Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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31 changed files with 1844 additions and 691 deletions
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@ -8,28 +8,24 @@ namespace Ryujinx.UI.Input
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public enum ControllerInputId
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{
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Invalid,
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LStick,
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RStick,
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LShoulder,
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RShoulder,
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LTrigger,
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RTrigger,
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LJoystick,
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RJoystick,
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DPadUp,
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DPadDown,
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DPadLeft,
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DPadRight,
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Start,
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Back,
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LShoulder,
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RStick,
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A,
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B,
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X,
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Y,
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Start,
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RShoulder,
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LTrigger,
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RTrigger,
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LJoystick,
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RJoystick
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Y
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}
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public struct NpadControllerLeft
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@ -60,34 +56,55 @@ namespace Ryujinx.UI.Input
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public class NpadController
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{
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public bool Enabled { private set; get; }
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public int Index { private set; get; }
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public float Deadzone { private set; get; }
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public float TriggerThreshold { private set; get; }
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/// <summary>
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/// Enables or disables controller support
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/// </summary>
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public bool Enabled { get; private set; }
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public NpadControllerLeft Left { private set; get; }
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public NpadControllerRight Right { private set; get; }
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/// <summary>
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/// Controller Device Index
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/// </summary>
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public int Index { get; private set; }
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/// <summary>
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/// Controller Analog Stick Deadzone
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/// </summary>
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public float Deadzone { get; private set; }
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/// <summary>
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/// Controller Trigger Threshold
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/// </summary>
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public float TriggerThreshold { get; private set; }
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/// <summary>
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/// Left JoyCon Controller Bindings
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/// </summary>
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public NpadControllerLeft LeftJoycon { get; private set; }
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/// <summary>
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/// Right JoyCon Controller Bindings
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/// </summary>
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public NpadControllerRight RightJoycon { get; private set; }
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public NpadController(
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bool enabled,
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int index,
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float deadzone,
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float triggerThreshold,
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NpadControllerLeft left,
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NpadControllerRight right)
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bool enabled,
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int index,
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float deadzone,
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float triggerThreshold,
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NpadControllerLeft leftJoycon,
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NpadControllerRight rightJoycon)
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{
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Enabled = enabled;
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Index = index;
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Deadzone = deadzone;
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TriggerThreshold = triggerThreshold;
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Left = left;
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Right = right;
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LeftJoycon = leftJoycon;
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RightJoycon = rightJoycon;
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}
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//Unmapped controllers are problematic, skip them
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if (GamePad.GetName(index) == "Unmapped Controller")
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{
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Enabled = false;
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}
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public void SetEnabled(bool enabled)
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{
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Enabled = enabled;
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}
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public HidControllerButtons GetButtons()
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@ -101,23 +118,23 @@ namespace Ryujinx.UI.Input
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HidControllerButtons buttons = 0;
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if (IsPressed(gpState, Left.DPadUp)) buttons |= HidControllerButtons.DpadUp;
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if (IsPressed(gpState, Left.DPadDown)) buttons |= HidControllerButtons.DpadDown;
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if (IsPressed(gpState, Left.DPadLeft)) buttons |= HidControllerButtons.DpadLeft;
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if (IsPressed(gpState, Left.DPadRight)) buttons |= HidControllerButtons.DPadRight;
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if (IsPressed(gpState, Left.StickButton)) buttons |= HidControllerButtons.StickLeft;
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if (IsPressed(gpState, Left.ButtonMinus)) buttons |= HidControllerButtons.Minus;
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if (IsPressed(gpState, Left.ButtonL)) buttons |= HidControllerButtons.L;
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if (IsPressed(gpState, Left.ButtonZl)) buttons |= HidControllerButtons.Zl;
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if (IsPressed(gpState, LeftJoycon.DPadUp)) buttons |= HidControllerButtons.DpadUp;
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if (IsPressed(gpState, LeftJoycon.DPadDown)) buttons |= HidControllerButtons.DpadDown;
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if (IsPressed(gpState, LeftJoycon.DPadLeft)) buttons |= HidControllerButtons.DpadLeft;
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if (IsPressed(gpState, LeftJoycon.DPadRight)) buttons |= HidControllerButtons.DPadRight;
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if (IsPressed(gpState, LeftJoycon.StickButton)) buttons |= HidControllerButtons.StickLeft;
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if (IsPressed(gpState, LeftJoycon.ButtonMinus)) buttons |= HidControllerButtons.Minus;
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if (IsPressed(gpState, LeftJoycon.ButtonL)) buttons |= HidControllerButtons.L;
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if (IsPressed(gpState, LeftJoycon.ButtonZl)) buttons |= HidControllerButtons.Zl;
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if (IsPressed(gpState, Right.ButtonA)) buttons |= HidControllerButtons.A;
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if (IsPressed(gpState, Right.ButtonB)) buttons |= HidControllerButtons.B;
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if (IsPressed(gpState, Right.ButtonX)) buttons |= HidControllerButtons.X;
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if (IsPressed(gpState, Right.ButtonY)) buttons |= HidControllerButtons.Y;
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if (IsPressed(gpState, Right.StickButton)) buttons |= HidControllerButtons.StickRight;
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if (IsPressed(gpState, Right.ButtonPlus)) buttons |= HidControllerButtons.Plus;
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if (IsPressed(gpState, Right.ButtonR)) buttons |= HidControllerButtons.R;
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if (IsPressed(gpState, Right.ButtonZr)) buttons |= HidControllerButtons.Zr;
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if (IsPressed(gpState, RightJoycon.ButtonA)) buttons |= HidControllerButtons.A;
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if (IsPressed(gpState, RightJoycon.ButtonB)) buttons |= HidControllerButtons.B;
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if (IsPressed(gpState, RightJoycon.ButtonX)) buttons |= HidControllerButtons.X;
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if (IsPressed(gpState, RightJoycon.ButtonY)) buttons |= HidControllerButtons.Y;
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if (IsPressed(gpState, RightJoycon.StickButton)) buttons |= HidControllerButtons.StickRight;
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if (IsPressed(gpState, RightJoycon.ButtonPlus)) buttons |= HidControllerButtons.Plus;
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if (IsPressed(gpState, RightJoycon.ButtonR)) buttons |= HidControllerButtons.R;
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if (IsPressed(gpState, RightJoycon.ButtonZr)) buttons |= HidControllerButtons.Zr;
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return buttons;
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}
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@ -129,7 +146,7 @@ namespace Ryujinx.UI.Input
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return (0, 0);
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}
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return GetStick(Left.Stick);
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return GetStick(LeftJoycon.Stick);
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}
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public (short, short) GetRightStick()
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@ -139,7 +156,7 @@ namespace Ryujinx.UI.Input
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return (0, 0);
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}
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return GetStick(Right.Stick);
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return GetStick(RightJoycon.Stick);
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}
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private (short, short) GetStick(ControllerInputId joystick)
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