Add features to GUI (#757)
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
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46 changed files with 1838 additions and 5511 deletions
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@ -105,11 +105,9 @@ namespace Ryujinx.HLE.HOS
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public Nacp ControlData { get; set; }
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public string CurrentTitle { get; private set; }
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public string TitleName { get; private set; }
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public string TitleID { get; private set; }
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public string TitleId { get; private set; }
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public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
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@ -366,7 +364,7 @@ namespace Ryujinx.HLE.HOS
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{
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ControlData = new Nacp(controlFile.AsStream());
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TitleName = CurrentTitle = ControlData.Descriptions[(int) State.DesiredTitleLanguage].Title;
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TitleName = ControlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
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}
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}
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@ -500,12 +498,12 @@ namespace Ryujinx.HLE.HOS
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Nacp controlData = new Nacp(controlFile.AsStream());
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TitleName = CurrentTitle = controlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
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TitleID = metaData.Aci0.TitleId.ToString("x16");
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TitleName = controlData.Descriptions[(int)State.DesiredTitleLanguage].Title;
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TitleId = metaData.Aci0.TitleId.ToString("x16");
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if (string.IsNullOrWhiteSpace(CurrentTitle))
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if (string.IsNullOrWhiteSpace(TitleName))
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{
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TitleName = CurrentTitle = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
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TitleName = controlData.Descriptions.ToList().Find(x => !string.IsNullOrWhiteSpace(x.Title)).Title;
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}
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return controlData;
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@ -517,7 +515,7 @@ namespace Ryujinx.HLE.HOS
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}
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else
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{
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TitleID = CurrentTitle = metaData.Aci0.TitleId.ToString("x16");
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TitleId = metaData.Aci0.TitleId.ToString("x16");
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}
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}
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@ -557,7 +555,7 @@ namespace Ryujinx.HLE.HOS
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}
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}
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TitleID = CurrentTitle = metaData.Aci0.TitleId.ToString("x16");
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TitleId = metaData.Aci0.TitleId.ToString("x16");
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LoadNso("rtld");
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LoadNso("main");
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@ -659,8 +657,8 @@ namespace Ryujinx.HLE.HOS
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ContentManager.LoadEntries();
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TitleName = CurrentTitle = metaData.TitleName;
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TitleID = metaData.Aci0.TitleId.ToString("x16");
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TitleName = metaData.TitleName;
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TitleId = metaData.Aci0.TitleId.ToString("x16");
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ProgramLoader.LoadStaticObjects(this, metaData, new IExecutable[] { staticObject });
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}
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