input: Fixes TouchPoint wrong attribute (#2390)
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c71ae9c85c
commit
d6b2ac33aa
6 changed files with 71 additions and 32 deletions
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@ -74,6 +74,8 @@ namespace Ryujinx.Ui
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public RendererWidgetBase RendererWidget;
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public InputManager InputManager;
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public bool IsFocused;
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private static bool UseVulkan = false;
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#pragma warning disable CS0169, CS0649, IDE0044
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@ -157,6 +159,8 @@ namespace Ryujinx.Ui
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WindowStateEvent += WindowStateEvent_Changed;
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DeleteEvent += Window_Close;
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FocusInEvent += MainWindow_FocusInEvent;
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FocusOutEvent += MainWindow_FocusOutEvent;
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_applicationLibrary.ApplicationAdded += Application_Added;
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_applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
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@ -272,6 +276,16 @@ namespace Ryujinx.Ui
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_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
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}
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private void MainWindow_FocusOutEvent(object o, FocusOutEventArgs args)
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{
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IsFocused = false;
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}
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private void MainWindow_FocusInEvent(object o, FocusInEventArgs args)
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{
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IsFocused = true;
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}
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private void UpdateColumns()
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{
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foreach (TreeViewColumn column in _gameTable.Columns)
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@ -37,7 +37,6 @@ namespace Ryujinx.Ui
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private bool _isActive;
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private bool _isStopped;
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private bool _isFocused;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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@ -91,8 +90,6 @@ namespace Ryujinx.Ui
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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Shown += Renderer_Shown;
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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@ -124,16 +121,6 @@ namespace Ryujinx.Ui
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});
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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_isFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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_isFocused = true;
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}
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private void Renderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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@ -142,11 +129,6 @@ namespace Ryujinx.Ui
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Dispose();
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}
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private void Renderer_Shown(object sender, EventArgs e)
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{
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_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (_hideCursorOnIdle)
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@ -341,10 +323,7 @@ namespace Ryujinx.Ui
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_isActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Window parent = Toplevel as Gtk.Window;
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Application.Invoke(delegate
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{
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@ -445,9 +424,9 @@ namespace Ryujinx.Ui
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return false;
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}
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if (_isFocused)
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if ((Toplevel as MainWindow).IsFocused)
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{
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Gtk.Application.Invoke(delegate
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Application.Invoke(delegate
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{
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KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();
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@ -465,7 +444,7 @@ namespace Ryujinx.Ui
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NpadManager.Update();
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if (_isFocused)
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if ((Toplevel as MainWindow).IsFocused)
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{
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KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
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@ -481,10 +460,10 @@ namespace Ryujinx.Ui
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// Touchscreen
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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if (_isFocused && (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1))
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// Get screen touch position
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if ((Toplevel as MainWindow).IsFocused)
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{
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hasTouch = TouchScreenManager.Update(true, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
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hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
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}
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if (!hasTouch)
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