Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
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gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 428 additions and 184 deletions

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@ -136,6 +136,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.Lod:
return InstGenMemory.Lod(context, operation);
case Instruction.PackDouble2x32:
return InstGenPacking.PackDouble2x32(context, operation);
case Instruction.PackHalf2x16:
return InstGenPacking.PackHalf2x16(context, operation);
@ -154,6 +157,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.TextureSize:
return InstGenMemory.TextureSize(context, operation);
case Instruction.UnpackDouble2x32:
return InstGenPacking.UnpackDouble2x32(context, operation);
case Instruction.UnpackHalf2x16:
return InstGenPacking.UnpackHalf2x16(context, operation);
}