UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management * Fix bad merge * Change integrity check level to error on invalid * Add support for GDK * Remove whitespace * Add BID identifier * PR Comments fix * Restore title id in cheats GTK window * use halign center instead of margin_left * Merge * fix after merge * PR comments fix - design AVA * PR fix - Move GetApplicationBuildId to ApplicationData class * PR comment fix - Add empty line before method * Align with PR #4755 * PR comments fix * Change BuildId label to support translation * Comments fix * Remove unused BuildIdLabel property
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10 changed files with 210 additions and 15 deletions
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@ -1626,9 +1626,12 @@ namespace Ryujinx.Ui
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private void ManageCheats_Pressed(object sender, EventArgs args)
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{
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var window = new CheatWindow(_virtualFileSystem,
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_emulationContext.Processes.ActiveApplication.ProgramId,
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_emulationContext.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString());
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var window = new CheatWindow(
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_virtualFileSystem,
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_emulationContext.Processes.ActiveApplication.ProgramId,
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_emulationContext.Processes.ActiveApplication.ApplicationControlProperties
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.Title[(int)_emulationContext.System.State.DesiredTitleLanguage].NameString.ToString(),
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_currentEmulatedGamePath);
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window.Destroyed += CheatWindow_Destroyed;
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window.Show();
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