromaTop,
|
||||
SubPicTopFieldChromaBottom,
|
||||
SubPicBottomFieldChromaTop
|
||||
}
|
||||
|
||||
static class FrameFormatExtensions
|
||||
{
|
||||
public static bool IsField(this FrameFormat frameFormat)
|
||||
{
|
||||
switch (frameFormat)
|
||||
{
|
||||
case FrameFormat.TopField:
|
||||
case FrameFormat.BottomField:
|
||||
case FrameFormat.SubPicTopField:
|
||||
case FrameFormat.SubPicBottomField:
|
||||
case FrameFormat.TopFieldChromaBottom:
|
||||
case FrameFormat.BottomFieldChromaTop:
|
||||
case FrameFormat.SubPicTopFieldChromaBottom:
|
||||
case FrameFormat.SubPicBottomFieldChromaTop:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsInterlaced(this FrameFormat frameFormat)
|
||||
{
|
||||
switch (frameFormat)
|
||||
{
|
||||
case FrameFormat.InterlacedTopFieldFirst:
|
||||
case FrameFormat.InterlacedBottomFieldFirst:
|
||||
case FrameFormat.SubPicInterlacedTopFieldFirst:
|
||||
case FrameFormat.SubPicInterlacedBottomFieldFirst:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsInterlacedBottomFirst(this FrameFormat frameFormat)
|
||||
{
|
||||
return frameFormat == FrameFormat.InterlacedBottomFieldFirst ||
|
||||
frameFormat == FrameFormat.SubPicInterlacedBottomFieldFirst;
|
||||
}
|
||||
|
||||
public static bool IsTopField(this FrameFormat frameFormat, bool isLuma)
|
||||
{
|
||||
switch (frameFormat)
|
||||
{
|
||||
case FrameFormat.TopField:
|
||||
case FrameFormat.SubPicTopField:
|
||||
return true;
|
||||
case FrameFormat.TopFieldChromaBottom:
|
||||
case FrameFormat.SubPicTopFieldChromaBottom:
|
||||
return isLuma;
|
||||
case FrameFormat.BottomFieldChromaTop:
|
||||
case FrameFormat.SubPicBottomFieldChromaTop:
|
||||
return !isLuma;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
19
src/Ryujinx.Graphics.Vic/Types/LumaKeyStruct.cs
Normal file
19
src/Ryujinx.Graphics.Vic/Types/LumaKeyStruct.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct LumaKeyStruct
|
||||
{
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
|
||||
public int LumaCoeff0 => (int)_word0.Extract(0, 20);
|
||||
public int LumaCoeff1 => (int)_word0.Extract(20, 20);
|
||||
public int LumaCoeff2 => (int)_word0.Extract(40, 20);
|
||||
public int LumaRShift => (int)_word0.Extract(60, 4);
|
||||
public int LumaCoeff3 => (int)_word1.Extract(64, 20);
|
||||
public int LumaKeyLower => (int)_word1.Extract(84, 10);
|
||||
public int LumaKeyUpper => (int)_word1.Extract(94, 10);
|
||||
public bool LumaKeyEnabled => _word1.Extract(104);
|
||||
}
|
||||
}
|
27
src/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
Normal file
27
src/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct MatrixStruct
|
||||
{
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
private long _word2;
|
||||
private long _word3;
|
||||
|
||||
public int MatrixCoeff00 => (int)_word0.ExtractSx(0, 20);
|
||||
public int MatrixCoeff10 => (int)_word0.ExtractSx(20, 20);
|
||||
public int MatrixCoeff20 => (int)_word0.ExtractSx(40, 20);
|
||||
public int MatrixRShift => (int)_word0.Extract(60, 4);
|
||||
public int MatrixCoeff01 => (int)_word1.ExtractSx(64, 20);
|
||||
public int MatrixCoeff11 => (int)_word1.ExtractSx(84, 20);
|
||||
public int MatrixCoeff21 => (int)_word1.ExtractSx(104, 20);
|
||||
public bool MatrixEnable => _word1.Extract(127);
|
||||
public int MatrixCoeff02 => (int)_word2.ExtractSx(128, 20);
|
||||
