Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
This commit is contained in:
parent
33ba170315
commit
d773d5152e
18 changed files with 83 additions and 38 deletions
|
@ -65,7 +65,7 @@ namespace Ryujinx.Ui.App.Common
|
|||
|
||||
if (extension is ".nsp" or ".xci")
|
||||
{
|
||||
PartitionFileSystem pfs;
|
||||
IFileSystem pfs;
|
||||
|
||||
if (extension == ".xci")
|
||||
{
|
||||
|
@ -75,7 +75,9 @@ namespace Ryujinx.Ui.App.Common
|
|||
}
|
||||
else
|
||||
{
|
||||
pfs = new PartitionFileSystem(file.AsStorage());
|
||||
var pfsTemp = new PartitionFileSystem();
|
||||
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
|
||||
pfs = pfsTemp;
|
||||
}
|
||||
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue