amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
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@ -94,8 +94,9 @@ namespace Ryujinx.Audio.Renderer.Server
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/// REV11:
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/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
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/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
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/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
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/// </summary>
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/// <remarks>This was added in system update 14.0.0</remarks>
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/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
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public const int Revision11 = 11 << 24;
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/// <summary>
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