public int MatrixCoeff12 => (int)_word2.ExtractSx(148, 20);
|
||||
public int MatrixCoeff22 => (int)_word2.ExtractSx(168, 20);
|
||||
public int MatrixCoeff03 => (int)_word3.ExtractSx(192, 20);
|
||||
public int MatrixCoeff13 => (int)_word3.ExtractSx(212, 20);
|
||||
public int MatrixCoeff23 => (int)_word3.ExtractSx(232, 20);
|
||||
}
|
||||
}
|
27
src/Ryujinx.Graphics.Vic/Types/OutputConfig.cs
Normal file
27
src/Ryujinx.Graphics.Vic/Types/OutputConfig.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct OutputConfig
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public int AlphaFillMode => (int)_word0.Extract(0, 3);
|
||||
public int AlphaFillSlot => (int)_word0.Extract(3, 3);
|
||||
public int BackgroundAlpha => (int)_word0.Extract(6, 10);
|
||||
public int BackgroundR => (int)_word0.Extract(16, 10);
|
||||
public int BackgroundG => (int)_word0.Extract(26, 10);
|
||||
public int BackgroundB => (int)_word0.Extract(36, 10);
|
||||
public int RegammaMode => (int)_word0.Extract(46, 2);
|
||||
public bool OutputFlipX => _word0.Extract(48);
|
||||
public bool OutputFlipY => _word0.Extract(49);
|
||||
public bool OutputTranspose => _word0.Extract(50);
|
||||
public int TargetRectLeft => (int)_word1.Extract(64, 14);
|
||||
public int TargetRectRight => (int)_word1.Extract(80, 14);
|
||||
public int TargetRectTop => (int)_word1.Extract(96, 14);
|
||||
public int TargetRectBottom => (int)_word1.Extract(112, 14);
|
||||
}
|
||||
}
|
24
src/Ryujinx.Graphics.Vic/Types/OutputSurfaceConfig.cs
Normal file
24
src/Ryujinx.Graphics.Vic/Types/OutputSurfaceConfig.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct OutputSurfaceConfig
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public PixelFormat OutPixelFormat => (PixelFormat)_word0.Extract(0, 7);
|
||||
public int OutChromaLocHoriz => (int)_word0.Extract(7, 2);
|
||||
public int OutChromaLocVert => (int)_word0.Extract(9, 2);
|
||||
public int OutBlkKind => (int)_word0.Extract(11, 4);
|
||||
public int OutBlkHeight => (int)_word0.Extract(15, 4);
|
||||
public int OutSurfaceWidth => (int)_word0.Extract(32, 14);
|
||||
public int OutSurfaceHeight => (int)_word0.Extract(46, 14);
|
||||
public int OutLumaWidth => (int)_word1.Extract(64, 14);
|
||||
public int OutLumaHeight => (int)_word1.Extract(78, 14);
|
||||
public int OutChromaWidth => (int)_word1.Extract(96, 14);
|
||||
public int OutChromaHeight => (int)_word1.Extract(110, 14);
|
||||
}
|
||||
}
|
15
src/Ryujinx.Graphics.Vic/Types/PipeConfig.cs
Normal file
15
src/Ryujinx.Graphics.Vic/Types/PipeConfig.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct PipeConfig
|
||||
{
|
||||
#pragma warning disable CS0169, CS0649
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
#pragma warning restore CS0169, CS0649
|
||||
|
||||
public int DownsampleHoriz => (int)_word0.Extract(0, 11);
|
||||
public int DownsampleVert => (int)_word0.Extract(16, 11);
|
||||
}
|
||||
}
|
81
src/Ryujinx.Graphics.Vic/Types/PixelFormat.cs
Normal file
81
src/Ryujinx.Graphics.Vic/Types/PixelFormat.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
enum PixelFormat
|
||||
{
|
||||
A8,
|
||||
L8,
|
||||
A4L4,
|
||||
L4A4,
|
||||
R8,
|
||||
A8L8,
|
||||
L8A8,
|
||||
R8G8,
|
||||
G8R8,
|
||||
B5G6R5,
|
||||
R5G6B5,
|
||||
B6G5R5,
|
||||
R5G5B6,
|
||||
A1B5G5R5,
|
||||
A1R5G5B5,
|
||||
B5G5R5A1,
|
||||
R5G5B5A1,
|
||||
A5B5G5R1,
|
||||
A5R1G5B5,
