Add features to GUI (#757)
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
This commit is contained in:
parent
c24e1892ad
commit
da4e0856c9
46 changed files with 1838 additions and 5511 deletions
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@ -1,27 +1,29 @@
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using Gtk;
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using GUI = Gtk.Builder.ObjectAttribute;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using Ryujinx.Ui.Input;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace Ryujinx.UI
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui
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{
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public class SwitchSettings : Window
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{
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internal static Configuration SwitchConfig { get; set; }
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internal HLE.Switch Device { get; set; }
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private readonly HLE.Switch _device;
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private static ListStore _gameDirsBoxStore;
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private static bool _listeningForKeypress;
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#pragma warning disable 649
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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[GUI] Window _settingsWin;
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[GUI] CheckButton _errorLogToggle;
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[GUI] CheckButton _warningLogToggle;
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@ -51,7 +53,7 @@ namespace Ryujinx.UI
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[GUI] ToggleButton _removeDir;
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[GUI] Entry _logPath;
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[GUI] Entry _graphicsShadersDumpPath;
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[GUI] Image _controllerImage;
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[GUI] Image _controller1Image;
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[GUI] ComboBoxText _controller1Type;
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[GUI] ToggleButton _lStickUp1;
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@ -78,67 +80,70 @@ namespace Ryujinx.UI
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[GUI] ToggleButton _plus1;
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[GUI] ToggleButton _r1;
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[GUI] ToggleButton _zR1;
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#pragma warning restore 649
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public static void ConfigureSettings(Configuration Instance) { SwitchConfig = Instance; }
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public static void ConfigureSettings(Configuration instance) { SwitchConfig = instance; }
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public SwitchSettings(HLE.Switch device) : this(new Builder("Ryujinx.Ui.SwitchSettings.glade"), device) { }
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private SwitchSettings(Builder builder, HLE.Switch device) : base(builder.GetObject("_settingsWin").Handle)
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{
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Device = device;
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builder.Autoconnect(this);
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_settingsWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ryujinxIcon.png");
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_controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
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_device = device;
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_settingsWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_controller1Image.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
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//Bind Events
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_lStickUp1.Clicked += (o, args) => Button_Pressed(o, args, _lStickUp1);
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_lStickDown1.Clicked += (o, args) => Button_Pressed(o, args, _lStickDown1);
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_lStickLeft1.Clicked += (o, args) => Button_Pressed(o, args, _lStickLeft1);
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_lStickRight1.Clicked += (o, args) => Button_Pressed(o, args, _lStickRight1);
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_lStickButton1.Clicked += (o, args) => Button_Pressed(o, args, _lStickButton1);
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_dpadUp1.Clicked += (o, args) => Button_Pressed(o, args, _dpadUp1);
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_dpadDown1.Clicked += (o, args) => Button_Pressed(o, args, _dpadDown1);
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_dpadLeft1.Clicked += (o, args) => Button_Pressed(o, args, _dpadLeft1);
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_dpadRight1.Clicked += (o, args) => Button_Pressed(o, args, _dpadRight1);
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_minus1.Clicked += (o, args) => Button_Pressed(o, args, _minus1);
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_l1.Clicked += (o, args) => Button_Pressed(o, args, _l1);
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_zL1.Clicked += (o, args) => Button_Pressed(o, args, _zL1);
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_rStickUp1.Clicked += (o, args) => Button_Pressed(o, args, _rStickUp1);
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_rStickDown1.Clicked += (o, args) => Button_Pressed(o, args, _rStickDown1);
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_rStickLeft1.Clicked += (o, args) => Button_Pressed(o, args, _rStickLeft1);
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_rStickRight1.Clicked += (o, args) => Button_Pressed(o, args, _rStickRight1);
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_rStickButton1.Clicked += (o, args) => Button_Pressed(o, args, _rStickButton1);
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_a1.Clicked += (o, args) => Button_Pressed(o, args, _a1);
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_b1.Clicked += (o, args) => Button_Pressed(o, args, _b1);
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_x1.Clicked += (o, args) => Button_Pressed(o, args, _x1);
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_y1.Clicked += (o, args) => Button_Pressed(o, args, _y1);
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_plus1.Clicked += (o, args) => Button_Pressed(o, args, _plus1);
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_r1.Clicked += (o, args) => Button_Pressed(o, args, _r1);
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_zR1.Clicked += (o, args) => Button_Pressed(o, args, _zR1);
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_lStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickUp1);
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_lStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickDown1);
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_lStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickLeft1);
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_lStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickRight1);
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_lStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickButton1);
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_dpadUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadUp1);
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_dpadDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadDown1);
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_dpadLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadLeft1);
