Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
This commit is contained in:
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a694420d11
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31 changed files with 1844 additions and 691 deletions
53
Ryujinx.Common/Logging/Formatters/DefaultLogFormatter.cs
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53
Ryujinx.Common/Logging/Formatters/DefaultLogFormatter.cs
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@ -0,0 +1,53 @@
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using System.Reflection;
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using System.Text;
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namespace Ryujinx.Common.Logging
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{
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internal class DefaultLogFormatter : ILogFormatter
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{
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private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
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public string Format(LogEventArgs args)
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{
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StringBuilder sb = _stringBuilderPool.Allocate();
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try
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{
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sb.Clear();
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sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
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sb.Append(" | ");
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sb.AppendFormat("{0:d4}", args.ThreadId);
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sb.Append(' ');
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sb.Append(args.Message);
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if (args.Data != null)
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{
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PropertyInfo[] props = args.Data.GetType().GetProperties();
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sb.Append(' ');
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foreach (var prop in props)
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{
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sb.Append(prop.Name);
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sb.Append(": ");
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sb.Append(prop.GetValue(args.Data));
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sb.Append(" - ");
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}
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// We remove the final '-' from the string
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if (props.Length > 0)
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{
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sb.Remove(sb.Length - 3, 3);
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}
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}
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return sb.ToString();
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}
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finally
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{
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_stringBuilderPool.Release(sb);
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}
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}
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}
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}
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7
Ryujinx.Common/Logging/Formatters/ILogFormatter.cs
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7
Ryujinx.Common/Logging/Formatters/ILogFormatter.cs
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namespace Ryujinx.Common.Logging
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{
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interface ILogFormatter
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{
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string Format(LogEventArgs args);
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}
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}
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@ -2,6 +2,7 @@ namespace Ryujinx.Common.Logging
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{
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public enum LogClass
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{
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Application,
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Audio,
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Cpu,
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Font,
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@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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namespace Ryujinx.Common.Logging
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@ -14,9 +13,9 @@ namespace Ryujinx.Common.Logging
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private static readonly bool[] m_EnabledLevels;
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private static readonly bool[] m_EnabledClasses;
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public static event EventHandler<LogEventArgs> Updated;
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private static readonly List<ILogTarget> m_LogTargets;
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public static bool EnableFileLog { get; set; }
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public static event EventHandler<LogEventArgs> Updated;
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static Logger()
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{
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m_EnabledClasses[index] = true;
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}
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m_LogTargets = new List<ILogTarget>();
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m_Time = Stopwatch.StartNew();
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}
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public static void AddTarget(ILogTarget target)
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{
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m_LogTargets.Add(target);
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Updated += target.Log;
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}
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public static void Shutdown()
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{
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Updated = null;
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foreach(var target in m_LogTargets)
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{
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target.Dispose();
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}
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m_LogTargets.Clear();
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}
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public static void SetEnable(LogLevel logLevel, bool enabled)
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{
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m_EnabledLevels[(int)logLevel] = enabled;
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76
Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs
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76
Ryujinx.Common/Logging/Targets/AsyncLogTargetWrapper.cs
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.Common.Logging
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{
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public enum AsyncLogTargetOverflowAction
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{
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/// <summary>
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/// Block until there's more room in the queue
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/// </summary>
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Block = 0,
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/// <summary>
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/// Discard the overflowing item
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/// </summary>
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Discard = 1
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}
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public class AsyncLogTargetWrapper : ILogTarget
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{
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private ILogTarget _target;
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private Thread _messageThread;
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private BlockingCollection<LogEventArgs> _messageQueue;
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private readonly int _overflowTimeout;
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public AsyncLogTargetWrapper(ILogTarget target)
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: this(target, -1, AsyncLogTargetOverflowAction.Block)
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{ }
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public AsyncLogTargetWrapper(ILogTarget target, int queueLimit, AsyncLogTargetOverflowAction overflowAction)
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{
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_target = target;
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_messageQueue = new BlockingCollection<LogEventArgs>(queueLimit);
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_overflowTimeout = overflowAction == AsyncLogTargetOverflowAction.Block ? -1 : 0;
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_messageThread = new Thread(() => {
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while (!_messageQueue.IsCompleted)
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{
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try
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{
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_target.Log(this, _messageQueue.Take());
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}
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catch (InvalidOperationException)
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{
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// IOE means that Take() was called on a completed collection.