|
||||
B5G5R1A5,
|
||||
R1G5B5A5,
|
||||
X1B5G5R5,
|
||||
X1R5G5B5,
|
||||
B5G5R5X1,
|
||||
R5G5B5X1,
|
||||
A4B4G4R4,
|
||||
A4R4G4B4,
|
||||
B4G4R4A4,
|
||||
R4G4B4A4,
|
||||
B8_G8_R8,
|
||||
R8_G8_B8,
|
||||
A8B8G8R8,
|
||||
A8R8G8B8,
|
||||
B8G8R8A8,
|
||||
R8G8B8A8,
|
||||
X8B8G8R8,
|
||||
X8R8G8B8,
|
||||
B8G8R8X8,
|
||||
R8G8B8X8,
|
||||
A2B10G10R10,
|
||||
A2R10G10B10,
|
||||
B10G10R10A2,
|
||||
R10G10B10A2,
|
||||
A4P4,
|
||||
P4A4,
|
||||
P8A845,
|
||||
A8P8,
|
||||
P8,
|
||||
P1,
|
||||
U8V8,
|
||||
V8U8,
|
||||
A8Y8U8V8,
|
||||
V8U8Y8A8,
|
||||
Y8_U8_V8,
|
||||
Y8_V8_U8,
|
||||
U8_V8_Y8,
|
||||
V8_U8_Y8,
|
||||
Y8_U8__Y8_V8,
|
||||
Y8_V8__Y8_U8,
|
||||
U8_Y8__V8_Y8,
|
||||
V8_Y8__U8_Y8,
|
||||
Y8___U8V8_N444,
|
||||
Y8___V8U8_N444,
|
||||
Y8___U8V8_N422,
|
||||
Y8___V8U8_N422,
|
||||
Y8___U8V8_N422R,
|
||||
Y8___V8U8_N422R,
|
||||
Y8___U8V8_N420,
|
||||
Y8___V8U8_N420,
|
||||
Y8___U8___V8_N444,
|
||||
Y8___U8___V8_N422,
|
||||
Y8___U8___V8_N422R,
|
||||
Y8___U8___V8_N420,
|
||||
U8,
|
||||
V8
|
||||
}
|
||||
}
|
65
src/Ryujinx.Graphics.Vic/Types/SlotConfig.cs
Normal file
65
src/Ryujinx.Graphics.Vic/Types/SlotConfig.cs
Normal file
|
@ -0,0 +1,65 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct SlotConfig
|
||||
{
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
private long _word2;
|
||||
private long _word3;
|
||||
private long _word4;
|
||||
private long _word5;
|
||||
private long _word6;
|
||||
private long _word7;
|
||||
|
||||
public bool SlotEnable => _word0.Extract(0);
|
||||
public bool DeNoise => _word0.Extract(1);
|
||||
public bool AdvancedDenoise => _word0.Extract(2);
|
||||
public bool CadenceDetect => _word0.Extract(3);
|
||||
public bool MotionMap => _word0.Extract(4);
|
||||
public bool MMapCombine => _word0.Extract(5);
|
||||
public bool IsEven => _word0.Extract(6);
|
||||
public bool ChromaEven => _word0.Extract(7);
|
||||
public bool CurrentFieldEnable => _word0.Extract(8);
|
||||
public bool PrevFieldEnable => _word0.Extract(9);
|
||||
public bool NextFieldEnable => _word0.Extract(10);
|
||||
public bool NextNrFieldEnable => _word0.Extract(11);
|
||||
public bool CurMotionFieldEnable => _word0.Extract(12);
|
||||
public bool PrevMotionFieldEnable => _word0.Extract(13);
|
||||
public bool PpMotionFieldEnable => _word0.Extract(14);
|
||||
public bool CombMotionFieldEnable => _word0.Extract(15);
|
||||
public FrameFormat FrameFormat => (FrameFormat)_word0.Extract(16, 4);
|
||||
public int FilterLengthY => (int)_word0.Extract(20, 2);
|
||||
public int FilterLengthX => (int)_word0.Extract(22, 2);
|
||||
public int Panoramic => (int)_word0.Extract(24, 12);
|
||||
public int DetailFltClamp => (int)_word0.Extract(58, 6);
|
||||
public int FilterNoise => (int)_word1.Extract(64, 10);
|
||||
public int FilterDetail => (int)_word1.Extract(74, 10);
|
||||
public int ChromaNoise => (int)_word1.Extract(84, 10);
|
||||
public int ChromaDetail => (int)_word1.Extract(94, 10);
|
||||
public DeinterlaceMode DeinterlaceMode => (DeinterlaceMode)_word1.Extract(104, 4);
|
||||
public int MotionAccumWeight => (int)_word1.Extract(108, 3);
|
||||
public int NoiseIir => (int)_word1.Extract(111, 11);
|
||||
public int LightLevel => (int)_word1.Extract(122, 4);
|
||||
public int SoftClampLow => (int)_word2.Extract(128, 10);
|
||||
public int SoftClampHigh => (int)_word2.Extract(138, 10);
