Little rewrite of HID input (#723)

* change hid sharedmem writing to use structures
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emmauss 2019-07-22 20:15:46 +03:00 committed by GitHub
parent 1f3a34dd7a
commit d254548548
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42 changed files with 682 additions and 409 deletions

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@ -57,27 +57,27 @@ namespace Ryujinx.UI.Input
/// </summary>
public KeyboardHotkeys Hotkeys { get; private set; }
public HidControllerButtons GetButtons(KeyboardState keyboard)
public ControllerButtons GetButtons(KeyboardState keyboard)
{
HidControllerButtons buttons = 0;
ControllerButtons buttons = 0;
if (keyboard[(Key)LeftJoycon.StickButton]) buttons |= HidControllerButtons.StickLeft;
if (keyboard[(Key)LeftJoycon.DPadUp]) buttons |= HidControllerButtons.DpadUp;
if (keyboard[(Key)LeftJoycon.DPadDown]) buttons |= HidControllerButtons.DpadDown;
if (keyboard[(Key)LeftJoycon.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
if (keyboard[(Key)LeftJoycon.DPadRight]) buttons |= HidControllerButtons.DPadRight;
if (keyboard[(Key)LeftJoycon.ButtonMinus]) buttons |= HidControllerButtons.Minus;
if (keyboard[(Key)LeftJoycon.ButtonL]) buttons |= HidControllerButtons.L;
if (keyboard[(Key)LeftJoycon.ButtonZl]) buttons |= HidControllerButtons.Zl;
if (keyboard[(Key)LeftJoycon.StickButton]) buttons |= ControllerButtons.StickLeft;
if (keyboard[(Key)LeftJoycon.DPadUp]) buttons |= ControllerButtons.DpadUp;
if (keyboard[(Key)LeftJoycon.DPadDown]) buttons |= ControllerButtons.DpadDown;
if (keyboard[(Key)LeftJoycon.DPadLeft]) buttons |= ControllerButtons.DpadLeft;
if (keyboard[(Key)LeftJoycon.DPadRight]) buttons |= ControllerButtons.DPadRight;
if (keyboard[(Key)LeftJoycon.ButtonMinus]) buttons |= ControllerButtons.Minus;
if (keyboard[(Key)LeftJoycon.ButtonL]) buttons |= ControllerButtons.L;
if (keyboard[(Key)LeftJoycon.ButtonZl]) buttons |= ControllerButtons.Zl;
if (keyboard[(Key)RightJoycon.StickButton]) buttons |= HidControllerButtons.StickRight;
if (keyboard[(Key)RightJoycon.ButtonA]) buttons |= HidControllerButtons.A;
if (keyboard[(Key)RightJoycon.ButtonB]) buttons |= HidControllerButtons.B;
if (keyboard[(Key)RightJoycon.ButtonX]) buttons |= HidControllerButtons.X;
if (keyboard[(Key)RightJoycon.ButtonY]) buttons |= HidControllerButtons.Y;
if (keyboard[(Key)RightJoycon.ButtonPlus]) buttons |= HidControllerButtons.Plus;
if (keyboard[(Key)RightJoycon.ButtonR]) buttons |= HidControllerButtons.R;
if (keyboard[(Key)RightJoycon.ButtonZr]) buttons |= HidControllerButtons.Zr;
if (keyboard[(Key)RightJoycon.StickButton]) buttons |= ControllerButtons.StickRight;
if (keyboard[(Key)RightJoycon.ButtonA]) buttons |= ControllerButtons.A;
if (keyboard[(Key)RightJoycon.ButtonB]) buttons |= ControllerButtons.B;
if (keyboard[(Key)RightJoycon.ButtonX]) buttons |= ControllerButtons.X;
if (keyboard[(Key)RightJoycon.ButtonY]) buttons |= ControllerButtons.Y;
if (keyboard[(Key)RightJoycon.ButtonPlus]) buttons |= ControllerButtons.Plus;
if (keyboard[(Key)RightJoycon.ButtonR]) buttons |= ControllerButtons.R;
if (keyboard[(Key)RightJoycon.ButtonZr]) buttons |= ControllerButtons.Zr;
return buttons;
}
@ -108,11 +108,11 @@ namespace Ryujinx.UI.Input
return (dx, dy);
}
public HidHotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
public HotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
{
HidHotkeyButtons buttons = 0;
HotkeyButtons buttons = 0;
if (keyboard[(Key)Hotkeys.ToggleVsync]) buttons |= HidHotkeyButtons.ToggleVSync;
if (keyboard[(Key)Hotkeys.ToggleVsync]) buttons |= HotkeyButtons.ToggleVSync;
return buttons;
}
@ -267,9 +267,9 @@ namespace Ryujinx.UI.Input
new KeyMappingEntry { TargetKey = Key.NumLock, Target = 10 },
};
public HidKeyboard GetKeysDown(KeyboardState keyboard)
public HLE.Input.Keyboard GetKeysDown(KeyboardState keyboard)
{
HidKeyboard hidKeyboard = new HidKeyboard
HLE.Input.Keyboard hidKeyboard = new HLE.Input.Keyboard
{
Modifier = 0,
Keys = new int[0x8]