Logger and Configuration Refactoring (#573)

* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
This commit is contained in:
jduncanator 2019-02-11 23:00:32 +11:00 committed by gdkchan
parent a694420d11
commit d306115750
31 changed files with 1844 additions and 691 deletions

View file

@ -5,70 +5,69 @@ namespace Ryujinx.UI.Input
{
public struct NpadKeyboardLeft
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonMinus;
public int ButtonL;
public int ButtonZl;
public Key StickUp;
public Key StickDown;
public Key StickLeft;
public Key StickRight;
public Key StickButton;
public Key DPadUp;
public Key DPadDown;
public Key DPadLeft;
public Key DPadRight;
public Key ButtonMinus;
public Key ButtonL;
public Key ButtonZl;
}
public struct NpadKeyboardRight
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonR;
public int ButtonZr;
public Key StickUp;
public Key StickDown;
public Key StickLeft;
public Key StickRight;
public Key StickButton;
public Key ButtonA;
public Key ButtonB;
public Key ButtonX;
public Key ButtonY;
public Key ButtonPlus;
public Key ButtonR;
public Key ButtonZr;
}
public class NpadKeyboard
{
public NpadKeyboardLeft Left;
public NpadKeyboardRight Right;
/// <summary>
/// Left JoyCon Keyboard Bindings
/// </summary>
public NpadKeyboardLeft LeftJoycon { get; private set; }
public NpadKeyboard(
NpadKeyboardLeft left,
NpadKeyboardRight right)
{
Left = left;
Right = right;
}
/// <summary>
/// Right JoyCon Keyboard Bindings
/// </summary>
public NpadKeyboardRight RightJoycon { get; private set; }
public HidControllerButtons GetButtons(KeyboardState keyboard)
{
HidControllerButtons buttons = 0;
if (keyboard[(Key)Left.StickButton]) buttons |= HidControllerButtons.StickLeft;
if (keyboard[(Key)Left.DPadUp]) buttons |= HidControllerButtons.DpadUp;
if (keyboard[(Key)Left.DPadDown]) buttons |= HidControllerButtons.DpadDown;
if (keyboard[(Key)Left.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
if (keyboard[(Key)Left.DPadRight]) buttons |= HidControllerButtons.DPadRight;
if (keyboard[(Key)Left.ButtonMinus]) buttons |= HidControllerButtons.Minus;
if (keyboard[(Key)Left.ButtonL]) buttons |= HidControllerButtons.L;
if (keyboard[(Key)Left.ButtonZl]) buttons |= HidControllerButtons.Zl;
if (keyboard[(Key)LeftJoycon.StickButton]) buttons |= HidControllerButtons.StickLeft;
if (keyboard[(Key)LeftJoycon.DPadUp]) buttons |= HidControllerButtons.DpadUp;
if (keyboard[(Key)LeftJoycon.DPadDown]) buttons |= HidControllerButtons.DpadDown;
if (keyboard[(Key)LeftJoycon.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
if (keyboard[(Key)LeftJoycon.DPadRight]) buttons |= HidControllerButtons.DPadRight;
if (keyboard[(Key)LeftJoycon.ButtonMinus]) buttons |= HidControllerButtons.Minus;
if (keyboard[(Key)LeftJoycon.ButtonL]) buttons |= HidControllerButtons.L;
if (keyboard[(Key)LeftJoycon.ButtonZl]) buttons |= HidControllerButtons.Zl;
if (keyboard[(Key)Right.StickButton]) buttons |= HidControllerButtons.StickRight;
if (keyboard[(Key)Right.ButtonA]) buttons |= HidControllerButtons.A;
if (keyboard[(Key)Right.ButtonB]) buttons |= HidControllerButtons.B;
if (keyboard[(Key)Right.ButtonX]) buttons |= HidControllerButtons.X;
if (keyboard[(Key)Right.ButtonY]) buttons |= HidControllerButtons.Y;
if (keyboard[(Key)Right.ButtonPlus]) buttons |= HidControllerButtons.Plus;
if (keyboard[(Key)Right.ButtonR]) buttons |= HidControllerButtons.R;
if (keyboard[(Key)Right.ButtonZr]) buttons |= HidControllerButtons.Zr;
if (keyboard[(Key)RightJoycon.StickButton]) buttons |= HidControllerButtons.StickRight;
if (keyboard[(Key)RightJoycon.ButtonA]) buttons |= HidControllerButtons.A;
if (keyboard[(Key)RightJoycon.ButtonB]) buttons |= HidControllerButtons.B;
if (keyboard[(Key)RightJoycon.ButtonX]) buttons |= HidControllerButtons.X;
if (keyboard[(Key)RightJoycon.ButtonY]) buttons |= HidControllerButtons.Y;
if (keyboard[(Key)RightJoycon.ButtonPlus]) buttons |= HidControllerButtons.Plus;
if (keyboard[(Key)RightJoycon.ButtonR]) buttons |= HidControllerButtons.R;
if (keyboard[(Key)RightJoycon.ButtonZr]) buttons |= HidControllerButtons.Zr;
return buttons;
}
@ -78,10 +77,10 @@ namespace Ryujinx.UI.Input
short dx = 0;
short dy = 0;
if (keyboard[(Key)Left.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Left.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Left.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Left.StickRight]) dx = short.MaxValue;
if (keyboard[(Key)LeftJoycon.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)LeftJoycon.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)LeftJoycon.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)LeftJoycon.StickRight]) dx = short.MaxValue;
return (dx, dy);
}
@ -91,10 +90,10 @@ namespace Ryujinx.UI.Input
short dx = 0;
short dy = 0;
if (keyboard[(Key)Right.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Right.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Right.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Right.StickRight]) dx = short.MaxValue;
if (keyboard[(Key)RightJoycon.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)RightJoycon.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)RightJoycon.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)RightJoycon.StickRight]) dx = short.MaxValue;
return (dx, dy);
}