|
||||
public int PlanarAlpha => (int)_word2.Extract(160, 10);
|
||||
public bool ConstantAlpha => _word2.Extract(170);
|
||||
public int StereoInterleave => (int)_word2.Extract(171, 3);
|
||||
public bool ClipEnabled => _word2.Extract(174);
|
||||
public int ClearRectMask => (int)_word2.Extract(175, 8);
|
||||
public int DegammaMode => (int)_word2.Extract(183, 2);
|
||||
public bool DecompressEnable => _word2.Extract(186);
|
||||
public int DecompressCtbCount => (int)_word3.Extract(192, 8);
|
||||
public int DecompressZbcColor => (int)_word3.Extract(200, 32);
|
||||
public int SourceRectLeft => (int)_word4.Extract(256, 30);
|
||||
public int SourceRectRight => (int)_word4.Extract(288, 30);
|
||||
public int SourceRectTop => (int)_word5.Extract(320, 30);
|
||||
public int SourceRectBottom => (int)_word5.Extract(352, 30);
|
||||
public int DstRectLeft => (int)_word6.Extract(384, 14);
|
||||
public int DstRectRight => (int)_word6.Extract(400, 14);
|
||||
public int DstRectTop => (int)_word6.Extract(416, 14);
|
||||
public int DstRectBottom => (int)_word6.Extract(432, 14);
|
||||
}
|
||||
}
|
12
src/Ryujinx.Graphics.Vic/Types/SlotStruct.cs
Normal file
12
src/Ryujinx.Graphics.Vic/Types/SlotStruct.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct SlotStruct
|
||||
{
|
||||
public SlotConfig SlotConfig;
|
||||
public SlotSurfaceConfig SlotSurfaceConfig;
|
||||
public LumaKeyStruct LumaKeyStruct;
|
||||
public MatrixStruct ColorMatrixStruct;
|
||||
public MatrixStruct GamutMatrixStruct;
|
||||
public BlendingSlotStruct BlendingSlotStruct;
|
||||
}
|
||||
}
|
23
src/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
Normal file
23
src/Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Types
|
||||
{
|
||||
struct SlotSurfaceConfig
|
||||
{
|
||||
private long _word0;
|
||||
private long _word1;
|
||||
|
||||
public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
|
||||
public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2);
|
||||
public int SlotChromaLocVert => (int)_word0.Extract(9, 2);
|
||||
public int SlotBlkKind => (int)_word0.Extract(11, 4);
|
||||
public int SlotBlkHeight => (int)_word0.Extract(15, 4);
|
||||
public int SlotCacheWidth => (int)_word0.Extract(19, 3);
|
||||
public int SlotSurfaceWidth => (int)_word0.Extract(32, 14);
|
||||
public int SlotSurfaceHeight => (int)_word0.Extract(46, 14);
|
||||
public int SlotLumaWidth => (int)_word1.Extract(64, 14);
|
||||
public int SlotLumaHeight => (int)_word1.Extract(78, 14);
|
||||
public int SlotChromaWidth => (int)_word1.Extract(96, 14);
|
||||
public int SlotChromaHeight => (int)_word1.Extract(110, 14);
|
||||
}
|
||||
}
|
74
src/Ryujinx.Graphics.Vic/VicDevice.cs
Normal file
74
src/Ryujinx.Graphics.Vic/VicDevice.cs
Normal file
|
@ -0,0 +1,74 @@
|
|||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Vic.Image;
|
||||
using Ryujinx.Graphics.Vic.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
public class VicDevice : IDeviceState
|
||||
{
|
||||
private readonly MemoryManager _gmm;
|
||||
private readonly ResourceManager _rm;
|
||||
private readonly DeviceState<VicRegisters> _state;
|
||||
|
||||
public VicDevice(MemoryManager gmm)
|
||||
{
|
||||
_gmm = gmm;
|
||||
_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
|
||||
_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
|
||||
{
|
||||
