amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
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37 changed files with 140 additions and 58 deletions
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@ -28,6 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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private object _lock = new object();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
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private uint _renderingTimeLimitPercent;
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private bool _voiceDropEnabled;
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private uint _voiceDropCount;
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private float _voiceDropParameter;
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private bool _isDspRunningBehind;
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private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
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@ -95,6 +97,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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_voiceDropParameter = 1.0f;
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}
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public ResultCode Initialize(
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@ -130,6 +133,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
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_appletResourceId = appletResourceId;
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_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
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_renderingDevice = parameter.RenderingDevice;
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_executionMode = parameter.ExecutionMode;
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_sessionId = sessionId;
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MemoryManager = memoryManager;
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@ -337,6 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_processHandle = processHandle;
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_elapsedFrameCount = 0;
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_voiceDropParameter = 1.0f;
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switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
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{
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@ -515,7 +520,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
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}
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private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
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private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
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{
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int i;
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@ -584,7 +589,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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command.Enabled = false;
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voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
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voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
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}
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}
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}
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@ -618,13 +623,13 @@ namespace Ryujinx.Audio.Renderer.Server
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_voiceContext.Sort();
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commandGenerator.GenerateVoices();
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long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
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uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
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commandGenerator.GenerateSubMixes();
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commandGenerator.GenerateFinalMixes();
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commandGenerator.GenerateSinks();
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long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
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uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
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if (_voiceDropEnabled)
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{
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@ -856,5 +861,26 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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public void SetVoiceDropParameter(float voiceDropParameter)
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{
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_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
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}
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public float GetVoiceDropParameter()
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{
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return _voiceDropParameter;
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}
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public ResultCode ExecuteAudioRendererRendering()
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{
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if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
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{
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// NOTE: Here Nintendo aborts with this error code, we don't want that.
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return ResultCode.InvalidExecutionContextOperation;
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}
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return ResultCode.UnsupportedOperation;
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}
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}
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}
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@ -94,8 +94,9 @@ namespace Ryujinx.Audio.Renderer.Server
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/// REV11:
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/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
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/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
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/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
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/// </summary>
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/// <remarks>This was added in system update 14.0.0</remarks>
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/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
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public const int Revision11 = 11 << 24;
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/// <summary>
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@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// The estimated total processing time.
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/// </summary>
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public ulong EstimatedProcessingTime { get; set; }
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public uint EstimatedProcessingTime { get; set; }
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/// <summary>
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/// The command list that is populated by the <see cref="CommandBuffer"/>.
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@ -263,12 +263,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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return UpdateResult.Success;
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}
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if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
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if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
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{
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return UpdateResult.InvalidParameter;
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}
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if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
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if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
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{
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return UpdateResult.InvalidParameter;
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}
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