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// Some other thread can call CompleteAdding after we pass the
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// IsCompleted check but before we call Take.
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// We can simply catch the exception since the loop will break
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// on the next iteration.
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}
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}
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});
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_messageThread.IsBackground = true;
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_messageThread.Start();
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}
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public void Log(object sender, LogEventArgs e)
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{
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if (!_messageQueue.IsAddingCompleted)
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{
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_messageQueue.TryAdd(e, _overflowTimeout);
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}
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}
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public void Dispose()
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{
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_messageQueue.CompleteAdding();
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_messageThread.Join();
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}
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}
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}
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48
Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
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48
Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Common.Logging
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{
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public class ConsoleLogTarget : ILogTarget
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{
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private static readonly ConcurrentDictionary<LogLevel, ConsoleColor> _logColors;
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private readonly ILogFormatter _formatter;
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static ConsoleLogTarget()
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{
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_logColors = new ConcurrentDictionary<LogLevel, ConsoleColor> {
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[ LogLevel.Stub ] = ConsoleColor.DarkGray,
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[ LogLevel.Info ] = ConsoleColor.White,
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[ LogLevel.Warning ] = ConsoleColor.Yellow,
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[ LogLevel.Error ] = ConsoleColor.Red
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};
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}
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public ConsoleLogTarget()
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{
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_formatter = new DefaultLogFormatter();
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}
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public void Log(object sender, LogEventArgs args)
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{
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if (_logColors.TryGetValue(args.Level, out ConsoleColor color))
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{
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Console.ForegroundColor = color;
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Console.WriteLine(_formatter.Format(args));
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Console.ResetColor();
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}
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else
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{
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Console.WriteLine(_formatter.Format(args));
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}
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}
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public void Dispose()
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{
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Console.ResetColor();
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}
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}
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}
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36
Ryujinx.Common/Logging/Targets/FileLogTarget.cs
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36
Ryujinx.Common/Logging/Targets/FileLogTarget.cs
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using System.IO;
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using System.Text;
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namespace Ryujinx.Common.Logging
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{
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public class FileLogTarget : ILogTarget
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{
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private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
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private readonly StreamWriter _logWriter;
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private readonly ILogFormatter _formatter;
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public FileLogTarget(string path)
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: this(path, FileShare.Read, FileMode.Append)
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{ }
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public FileLogTarget(string path, FileShare fileShare, FileMode fileMode)
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{
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_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
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_formatter = new DefaultLogFormatter();
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}
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public void Log(object sender, LogEventArgs args)
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{
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_logWriter.WriteLine(_formatter.Format(args));
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_logWriter.Flush();
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}
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public void Dispose()
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{
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_logWriter.WriteLine("---- End of Log ----");
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_logWriter.Flush();
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_logWriter.Dispose();
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}
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}
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}
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9
Ryujinx.Common/Logging/Targets/ILogTarget.cs
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9
Ryujinx.Common/Logging/Targets/ILogTarget.cs
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using System;
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namespace Ryujinx.Common.Logging
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{
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public interface ILogTarget : IDisposable
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{
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void Log(object sender, LogEventArgs args);
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}
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}
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35
Ryujinx.Common/Logging/Targets/JsonLogTarget.cs
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35
Ryujinx.Common/Logging/Targets/JsonLogTarget.cs
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using System.IO;
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using Utf8Json;
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namespace Ryujinx.Common.Logging
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{
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public class JsonLogTarget : ILogTarget
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{
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private Stream _stream;
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private bool _leaveOpen;
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public JsonLogTarget(Stream stream)
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{
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_stream = stream;
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}
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public JsonLogTarget(Stream stream, bool leaveOpen)
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{
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_stream = stream;
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_leaveOpen = leaveOpen;
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}
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public void Log(object sender, LogEventArgs e)
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{
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JsonSerializer.Serialize(_stream, e);
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}
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public void Dispose()
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{
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if (!_leaveOpen)
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{
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_stream.Dispose();
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}
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}
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}
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}
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