{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
|
||||
});
|
||||
}
|
||||
|
||||
public int Read(int offset) => _state.Read(offset);
|
||||
public void Write(int offset, int data) => _state.Write(offset, data);
|
||||
|
||||
private void Execute(int data)
|
||||
{
|
||||
ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
|
||||
|
||||
using Surface output = new Surface(
|
||||
_rm.SurfacePool,
|
||||
config.OutputSurfaceConfig.OutSurfaceWidth + 1,
|
||||
config.OutputSurfaceConfig.OutSurfaceHeight + 1);
|
||||
|
||||
for (int i = 0; i < config.SlotStruct.Length; i++)
|
||||
{
|
||||
ref SlotStruct slot = ref config.SlotStruct[i];
|
||||
|
||||
if (!slot.SlotConfig.SlotEnable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ref var offsets = ref _state.State.SetSurfacexSlotx[i];
|
||||
|
||||
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
|
||||
|
||||
int x1 = config.OutputConfig.TargetRectLeft;
|
||||
int y1 = config.OutputConfig.TargetRectTop;
|
||||
int x2 = config.OutputConfig.TargetRectRight + 1;
|
||||
int y2 = config.OutputConfig.TargetRectBottom + 1;
|
||||
|
||||
int targetX = Math.Min(x1, x2);
|
||||
int targetY = Math.Min(y1, y2);
|
||||
int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
|
||||
int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
|
||||
|
||||
Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
|
||||
|
||||
Blender.BlendOne(output, src, ref slot, targetRect);
|
||||
}
|
||||
|
||||
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
||||
}
|
||||
|
||||
private T ReadIndirect<T>(uint offset) where T : unmanaged
|
||||
{
|
||||
return _gmm.Read<T>((ulong)offset << 8);
|
||||
}
|
||||
}
|
||||
}
|
51
src/Ryujinx.Graphics.Vic/VicRegisters.cs
Normal file
51
src/Ryujinx.Graphics.Vic/VicRegisters.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
struct PlaneOffsets
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint LumaOffset;
|
||||
public uint ChromaUOffset;
|
||||
public uint ChromaVOffset;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
struct VicRegisters
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public Array64<uint> Reserved0;
|
||||
public uint Nop;
|
||||
public Array15<uint> Reserved104;
|
||||
public uint PmTrigger;
|
||||
public Array47<uint> Reserved144;
|
||||
public uint SetApplicationID;
|
||||
public uint SetWatchdogTimer;
|
||||
public Array14<uint> Reserved208;
|
||||
public uint SemaphoreA;
|
||||
public uint SemaphoreB;
|
||||
public uint SemaphoreC;
|
||||
public uint CtxSaveArea;
|
||||
public uint CtxSwitch;
|
||||
public Array43<uint> Reserved254;
|
||||
public uint Execute;
|
||||
public uint SemaphoreD;
|
||||
public Array62<uint> Reserved308;
|
||||
public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx;
|
||||
public uint SetPictureIndex;
|
||||
public uint SetControlParams;
|
||||
public uint SetConfigStructOffset;
|
||||
public uint SetFilterStructOffset;
|
||||
public uint SetPaletteOffset;
|
||||
public uint SetHistOffset;
|
||||
public uint SetContextId;
|
||||
public uint SetFceUcodeSize;
|
||||
public PlaneOffsets SetOutputSurface;
|
||||
public uint SetFceUcodeOffset;
|
||||
public Array4<uint> Reserved730;
|
||||
public Array8<uint> SetSlotContextId;
|
||||
public Array8<uint> SetCompTagBufferOffset;
|
||||
public Array8<uint> SetHistoryBufferOffset;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue