Keep the GUI alive when closing a game (#888)

* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
This commit is contained in:
Thog 2020-01-21 23:23:11 +01:00 committed by Ac_K
parent b4b2b8b162
commit d6b9babe1d
16 changed files with 284 additions and 215 deletions

View file

@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId,
Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId,
ref context.Device.System.ControlData.Value, ref userId);
context.ResponseData.Write(requiredSize);

View file

@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
public IFileSystemProxy(ServiceCtx context)
{
_baseFileSystemProxy = context.Device.System.FsServer.CreateFileSystemProxyService();
_baseFileSystemProxy = context.Device.FileSystem.FsServer.CreateFileSystemProxyService();
}
[Command(1)]

View file

@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
// GetSharedMemoryNativeHandle() -> handle<copy>
public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
{
context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager, false);
context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager);
if (context.Process.HandleTable.GenerateHandle(context.Device.System.FontSharedMem, out int handle) != KernelResult.Success)
{