Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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11 changed files with 87 additions and 5 deletions
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@ -165,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
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public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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/// </summary>
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