Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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@ -142,24 +142,24 @@ namespace Ryujinx
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{
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KeyboardState keyboard = _keyboard.Value;
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currentButton = Config.NpadKeyboard.GetButtons(keyboard);
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currentButton = Configuration.Instance.KeyboardControls.GetButtons(keyboard);
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(leftJoystickDx, leftJoystickDy) = Config.NpadKeyboard.GetLeftStick(keyboard);
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.KeyboardControls.GetLeftStick(keyboard);
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(rightJoystickDx, rightJoystickDy) = Config.NpadKeyboard.GetRightStick(keyboard);
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.KeyboardControls.GetRightStick(keyboard);
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}
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currentButton |= Config.NpadController.GetButtons();
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currentButton |= Configuration.Instance.GamepadControls.GetButtons();
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//Keyboard has priority stick-wise
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if (leftJoystickDx == 0 && leftJoystickDy == 0)
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{
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(leftJoystickDx, leftJoystickDy) = Config.NpadController.GetLeftStick();
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick();
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}
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if (rightJoystickDx == 0 && rightJoystickDy == 0)
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{
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(rightJoystickDx, rightJoystickDy) = Config.NpadController.GetRightStick();
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.GamepadControls.GetRightStick();
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}
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leftJoystick = new HidJoystickPosition
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