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_dpadRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadRight1);
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_minus1.Clicked += (sender, args) => Button_Pressed(sender, args, _minus1);
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_l1.Clicked += (sender, args) => Button_Pressed(sender, args, _l1);
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_zL1.Clicked += (sender, args) => Button_Pressed(sender, args, _zL1);
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_rStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickUp1);
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_rStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickDown1);
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_rStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickLeft1);
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_rStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickRight1);
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_rStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickButton1);
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_a1.Clicked += (sender, args) => Button_Pressed(sender, args, _a1);
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_b1.Clicked += (sender, args) => Button_Pressed(sender, args, _b1);
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_x1.Clicked += (sender, args) => Button_Pressed(sender, args, _x1);
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_y1.Clicked += (sender, args) => Button_Pressed(sender, args, _y1);
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_plus1.Clicked += (sender, args) => Button_Pressed(sender, args, _plus1);
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_r1.Clicked += (sender, args) => Button_Pressed(sender, args, _r1);
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_zR1.Clicked += (sender, args) => Button_Pressed(sender, args, _zR1);
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_controller1Type.Changed += (sender, args) => Controller_Changed(sender, args, _controller1Type.ActiveId, _controller1Image);
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//Setup Currents
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if (SwitchConfig.EnableFileLog) { _fileLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableError) { _errorLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableWarn) { _warningLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableInfo) { _infoLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableStub) { _stubLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableDebug) { _debugLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableGuest) { _guestLogToggle.Click(); }
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if (SwitchConfig.LoggingEnableFsAccessLog) { _fsAccessLogToggle.Click(); }
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if (SwitchConfig.DockedMode) { _dockedModeToggle.Click(); }
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if (SwitchConfig.EnableDiscordIntegration) { _discordToggle.Click(); }
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if (SwitchConfig.EnableVsync) { _vSyncToggle.Click(); }
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if (SwitchConfig.EnableMulticoreScheduling) { _multiSchedToggle.Click(); }
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if (SwitchConfig.EnableFsIntegrityChecks) { _fsicToggle.Click(); }
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if (SwitchConfig.IgnoreMissingServices) { _ignoreToggle.Click(); }
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if (SwitchConfig.EnableKeyboard) { _directKeyboardAccess.Click(); }
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if (SwitchConfig.EnableCustomTheme) { _custThemeToggle.Click(); }
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if (SwitchConfig.EnableFileLog) _fileLogToggle.Click();
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if (SwitchConfig.LoggingEnableError) _errorLogToggle.Click();
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if (SwitchConfig.LoggingEnableWarn) _warningLogToggle.Click();
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if (SwitchConfig.LoggingEnableInfo) _infoLogToggle.Click();
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if (SwitchConfig.LoggingEnableStub) _stubLogToggle.Click();
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if (SwitchConfig.LoggingEnableDebug) _debugLogToggle.Click();
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if (SwitchConfig.LoggingEnableGuest) _guestLogToggle.Click();
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if (SwitchConfig.LoggingEnableFsAccessLog) _fsAccessLogToggle.Click();
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if (SwitchConfig.DockedMode) _dockedModeToggle.Click();
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if (SwitchConfig.EnableDiscordIntegration) _discordToggle.Click();
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if (SwitchConfig.EnableVsync) _vSyncToggle.Click();
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if (SwitchConfig.EnableMulticoreScheduling) _multiSchedToggle.Click();
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if (SwitchConfig.EnableFsIntegrityChecks) _fsicToggle.Click();
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if (SwitchConfig.IgnoreMissingServices) _ignoreToggle.Click();
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if (SwitchConfig.EnableKeyboard) _directKeyboardAccess.Click();
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if (SwitchConfig.EnableCustomTheme) _custThemeToggle.Click();
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_systemLanguageSelect.SetActiveId(SwitchConfig.SystemLanguage.ToString());
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_controller1Type .SetActiveId(SwitchConfig.ControllerType.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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_lStickUp1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickUp.ToString();
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_lStickDown1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickDown.ToString();
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}
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//Events
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private void Button_Pressed(object obj, EventArgs args, ToggleButton Button)
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private void Button_Pressed(object sender, EventArgs args, ToggleButton button)
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{
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if (_listeningForKeypress == false)
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{
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_listeningForKeypress = true;
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void On_KeyPress(object Obj, KeyPressEventArgs KeyPressed)
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void On_KeyPress(object o, KeyPressEventArgs keyPressed)
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{
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string key = KeyPressed.Event.Key.ToString();
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string key = keyPressed.Event.Key.ToString();
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string capKey = key.First().ToString().ToUpper() + key.Substring(1);
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if (Enum.IsDefined(typeof(OpenTK.Input.Key), capKey))
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{
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Button.Label = capKey;
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button.Label = capKey;
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}
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else if (GdkToOpenTKInput.ContainsKey(key))
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else if (GdkToOpenTkInput.ContainsKey(key))
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{
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Button.Label = GdkToOpenTKInput[key];
