Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
This commit is contained in:
gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 428 additions and 184 deletions

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@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
Add(Instruction.Ceiling, VariableType.F32, VariableType.F32, VariableType.F32);
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.CompareEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.CompareLessU32, VariableType.Bool, VariableType.U32, VariableType.U32);
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
Add(Instruction.ConvertFPToU32, VariableType.U32, VariableType.F32);
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
@ -74,8 +76,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
Add(Instruction.Floor, VariableType.F32, VariableType.F32);
Add(Instruction.FusedMultiplyAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.F32);
Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ImageLoad, VariableType.F32);
Add(Instruction.ImageStore, VariableType.None);
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
@ -106,9 +108,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.MultiplyHighS32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.MultiplyHighU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.PackDouble2x32, VariableType.F64, VariableType.U32, VariableType.U32);
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Round, VariableType.F32, VariableType.F32);
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
@ -119,7 +122,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
Add(Instruction.Truncate, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.UnpackDouble2x32, VariableType.U32, VariableType.F64);
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
@ -155,9 +159,18 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
if (type == VariableType.Scalar)
{
return (inst & Instruction.FP) != 0
? VariableType.F32
: VariableType.S32;
if ((inst & Instruction.FP32) != 0)
{
return VariableType.F32;
}
else if ((inst & Instruction.FP64) != 0)
{
return VariableType.F64;
}
else
{
return VariableType.S32;
}
}
else if (type == VariableType.Int)
{