Support other switch controller types (#487)
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
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24 changed files with 574 additions and 409 deletions
102
Ryujinx/Ui/NpadKeyboard.cs
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102
Ryujinx/Ui/NpadKeyboard.cs
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using OpenTK.Input;
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using Ryujinx.HLE.Input;
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namespace Ryujinx.UI.Input
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{
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public struct NpadKeyboardLeft
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{
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public int StickUp;
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public int StickDown;
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public int StickLeft;
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public int StickRight;
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public int StickButton;
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public int DPadUp;
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public int DPadDown;
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public int DPadLeft;
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public int DPadRight;
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public int ButtonMinus;
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public int ButtonL;
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public int ButtonZl;
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}
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public struct NpadKeyboardRight
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{
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public int StickUp;
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public int StickDown;
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public int StickLeft;
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public int StickRight;
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public int StickButton;
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public int ButtonA;
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public int ButtonB;
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public int ButtonX;
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public int ButtonY;
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public int ButtonPlus;
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public int ButtonR;
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public int ButtonZr;
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}
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public class NpadKeyboard
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{
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public NpadKeyboardLeft Left;
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public NpadKeyboardRight Right;
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public NpadKeyboard(
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NpadKeyboardLeft left,
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NpadKeyboardRight right)
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{
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Left = left;
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Right = right;
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}
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public HidControllerButtons GetButtons(KeyboardState keyboard)
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{
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HidControllerButtons buttons = 0;
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if (keyboard[(Key)Left.StickButton]) buttons |= HidControllerButtons.StickLeft;
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if (keyboard[(Key)Left.DPadUp]) buttons |= HidControllerButtons.DpadUp;
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if (keyboard[(Key)Left.DPadDown]) buttons |= HidControllerButtons.DpadDown;
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if (keyboard[(Key)Left.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
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if (keyboard[(Key)Left.DPadRight]) buttons |= HidControllerButtons.DPadRight;
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if (keyboard[(Key)Left.ButtonMinus]) buttons |= HidControllerButtons.Minus;
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if (keyboard[(Key)Left.ButtonL]) buttons |= HidControllerButtons.L;
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if (keyboard[(Key)Left.ButtonZl]) buttons |= HidControllerButtons.Zl;
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if (keyboard[(Key)Right.StickButton]) buttons |= HidControllerButtons.StickRight;
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if (keyboard[(Key)Right.ButtonA]) buttons |= HidControllerButtons.A;
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if (keyboard[(Key)Right.ButtonB]) buttons |= HidControllerButtons.B;
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if (keyboard[(Key)Right.ButtonX]) buttons |= HidControllerButtons.X;
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if (keyboard[(Key)Right.ButtonY]) buttons |= HidControllerButtons.Y;
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if (keyboard[(Key)Right.ButtonPlus]) buttons |= HidControllerButtons.Plus;
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if (keyboard[(Key)Right.ButtonR]) buttons |= HidControllerButtons.R;
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if (keyboard[(Key)Right.ButtonZr]) buttons |= HidControllerButtons.Zr;
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return buttons;
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}
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public (short, short) GetLeftStick(KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)Left.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)Left.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)Left.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)Left.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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public (short, short) GetRightStick(KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)Right.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)Right.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)Right.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)Right.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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}
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}
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