Fix VIC out of bounds copy (#3386)
* Fix VIC out of bounds copy * Update the assert
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3 changed files with 46 additions and 10 deletions
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@ -2,6 +2,7 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vic
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@ -47,7 +48,19 @@ namespace Ryujinx.Graphics.Vic
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using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
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Blender.BlendOne(output, src, ref slot);
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int x1 = config.OutputConfig.TargetRectLeft;
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int y1 = config.OutputConfig.TargetRectTop;
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int x2 = config.OutputConfig.TargetRectRight + 1;
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int y2 = config.OutputConfig.TargetRectBottom + 1;
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int targetX = Math.Min(x1, x2);
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int targetY = Math.Min(y1, y2);
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int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
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int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
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Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
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Blender.BlendOne(output, src, ref slot, targetRect);
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}
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SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
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