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button.Label = GdkToOpenTkInput[key];
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}
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else
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{
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Button.Label = "Space";
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button.Label = "Space";
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}
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Button.SetStateFlags(0, true);
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button.SetStateFlags(0, true);
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KeyPressEvent -= On_KeyPress;
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}
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else
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{
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Button.SetStateFlags(0, true);
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button.SetStateFlags(0, true);
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}
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}
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private void AddDir_Pressed(object obj, EventArgs args)
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private void Controller_Changed(object sender, EventArgs args, string controllerType, Image controllerImage)
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{
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switch (controllerType)
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{
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case "ProController":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ProCon.png", 500, 500);
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break;
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case "NpadLeft":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.BlueCon.png", 500, 500);
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break;
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case "NpadRight":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.RedCon.png", 500, 500);
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break;
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default:
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
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break;
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}
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}
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private void AddDir_Pressed(object sender, EventArgs args)
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{
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if (Directory.Exists(_addGameDirBox.Buffer.Text))
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{
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_addDir.SetStateFlags(0, true);
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}
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private void BrowseDir_Pressed(object obj, EventArgs args)
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private void BrowseDir_Pressed(object sender, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept);
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_gameDirsBoxStore.AppendValues(fileChooser.Filename);
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}
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fileChooser.Destroy();
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fileChooser.Dispose();
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_browseDir.SetStateFlags(0, true);
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}
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private void RemoveDir_Pressed(object obj, EventArgs args)
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private void RemoveDir_Pressed(object sender, EventArgs args)
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{
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TreeSelection selection = _gameDirsBox.Selection;
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_removeDir.SetStateFlags(0, true);
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}
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private void CustThemeToggle_Activated(object obj, EventArgs args)
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private void CustThemeToggle_Activated(object sender, EventArgs args)
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{
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_custThemePath.Sensitive = _custThemeToggle.Active;
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_custThemePathLabel.Sensitive = _custThemeToggle.Active;
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_browseThemePath.Sensitive = _custThemeToggle.Active;
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}
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private void BrowseThemeDir_Pressed(object obj, EventArgs args)
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private void BrowseThemeDir_Pressed(object sender, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept);
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_custThemePath.Buffer.Text = fileChooser.Filename;
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}
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fileChooser.Destroy();
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fileChooser.Dispose();
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_browseThemePath.SetStateFlags(0, true);
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}
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private void SaveToggle_Activated(object obj, EventArgs args)
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private void SaveToggle_Activated(object sender, EventArgs args)
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{
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List<string> gameDirs = new List<string>();
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SwitchConfig.FsGlobalAccessLogMode = (int)_fsLogSpinAdjustment.Value;
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Configuration.SaveConfig(SwitchConfig, System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"));
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Configuration.Configure(Device, SwitchConfig);
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Configuration.Configure(_device, SwitchConfig);
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MainWindow.ApplyTheme();
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#pragma warning disable CS4014
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MainWindow.UpdateGameTable();
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Destroy();
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#pragma warning restore CS4014
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Dispose();
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}
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private void CloseToggle_Activated(object obj, EventArgs args)
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private void CloseToggle_Activated(object sender, EventArgs args)
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{
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Destroy();
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Dispose();
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}
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public readonly Dictionary<string, string> GdkToOpenTKInput = new Dictionary<string, string>()
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public readonly Dictionary<string, string> GdkToOpenTkInput = new Dictionary<string, string>()
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{
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{ "Key_0", "Number0" },
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{ "Key_1", "Number1" },
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