amadeus: Fixes and initial 15.0.0 support (#3908)

* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
This commit is contained in:
Mary-nyan 2022-11-28 08:28:45 +01:00 committed by GitHub
parent 472119c8da
commit dff138229c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 140 additions and 58 deletions

View file

@ -94,8 +94,9 @@ namespace Ryujinx.Audio.Renderer.Server
/// REV11:
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
/// </summary>
/// <remarks>This was added in system update 14.0.0</remarks>
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24;
/// <summary>