Update to LibHac 0.19.0 (#5831)

* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
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Alex Barney 2023-10-22 16:30:46 -07:00 committed by GitHub
parent 33ba170315
commit d773d5152e
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18 changed files with 83 additions and 38 deletions

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@ -69,7 +69,8 @@ namespace Ryujinx.HLE.Loaders.Processes
public bool LoadNsp(string path)
{
FileStream file = new(path, FileMode.Open, FileAccess.Read);
PartitionFileSystem partitionFileSystem = new(file.AsStorage());
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure();
(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage);